useroctocancel

388 Commits over 153 Days - 0.11cph!

3 Months Ago
Fix ship wire spam on variants: move overrides to the wire prefab.
3 Months Ago
Add ghostship B/C/D variants
3 Months Ago
merge ghostship_timeouts to naval_update
3 Months Ago
Fix compile error with timeout overrides
3 Months Ago
merge from naval_update
3 Months Ago
merge dynamic_environment_volumes to naval_update
3 Months Ago
Add dynamic environment volumes, move transformation/bounds math to burst. todo: jobify?
3 Months Ago
merge ghostship_timeouts fix to naval_update
3 Months Ago
Disable timeouts on ghost ships
3 Months Ago
Make ghost ship environment volumes dynamic
3 Months Ago
merge ghost_ship_bugfixes to naval_update
3 Months Ago
Remove decals from server ghostship prefab
3 Months Ago
Replace all ghost ship line IO entities with static wires
3 Months Ago
merge ghostship_bug_fixes to naval_update
3 Months Ago
Bump cull range on buoyancy, raise buoyancy to make it easier to climb ghost ship ladders.
3 Months Ago
Add another pref for disabling the companion server
3 Months Ago
Lower yaw/pitch clamps on the cannon
3 Months Ago
Add cannon admin fire command, fix ballista admin reload using hardcoded ammo types (use available ammo types instead)
3 Months Ago
Add a way to disable rcon in editor prefs (Edit -> Preferences... -> Facepunch -> General)
3 Months Ago
merge main into naval_update again
3 Months Ago
subtract flashlight beam optimizations
3 Months Ago
Cannon work in progress, basic firing/reloading based on ballista.
3 Months Ago
Add multi command execution to console UI + multi line autocompletion.
3 Months Ago
Add multiline support to dev console
3 Months Ago
Don't load inventory inside container corpse, we already load it in base.
3 Months Ago
Fix instanceData on items getting disposed if an item gets loaded twice.
3 Months Ago
Move player visibility position back to the head bone
3 Months Ago
Fix being able to see nametags through water.
3 Months Ago
Add culling based on distance
3 Months Ago
Store start/end positions during jobs, add `laserbeam.useJobs` convar to allow for toggling the new jobified laser beams.
3 Months Ago
Optimise laser beams by moving them to jobs
3 Months Ago
cache transform, shader ids, reuse beamST. about 30% faster with 80 instances.
3 Months Ago
Fix update queue gc allocations
3 Months Ago
Cherry pick flashlight optimizations
3 Months Ago
Fix Invisible fire around Bradley APC debris, also fixes related entities.
3 Months Ago
Make mixing table overflow items drop from the player's eye level to improve visibility.
3 Months Ago
merge improve_mixingtable_drop_visibility to main
3 Months Ago
merge fix_torch_underwater to main
3 Months Ago
Fix being able to swing a torch underwater to keep it lit. Add a transition from attack_lit -> extinguish.
3 Months Ago
merge fix_worldsize_skipdomainreload to main
3 Months Ago
Fix skip domain reload breaking world size in procedural maps.
3 Months Ago
fix_tree_marker_color_ui
3 Months Ago
Fix tree marker color selector
3 Months Ago
merge nvg_fix to main
3 Months Ago
Fix other people's night vision goggles glowing even if they're disabled.
3 Months Ago
merge glass_fix_resourcerefs to main
3 Months Ago
Update related monument prefabs
3 Months Ago
Fix overlapping metal/glass colliders in shop fronts and security doors.
3 Months Ago
Add small_glass to query vis job runner, only run terrain ignore checks if rays hit terrain, bump max hits to 4.
3 Months Ago
merge fix_invoke_handler_errors to main