userAdam Wcancel
branchrust_reboot/main/naval_update/boat_buildingcancel

482 Commits over 214 Days - 0.09cph!

14 Days Ago
Added helper functions to get boat building area player, boat, block and deployable counts. Switched a function which wasn't freeing lists correctly to use the helper functions.
14 Days Ago
Merge from parent
17 Days Ago
Merge from parent
18 Days Ago
Fix compile error in SocketMod_Anchor
18 Days Ago
First pass of distributing health back to blocks when converting a damaged boat to edit mode.
18 Days Ago
Disable RendererBatch for any doors or windows added to boats.
18 Days Ago
Merge from parent
18 Days Ago
Anchor can't be deployed where the anchor point can't see the sea/netting. Added SocketMod_Anchor, checks for LOS to sea/netting. Remove a bunch of anchor debug logs. Move a bunch of sockets that weren't getting checked correctly before, fixes a bunch of issues.
18 Days Ago
Move boat related socket scripts to a Boats subfolder now there's a few of em
18 Days Ago
Add SocketMod_BoatBuildingEntityLimit, limits number of entities of specified type to the specified count. Limit steering wheel deployment to one.
19 Days Ago
Can't push anchored boats...
19 Days Ago
Boats can now be pushed by players. Initial checks/limitations. More to do later.
19 Days Ago
Reset steering when no players are aboard, to stop abandoned boats spinning.
19 Days Ago
Unfuck
19 Days Ago
Merge from naval_update, take PlayerBoat.Server from source cus plastic is fucked
19 Days Ago
Merge from refactor_creation
19 Days Ago
No need to cache saild wind blocked status if not lowered
20 Days Ago
Merge from parent
20 Days Ago
Merge from volume_checks
20 Days Ago
Remove disabled gameobject from new UI
20 Days Ago
Merge from ui_improvements
23 Days Ago
Fixed issue with BoatBuildingBlock parent trigger when loading from a save in edit mode.
23 Days Ago
merge from boat_construction_skin
23 Days Ago
Same for bbb.cs
23 Days Ago
Slight cleanup of bbs
23 Days Ago
merge from bbs_autoclose
23 Days Ago
Split BoatBuildingStation into partials. Added TriggerPlayer.
23 Days Ago
Prevent anchor being deployable on finished boats
23 Days Ago
Fixed "clear area" menu option showing in isolation incorrectly, leading to easily destroying your own boat.
23 Days Ago
Fix steering wheel rotation not being correct visually when entering network range.
23 Days Ago
Much faster powering down of boats when no players are on board (~2 secs). Now correctly powers off engines too.
23 Days Ago
Merge from parent
24 Days Ago
Floor frame fixes
24 Days Ago
Let's not server cull the collision for hull.triangle...
25 Days Ago
Setup floor.frame.triangle prefabs, sockets, added to boat planner.
25 Days Ago
Setup floor.wood prefabs, sockets, added to boat planner.
25 Days Ago
25 Days Ago
Compile fix
25 Days Ago
Steering wheel changes for always smooth wheel turning visuals and to fix a couple of bugs.
25 Days Ago
Boats can't be edited if recently damaged
25 Days Ago
Merge from parent
26 Days Ago
Merge from health_rework
26 Days Ago
Floor.triangle health 100->25 Floor health 200->50 hull square health 200->75 hull triangle health 100->25 wall.doorway health 200->50 wall.low.barrier health 100->25 wall.low.cannon health 100->25 wall.low health 100->25 wall.window 200->50 wall health 200->50
26 Days Ago
hull_square and hull_triangle cleanup. Add profiling to CacheParts
26 Days Ago
Applied ServerCull to all boat building blocks where required to strip a bunch of gameobjects server side
26 Days Ago
Remove unncessary vehicle seats/mount point spawning
26 Days Ago
GetPlayerBoats can now see boats clientside.
26 Days Ago
Merge from parent
27 Days Ago
Merge from parent
27 Days Ago
Destroy all windows and doors when a boat is destroyed and starts to sink