userAdam Wcancel
branchrust_reboot/main/naval_update/boat_buildingcancel

564 Commits over 214 Days - 0.11cph!

10 Months Ago
Reduce vis range
10 Months Ago
Cache bbs privilege
10 Months Ago
Boat building station now behaves the same when ent killed as when destroyed (attempt to finish boat, kill everything otherwise)
10 Months Ago
Merge from more_auth
10 Months Ago
Auto auth player on placing steering wheel
10 Months Ago
Merge from parent
11 Months Ago
Cherry pick dock and edit fix
11 Months Ago
Steering wheel prefab cleanup
11 Months Ago
Fixed realm removes after object rework
11 Months Ago
Split netting visuals and collision into separate objects. Lowered both. Decreased placement height of hull blocks.
11 Months Ago
Fix call order when BBS dies, so FinishBuilding can actually work
11 Months Ago
Try and finish building any boat before killing it.
11 Months Ago
Destroy any boat construction when the platform gets destroyed
11 Months Ago
Merge from parent
11 Months Ago
Remove displacement from hull pieces
11 Months Ago
Added missing volume changes to stair prefab. Removed the old volume check implementation now it's not used anywhere.
11 Months Ago
Child RendererBatch disabling now handles entities with multiple RendererBatch correctly
11 Months Ago
merge from new_bbs_volume_checks
11 Months Ago
Merge from parent
11 Months Ago
Merge from parent
11 Months Ago
Profiling
11 Months Ago
Enable ProvidesParentingTrigger on frame & triangle frame, fixes players getting thrown off boats.
11 Months Ago
Remove some debug log spam
11 Months Ago
Cap push force
11 Months Ago
Fix push option showing all the time
11 Months Ago
Merge from parent
11 Months Ago
BoatBuildingBlock will still initialize supports if its parent is a PlayerBoat. Fixes boats collapsing when editing a boat post load/paste.
11 Months Ago
Don't run ListenServerColliderFix when the child being added to a PlayerBoat is a player. Reduces some of the FPS drop when boarding a large playerboat in Unity editor.
11 Months Ago
Fix client boat building blocks after paste
11 Months Ago
Merge from parent
11 Months Ago
Merged the initial dock & edit test to save us all the hassle of trying to dock boats.
11 Months Ago
Merge from parent
11 Months Ago
Added helper functions to get boat building area player, boat, block and deployable counts. Switched a function which wasn't freeing lists correctly to use the helper functions.
11 Months Ago
Merge from parent
11 Months Ago
Merge from parent
11 Months Ago
Fix compile error in SocketMod_Anchor
11 Months Ago
First pass of distributing health back to blocks when converting a damaged boat to edit mode.
11 Months Ago
Disable RendererBatch for any doors or windows added to boats.
11 Months Ago
Merge from parent
11 Months Ago
Anchor can't be deployed where the anchor point can't see the sea/netting. Added SocketMod_Anchor, checks for LOS to sea/netting. Remove a bunch of anchor debug logs. Move a bunch of sockets that weren't getting checked correctly before, fixes a bunch of issues.
11 Months Ago
Move boat related socket scripts to a Boats subfolder now there's a few of em
11 Months Ago
Add SocketMod_BoatBuildingEntityLimit, limits number of entities of specified type to the specified count. Limit steering wheel deployment to one.
11 Months Ago
Can't push anchored boats...
11 Months Ago
Boats can now be pushed by players. Initial checks/limitations. More to do later.
11 Months Ago
Reset steering when no players are aboard, to stop abandoned boats spinning.
11 Months Ago
Unfuck
11 Months Ago
Merge from naval_update, take PlayerBoat.Server from source cus plastic is fucked
11 Months Ago
Merge from refactor_creation
11 Months Ago
No need to cache saild wind blocked status if not lowered
11 Months Ago
Merge from parent