userAdam Wcancel
branchrust_reboot/maincancel

244 Commits over 2,069 Days - 0.00cph!

1 Year Ago
Compile fix.
1 Year Ago
Fix HAB armor icon and text
1 Year Ago
Pooling fix for weapon rack lights
1 Year Ago
Add a prhase to fix load ammo text display
1 Year Ago
merge from weapon_racks
1 Year Ago
merge from weapon_racks
1 Year Ago
merge from weapon_racks
1 Year Ago
merge from weapon_racks
1 Year Ago
Re-added a line removed in 85786 - it's needed.
1 Year Ago
merge from navmesh_spam_fix
2 Years Ago
compile fix
2 Years Ago
Added excavator and mil tunnel scientist prefabs to Spawn Lineup feature.
2 Years Ago
AIArena nametags now show the AI design filename too.
2 Years Ago
merge from aiarena_animal_control
2 Years Ago
compile fixes
2 Years Ago
merge from hackweek_ai_test_arena (just the arena stuff)
2 Years Ago
Mark InfiniteAmmo as EditorOnly, not sure if this was the intention though.
2 Years Ago
compile fix for infinite_ammo_convar
2 Years Ago
Null check owner when checking for mounted player in Projectile to prevent NRE
3 Years Ago
Implemented "Eat" radial menu option for player grown foods too.
3 Years Ago
Compile fix
3 Years Ago
Collectable foods (berries, corn, etc) can now be eaten directly from the ground with a hold-E menu option.
3 Years Ago
Merge from animal_ai_topology
3 Years Ago
Junkpile scientist take cover for longer when attacker is far away
3 Years Ago
more junkpile cover point improvements
3 Years Ago
Fixed junkpile_i cover points
3 Years Ago
Junkpile scientists are now more defensive in behaviour when player is further away. Attack range reduced.
3 Years Ago
Added sneak and non-vision max distance settings to AIBrain
3 Years Ago
Junkpile bushes now block AI line of sight.
3 Years Ago
Fix for TakeCover state when no entity in memory. Used last attacked from position instead of just returning.
3 Years Ago
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3 Years Ago
junkpile AI fix
3 Years Ago
Delete unused ApexAIStorage folder leftover from the Apex purge
3 Years Ago
merge from ai_ignore_improvements
3 Years Ago
Updated oilrig heavy scientist design to include previous improvements made to other scientist designs.
3 Years Ago
merge from brain_refactor2
3 Years Ago
merge from brain_refactor
3 Years Ago
AI designer spam fix
3 Years Ago
Moved gizmos script to an Editor folder
3 Years Ago
Added support for editor gizmo toggle preset groups. Can save/load 4 sets. Window->Tools->Gizmos. Needs a cleanup and some testing.
3 Years Ago
Added ai.killanimals server command
3 Years Ago
Added ai.AddIgnorePlayer and ai.RemoveIgnorePlayer server commands. AI now checks the ignore list when adding players to memory.
3 Years Ago
Junkpile NPC spawn chance fix. Also merged npc_junkpile_a_spawn_chance and npc_junkpile_g_spawn_chance convars into new npc_junkpilespawn_chance convar. Codegen.
3 Years Ago
Restored junkpile NPC prefab nuked in merge 70471
3 Years Ago
Fixed bug introduced in the merge from misc_optimisations2 that causes animals to float visually client-side.
3 Years Ago
Scientist loadout for healing item
3 Years Ago
merge from ai_healing (not used by any AI yet)
3 Years Ago
Added ai.killscientists server command
3 Years Ago
ai combat state timing tweaks
4 Years Ago
Deleted a bunch of AI test scenes