userAdam Wcancel
branchrust_reboot/maincancel

263 Commits over 2,314 Days - 0.00cph!

1 Year Ago
Merge from hood and cuffs
1 Year Ago
Merge from hood_and_cuffs
1 Year Ago
Merge from hood_and_cuffs
1 Year Ago
Merge from hood_and_cuffs
1 Year Ago
Merge from hood_and_cuffs
1 Year Ago
Merge from hood_and_cuffs
1 Year Ago
merge from hood_and_cuffs
1 Year Ago
Merge from hood_and_cuffs
1 Year Ago
Merge from hood_and_cuffs
1 Year Ago
Merge from hood_and_cuffs
1 Year Ago
Merge from cuffs_and_hood
1 Year Ago
AIHelicopterAnimation compile fix
1 Year Ago
merge from ai_zone_leak
1 Year Ago
GetNextPathPosition NRE fix
1 Year Ago
Merge from bradley_scientists
1 Year Ago
Merge from metal_detector
1 Year Ago
Vendor compile fixes
2 Years Ago
Build fix for teleport commands
2 Years Ago
Hunting trophy compile fix when neither server nor client
2 Years Ago
Compile fix.
2 Years Ago
Fix HAB armor icon and text
2 Years Ago
Pooling fix for weapon rack lights
2 Years Ago
Add a prhase to fix load ammo text display
2 Years Ago
merge from weapon_racks
2 Years Ago
merge from weapon_racks
2 Years Ago
merge from weapon_racks
2 Years Ago
merge from weapon_racks
2 Years Ago
Re-added a line removed in 85786 - it's needed.
3 Years Ago
merge from navmesh_spam_fix
3 Years Ago
compile fix
3 Years Ago
Added excavator and mil tunnel scientist prefabs to Spawn Lineup feature.
3 Years Ago
AIArena nametags now show the AI design filename too.
3 Years Ago
merge from aiarena_animal_control
3 Years Ago
compile fixes
3 Years Ago
merge from hackweek_ai_test_arena (just the arena stuff)
3 Years Ago
Mark InfiniteAmmo as EditorOnly, not sure if this was the intention though.
3 Years Ago
compile fix for infinite_ammo_convar
3 Years Ago
Null check owner when checking for mounted player in Projectile to prevent NRE
3 Years Ago
Implemented "Eat" radial menu option for player grown foods too.
3 Years Ago
Compile fix
3 Years Ago
Collectable foods (berries, corn, etc) can now be eaten directly from the ground with a hold-E menu option.
3 Years Ago
Merge from animal_ai_topology
3 Years Ago
Junkpile scientist take cover for longer when attacker is far away
3 Years Ago
more junkpile cover point improvements
3 Years Ago
Fixed junkpile_i cover points
3 Years Ago
Junkpile scientists are now more defensive in behaviour when player is further away. Attack range reduced.
3 Years Ago
Added sneak and non-vision max distance settings to AIBrain
3 Years Ago
Junkpile bushes now block AI line of sight.
3 Years Ago
Fix for TakeCover state when no entity in memory. Used last attacked from position instead of just returning.
3 Years Ago
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