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7,898 Commits over 2,588 Days - 0.13cph!

4 Years Ago
merge from refactor2
4 Years Ago
merge from main
4 Years Ago
merge from silo
4 Years Ago
merge from silo
4 Years Ago
client/server compile fix
4 Years Ago
Prevent swapping saddles when any player is mounted
4 Years Ago
Can now swap saddle type via horse menu. Consumes saddle item from player inventory, returns previous saddle item.
4 Years Ago
Alternate design option test. Saddles not changeable. Can only equip a saddle through stable master purchase.
4 Years Ago
merge from main
4 Years Ago
bit more
4 Years Ago
Moved placement ghost functionality to its own class
4 Years Ago
wip
4 Years Ago
Null check owner when checking for mounted player in Projectile to prevent NRE
4 Years Ago
Weapon placement rotation is no longer a clientvar
4 Years Ago
Check clientside if held weapon is accepted by the current rack type before showing the UI. Enforce weapon type check serverside.
4 Years Ago
Clear lookingAtWeaponSlot correctly so that UI doesn't get stuck. Updated test save.
4 Years Ago
codegen
4 Years Ago
merge from main
4 Years Ago
merge from wildspawn
4 Years Ago
merge from main
4 Years Ago
remove some debug logging now I've tested
4 Years Ago
wip spawn with saddle changes
4 Years Ago
merge from silo/ai
4 Years Ago
set respawn timers, s2p monument, updated test scene.
4 Years Ago
updated AI prefab with scientist respawn setup
4 Years Ago
merge from silo
4 Years Ago
Fixed speed modifiers on new saddle items
4 Years Ago
Adding a saddle to a stables horse now purchases it too (removes it from sale)
4 Years Ago
code gen
4 Years Ago
merge from main
4 Years Ago
merge from silo
4 Years Ago
merge from silo
4 Years Ago
Added AI prefab to silo scene. S2P.
4 Years Ago
merge from silo_ai
4 Years Ago
Added final area, AI_MiddleMiddle. Move, cover and spawn data.
4 Years Ago
Cover points for the additional area
4 Years Ago
Expanded AI_Lower to include an additional area and added movepoints and spawner for it.
4 Years Ago
Resize and reposition AI_Lower AIZ
4 Years Ago
codegen
4 Years Ago
merge from main, conflict fix
4 Years Ago
merge from missile silo
4 Years Ago
AI_UpperRight scientist spawners
4 Years Ago
AI_UpperRight cover first pass and added some missing move point data
4 Years Ago
AI_UpperRight initial setup and first pass of movement data
4 Years Ago
tweak a movement point to suit navmesh data (needs some manual navmeh gemetry adding later)
4 Years Ago
AI_MiddleRight data/spwaners first pass
4 Years Ago
AI_Lower spawners
4 Years Ago
first pass AI cover points for AI_Lower section
4 Years Ago
wip AI_Lower cover points
4 Years Ago
merge from main