userAdam Wcancel
branchrust_reboot/main/naval_update/boat_buildingcancel

564 Commits over 214 Days - 0.11cph!

3 Months Ago
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3 Months Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
3 Months Ago
merge from server_part_caching2
3 Months Ago
Merge from parent
3 Months Ago
Missed file
3 Months Ago
local BBS pos/rot change as part of larger wip changes
3 Months Ago
Add serialization for lastEditLocalPos and lastEditLocalRot. Should allow copy pasted boats to dock & edit without fucking up. Also gonna need it for future changes. Protobuf gen.
3 Months Ago
Hide boat building UI if there's a finished boat.
3 Months Ago
Anyone authd to the wheel ca now demolish blocks (usual rules apply)
3 Months Ago
Enable repair on cannons
3 Months Ago
Check if boat can be edited before dock and edit
3 Months Ago
Implement boat decay
3 Months Ago
Take an initial 40% of buoyancy scale off as soon as a boat dies, so it starts sinking more quickly.
3 Months Ago
Merge from parent
3 Months Ago
Merge from parent
3 Months Ago
Merge from parent
3 Months Ago
Moved allow child stability support loading check from child to parent. PlayerBoat set to allow, defaults to false for everything else (previous standard behaviour)
3 Months Ago
Change tip wording.
3 Months Ago
Show a game tip mentioning the built-in code lock the first three times you place a steering wheel.
3 Months Ago
Set default EditFinishUseInterval to 1 second.
3 Months Ago
Edit/finish cooldown is now handled by a flag, client UI menu options based on the flag.
3 Months Ago
Merge from client_cache
3 Months Ago
Merge from parent
3 Months Ago
Build area must be free of players and entities for dock & edit to work
3 Months Ago
Update MustPlaceOnBoat error text
3 Months Ago
Merge from parent
3 Months Ago
Added RequireNoParentBoat bool to SocketMod_BoatBuildingBlock, enabled for all boat-specific deployables. Fixes placement of boat specific deployables on finished boats after recent layer changes.
3 Months Ago
Merge from parent
3 Months Ago
Quick refactor/cleanup
3 Months Ago
Merge from parent
3 Months Ago
Merge from largevehicle_groundwatch
3 Months Ago
Merge from parent
3 Months Ago
Include Vehicle_Large layer in stability notifications
3 Months Ago
Merge from parent
3 Months Ago
UI help info
3 Months Ago
Show block count and limit in boat building UI if a limit is set.
3 Months Ago
Add PlayerBoat.MaxBlockCount convar. Add validation and error message.
3 Months Ago
Switch new convars to replicated for UI. Add BoatBuildingStation.EditFinishUseInterval convar. Small refactor.
3 Months Ago
Added PlayerBoat.EditEnabled and PlayerBoat.FinishEditingEnabled convars.
3 Months Ago
Merge from parent
3 Months Ago
merge from vehicle_large
3 Months Ago
merge from vehicle_large
3 Months Ago
Add ladders back to boat building station.
3 Months Ago
Added PlayerBoat.PowerdownOnNoPlayers servervar. Can disable auto engine/sail shutdown for testing/cinematics
3 Months Ago
Merge from vehicle_large
3 Months Ago
Merge from parent
3 Months Ago
Merge from vehicle_large
3 Months Ago
Check auth for finish building
3 Months Ago
Check for auth when trying to clear build area
3 Months Ago
Wheel code fix