442 Commits over 2,587 Days - 0.01cph!
Merge from workbench_ugprades
Merge from workbench_upgrades
Merge from workbench_upgrades
Merge from workbench_upgrades
Refactor and additional fix
Don't open or process light radial menu if map is open
Merge from light_toggle_icon_fix
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Merge from light_toggle_radial_bind_workaround
Merge from boat_deployable_sound_looping_fix
Merge from map_clan_names
Merge from boat_teleport_commands
Merge from item_mod_radial_rename
Don't hide the asset path paste input when the options are closed.
Modify SelectionHistoryWindow to have a new ShowFindByPath checkbox. If ticked, show a text input box for pasting asset paths in. Added buttons to select or ping this asset.
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Merge from cargo_player_boats
Fix junkpiles spawning on sleeping bags
Fix water junk piles spawning too close to water monuments
Tweaked watchtower placement distance
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Limit watch tower placement to every ~20m
Merge from item_mod_radial_menu
Merge from chat_colour_config
Fix error for boat floor frame.
Add a null check to GetBlockedByErrorFromCollider.
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Bump drag ddraw to 30 seconds
BoatBuildingBlocks can now always be rotated (in edit mode) - removed the timer to match new demolish behaviour.
Gated behind new convar BoatBuildingBlock.AlwaysRotatable (defaults to true)
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Player boat decay changes:
Doubled decay delay from 12 hours to 24 hours.
Reduced decay duration from 18 hours to 12 hours.
Made TriggerBoatMagnet a partial to fix codegen errors.
Merge from desctructible_boat_wrecks
Boat building blocks can always be demolished (in edit mode), removed timer.
Added BoatBuildingBlock.AlwaysDemolishable convar to toggle it (default on)
Fix a few boat piece construction placeholder meshes.
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Correctly clear Busy state on BBS load (again)
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Show Deploy & Edit option even if unable to deploy in current location. Show "Unable to deploy & edit in this location" error when trying to use it,
Unify health display behaviour for boat specific building pieces: only show health when the boat is editable and under regular conditions (hammer, etc)