211 Commits over 2,008 Days - 0.00cph!
Increase tunnel dweller listen range so they react to nearby rooms
Added BaseAIBrain.OnStateChanged().
ScientistBrain now sets correct relaxed flags based on state.
Disable saving on tunnel/underwater dweller prefabs.
EquipWeapon null check.
Null check when removing brain
Set moonpool_1200x1500_1way collision to World layer
Set dweller spawngroups to trigger layer.
AIZ fixes for dynamic ai points getting removed.
Added a DisableWithMainMenu script, added it to the quit and suicide confirmation panels so they close properly if closing the menu with them open.
profiling fix for GroawbleEntity.Server
Added console.erroroverlay toggle convar.
Tooltips now append "Blueprint" to item name if it is a blueprint.
Added "Tools/Scene/Focus Local Player" to select the LocalPlayer object and focus the scene view on it, useful for when testing in large/slow scenes.
Updated scrap tea item descriptions, changed bonus scrap spawn pos.
Disable ingredient tooltip when there's no ingredient in a slot, to prevent blank tooltips
merge new mixing table UI to main
merge new tea icons to main
Fixed FillMlPerSec not working correctly in BaseLiquidVessel. Updated water bottle, jug and bucket fill rates so refill times match the pre-fix rates.
Change footstep check from swimming to head under water, to maintain surface sound effects
Can't steal building-blocked christmas tree decorations
Don't play footstep sounds when swimming
Fixed smoke signal effect not appearing most of the time
Removed CustomTimerSwitch debug spam
merged loot time direction flip
Finally fixed the duplicate team chat log
Force close chat popup when closing chat
Fix for screen menu options that got lost in a MenuUI.Options prefab merge at some point
Added Drop Item (single) and Drop Item (stack) to the control binding UI, under the Inventory section. (default unbound)
Added Drop Item (single) and Drop Item (stack) to the control binding UI, under the Inventory section. (default unbound)
Added Drop Item (single) and Drop Item (stack) to the control binding UI, under the Inventory section. (default unbound)
merged remove H and J default binds