userAdam Wcancel
branchrust_reboot/main/satellite_crashcancel

352 Commits over 153 Days - 0.10cph!

3 Months Ago
Merge from PMM
3 Months Ago
Updated satellite.trigger to take an optional mass parameter, for easy test of the same mass-based loot used when triggered by a control computer (higher mass satellite = more loot)
3 Months Ago
Rework satellite loot setup to be inspector driven
3 Months Ago
Pressing escape when in the satellite UI dismounts from the computer and closes the UI
3 Months Ago
S2P launch site to get control computer changes
3 Months Ago
Enable saving on static control computer
3 Months Ago
Merge from PMM
3 Months Ago
Bump CPS
3 Months Ago
Additional potential UI state/race fix
3 Months Ago
Fixed a tricky save/load bug for non-locked in targets. Also removed some specific-player control tracking that we don't need any more.
3 Months Ago
Merge from pmm
3 Months Ago
Merge from playermaintainedmonuments
3 Months Ago
Better crate scattering rules.
3 Months Ago
Collider handling tweaks
3 Months Ago
Reworked loot spawning so it spawns more loot into crates instead of spawning more crates. Reworked loot spawning locations. Added some helper locations and improved spawn handling. Debug rendering.
3 Months Ago
Fix newly updated art highlighting a bug where remains take damage and get instantly destroyed on impact.
3 Months Ago
Fix UI map zooming in forever
3 Months Ago
Descent save fix
3 Months Ago
Added PrefabInformation to Satellite.entity for death screen. Setup name, no icon to use yet.
3 Months Ago
Manifest
3 Months Ago
Merge from playermaintainedmonuments
3 Months Ago
Satellite list serialization fixes
3 Months Ago
Merge from playermaintainedmonuments
4 Months Ago
Crate spawning now supports multiple crate types, picked at random. Hooked up all 3 crates.
4 Months Ago
Setup prefab variants/entities for all satellite crates. Removed collideders/gibs from source art prefabs.
4 Months Ago
Merge from satellite_art
4 Months Ago
Merge from crate_timers, tested, working.
4 Months Ago
Add satellite_crate.entity, unlootable until fire goes out. Uses the new crate model. Spawn them in at impact instead of previous crates.
4 Months Ago
Merge the 3 separate Vis.Entities calls in ClearArea (players, construction, vegetation) into a single Vis.Entities with all the required layers, then pass the results to the 3 kill functions to parse.
4 Months Ago
Add KillVegetationInRadius() during impact, kills trees, harvestable stuff
4 Months Ago
Merge from playermaintainedmonuments
4 Months Ago
Added option (default disabled for now) to require active powerplant powergrid to powerup satellite control computer (in addition to tech trash)
4 Months Ago
Bump final_descent_seconds from 8 to 20
4 Months Ago
R/W on collider
4 Months Ago
Merge from countdown_monitor
4 Months Ago
merge from playermaintainedmonuments
4 Months Ago
more protobuf fixes: TimedAccess -> TimedUserAccess ??
4 Months Ago
Fix missing } in DartsGameLeaderboard protobuf
4 Months Ago
Merge from main. Messy, lots of prefab conflicts, took main for them all as I hadn't changed them locally. Resolved protobuf conflicts due to additions from multiple branches, kept 234 as spare so they can all remain sequential. Needs codegen.
4 Months Ago
Clean up of now unused code + inspector hookups
4 Months Ago
Fixed recharge countdown display
4 Months Ago
Correctly allow mounting the computer during final descent/impact. Fix countdown display issues. Switch instantly to the recharging/cooldown screen after impact.
4 Months Ago
Hide the timer when mounting after lockin
4 Months Ago
Comment cleanup
4 Months Ago
Refresh screen when flags change too for instant important updates
4 Months Ago
Change to invoke instead of Update for map display
4 Months Ago
Profile monitor map udates
4 Months Ago
Change to insert x MORE, to be clear that it's the missing count, not total required count.
4 Months Ago
Powerup error toast now reads "Insert x Tech Trash" instead of just "Not enough items"
4 Months Ago
Screen map now only renders when the control computer is powered up.