useroctocancel

323 Commits over 92 Days - 0.15cph!

58 Days Ago
merge from buried_item_null_checks
58 Days Ago
Add null checks for buried item creation.
59 Days Ago
merge static field reset code gen improvements back to main.
59 Days Ago
Add support for constructors in ResetStaticFields, handle arrays initializers with Unity struct types.
2 Months Ago
merge query vis job runner NRE fix to main
2 Months Ago
Fix NRE in query vis job runner.
2 Months Ago
Remove placeholder ghostship_basic from ProceduralMapEmpty
2 Months Ago
merge from ghostship again
2 Months Ago
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2 Months Ago
merge hardcore_commands to main
2 Months Ago
Add pooling to ghost ships
2 Months Ago
Fix collisions, loot spawning, doors and other entities on the ghost ship.
2 Months Ago
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2 Months Ago
Fix entities offshore, add test game objects for now to test spawnpoints
2 Months Ago
Ignore glass in query vis jobs
2 Months Ago
Return spans for sleeping bags.
2 Months Ago
Cherry pick sleeping bag optimization to its own branch and update from main
2 Months Ago
Unsubtract nametag/terrain hole fixes. Only invalidate terrain hole raycasts if a raycast hits terrain.
2 Months Ago
merge from naval_update
2 Months Ago
Leftover demo UI changes from hackweek
2 Months Ago
Add camera splines
2 Months Ago
Use seconds instead of ms for demo time now that we're using doubles.
2 Months Ago
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2 Months Ago
Fix demo.timescale jittering below when set to a value below "0.2" (below 1ms delta), now its completely smooth even at "0.01" This unfortunately breaks demo compatibility.
2 Months Ago
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2 Months Ago
update from main
3 Months Ago
Fix query vis job runner not ignoring terrain holes.
3 Months Ago
Fix max health display applying modifiers twice on the client.
3 Months Ago
optimize flashlight beams, implement custom update runner.
3 Months Ago
Optimize sleeping bags
3 Months Ago
merge back fix for static field code gen.
3 Months Ago
Wait for a domain reload before generating code to make sure all fields are reset.
3 Months Ago
WIP Implement offshore spawn point generation for ghost ships.
3 Months Ago
update from naval_update
3 Months Ago
Setup ghost ships with simpler buoyancy, remove them from auto spawn for now.
3 Months Ago
merge domain reload codegen improvements back to main -- editor only code gen
3 Months Ago
Improve static field codegen for collections, fixes editor errors when skipping domain reload is off.
3 Months Ago
merge back domain reload exception fix.
3 Months Ago
Fix domain reload exception while a debugger is attached.
3 Months Ago
merge project generation improvements: - solutions now build with project generation enabled - separate configuration for Client/Server rebuilds - client/server dependency generation - kinda half working, the solution still doesn't pick this up properly.
3 Months Ago
update project gen
3 Months Ago
Reset active item when disconnecting from the server.
3 Months Ago
Fix FlagsPropertyDrawer being wrong if the parent is disabled, leading to all flags property drawers being off by one.
3 Months Ago
Reduce terrain alpha cutoff range to 400
3 Months Ago
update from main
3 Months Ago
Cherry pick back from the duplicate branch, wtf plastic
3 Months Ago
Set all of the shader/animator hashes as readonly so they don't get included in code gen.
3 Months Ago
Add PooledArray and ToPooledArray extensions. (shelving the rest of my changes, this part was useful tho so I might pick it into another branch)
3 Months Ago
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3 Months Ago
update from naval_update