userAdam Wcancel
branchrust_reboot/main/satellite_crashcancel

81 Commits over 92 Days - 0.04cph!

14 Days Ago
merge from main
18 Days Ago
Merge from main
18 Days Ago
Merge from main
19 Days Ago
Show faded fuel blocks when consumed instead of hiding them.
19 Days Ago
Merge from lockin
19 Days Ago
Fuel UI tweaks
19 Days Ago
Add fuel related UI prefabs. Refactor/move UI fuel code.
19 Days Ago
Initial conversion of fuel count display from just text to blocks.
19 Days Ago
Trigger an explosion at state transition too.
19 Days Ago
Disable gravity for satellite. Set free_power to true in the editor. Heavier (more loot) satellites have less fuel available to make them harder to target than smaller (less loot) satellites. Control vs reward.
19 Days Ago
Codegen
19 Days Ago
Merge from main
19 Days Ago
Merge from prototyping
19 Days Ago
Merge from main
39 Days Ago
Merge from main
40 Days Ago
Merge from main
42 Days Ago
Merge from main
47 Days Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
temp gibs
2 Months Ago
Add satellite specific explosion (temp)
2 Months Ago
Increase move/spin speeds
2 Months Ago
Add some very temporary VFX
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Basic entry point calculation so it lands approx near target spot
2 Months Ago
Increase start height
2 Months Ago
Fix
2 Months Ago
Setup some placeholder art in the prefab, initial rotation.
2 Months Ago
Initial prototyping