branchrust_reboot/main/satellite_crashcancel
352 Commits over 153 Days - 0.10cph!
2nd screen tweaks.
Tweak display strings.
R/W satellite_crashed_col
Default require_powerplant to true.
Stays false in editor for easier satellite testing.
Finally fixed the mounting-backwards bug. That took longer than it should have.
Remove the fuel text placeholder
Remove the rotation on descent
Switch satellite_remains to use its dedicated collision mesh instead of the model one.
Satellite.entity realmedremove tweak
Sertup realmedremove on satellite_remains.
Moved FX to client only.
Delete 3 unused models/prefabs
Tweak FX positions, think they were slightly out (unless intentional?)
Move them to satellite hierachy for rotation
Zoom out and frame the point between target and control computer when opening the targeting map UI
Add a dedidated SatelliteCrashLoot config.
Referenced it on satellite crates.
Still a copy of the Heliloot for now, but ready to be balanced separately now.
Add resource dispenser component to satellite remains
Harvestable wreckage setup - remains too hot to harvest until crates also cool
Set the satellite remains to use the mesh as a collider for now
Hook up particles to stage based inspector references for later.
Realm remove particles server-side
LOD / distance fixes.
Clamp satellite.descent_seconds to min of 60 seconds as it needs this long for correct transitions
LOD/fake render setup for new stuff
Debug rendering for directions
Rotate impact effect to match satellite travel direction
When the raycast checks are enabled, also store the first height map success result, and fall back to that if need be.
Add terrain raycast checks, default off, behind a convar.
Fixed a bug in satellite.launch
Satellite.launch now includes trhe usual debug rendering for target location.
GetExtrapolationTime tweak
Remove old placeholder explosion/effect, use new one.
Moved fuel counts to convars