userAdam Wcancel
branchrust_reboot/main/satellite_crashcancel

158 Commits over 92 Days - 0.07cph!

27 Days Ago
Merge from main
27 Days Ago
Merge from main
28 Days Ago
Client compile fix.
28 Days Ago
manifest
28 Days Ago
Add free fuel servervar for easier testing. Codegen.
28 Days Ago
Merge from main
28 Days Ago
Determine the exact crash location within the radius as soon as target is locked. Initial avoidance wip.
28 Days Ago
Merge from main
31 Days Ago
Merge from main
32 Days Ago
Codegen
32 Days Ago
Refactor to cache calculated crash position instead of recalculating it needlessly. Serialze te cached position too.
32 Days Ago
Refactor SatelliteCrash serialization to use it's own new protobuf message too.
32 Days Ago
Codegen/proto
32 Days Ago
Add SatelliteControlComputer protobuf definition. Serialize shit
32 Days Ago
Tweak placeholder remains size/pos/rot
32 Days Ago
Added crash remains prefab/entity script. Hook up to satellite prefab.
32 Days Ago
Setup spawning an impact entity on impact so I can assign one later (crashed satellite version)
32 Days Ago
Shrink/expand thruster actions don't consume fuel if already at min/max. Shrink doesn't do the movement nudge in this situation either.
32 Days Ago
Fix lock trajectory token
32 Days Ago
Delete old SatelliteOrbit prefab
32 Days Ago
Satellite kills players on impact. Added killRadius and debug draw.
32 Days Ago
Fix fuel cells draining in wrong order
32 Days Ago
Merge from main
32 Days Ago
Merge from main
33 Days Ago
Rework/refcactor calcs. Add convar'd initial offset range. This also means the rotate thruster effects will be visible from the go.
33 Days Ago
Merge from main
34 Days Ago
Merge from main
34 Days Ago
merge from main
38 Days Ago
Merge from main
38 Days Ago
Merge from main
39 Days Ago
Show faded fuel blocks when consumed instead of hiding them.
39 Days Ago
Merge from lockin
39 Days Ago
Fuel UI tweaks
39 Days Ago
Add fuel related UI prefabs. Refactor/move UI fuel code.
39 Days Ago
Initial conversion of fuel count display from just text to blocks.
39 Days Ago
Trigger an explosion at state transition too.
39 Days Ago
Disable gravity for satellite. Set free_power to true in the editor. Heavier (more loot) satellites have less fuel available to make them harder to target than smaller (less loot) satellites. Control vs reward.
39 Days Ago
Codegen
39 Days Ago
Merge from main
39 Days Ago
Merge from prototyping
40 Days Ago
Merge from main
59 Days Ago
Merge from main
60 Days Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
temp gibs
3 Months Ago
Add satellite specific explosion (temp)
3 Months Ago
Increase move/spin speeds