branchrust_reboot/main/satellite_crashcancel
81 Commits over 92 Days - 0.04cph!
Show faded fuel blocks when consumed instead of hiding them.
Add fuel related UI prefabs.
Refactor/move UI fuel code.
Initial conversion of fuel count display from just text to blocks.
Trigger an explosion at state transition too.
Disable gravity for satellite.
Set free_power to true in the editor.
Heavier (more loot) satellites have less fuel available to make them harder to target than smaller (less loot) satellites. Control vs reward.
Add satellite specific explosion (temp)
Increase move/spin speeds
Add some very temporary VFX
Basic entry point calculation so it lands approx near target spot
Setup some placeholder art in the prefab, initial rotation.