6,603 Commits over 2,404 Days - 0.11cph!
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Limit watch tower placement to every ~20m
Merge from item_mod_radial_menu
Bunch of refactoring, shared menu option add function, rework helper functions.
Add toggle on/off translation phrases.
Move to a partial.
Add FromOwner checks
Merge from chat_colour_config
Adding chat label options to accessibility UI
Set correct default colours
ChatEntry.SetMessageText pulls the colour from configs based on channel instead of the current hardcoded.
Add local chat colour config.
Set default discord message colour to previous discord colour.
Apply correct channel label colours.
Colour external/discord messages correctly.
WIP adding chat channel colour customisation.
Added lookup funcs and colour config assets.
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Remove the placeholder "cancel" menu option.
Add item name & icons to radial menu.
Only show radial menu if there's more than one item that responds to lighttoggle.
Run lighttoggle instantly on press if there is only one item.
Misc fixes/functionality. Ready to start refactoring and cleaning up.
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More very rough wip, now can support any held item if enabled.
Enable on held torch as a test.
Weapon mods now show individually on the radial menu, can be toggled individually.
Populate radial menu for worn items.
RPCs for toggling individual items.
Individual worn item toggling now works.
Initial boilerplate setup, empty test radial menu, new radial menu type, keybind, etc.
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Fix divesites spawning under boats
Fix seed not being applied to weather preset selection/order correctly
Add a placeholder altimeter prefab.
Add placeholder prefab to HAB.
Move the attack heli altitude guage calculation to a static so that I can use it for HAB consistency.
Fix error for boat floor frame.
Add a null check to GetBlockedByErrorFromCollider.
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Hook up forward drag display to boat building UI
Debug log forward drag and drag table as building boat
Re-apply yesterdays shelved changes, separating drag calc functionality out so it can work without a boat (wip, but maintains current functionality still)
Pull DragByAngle out of PlayerBoat into separate DragByAngle
Bump drag ddraw to 30 seconds
BoatBuildingBlocks can now always be rotated (in edit mode) - removed the timer to match new demolish behaviour.
Gated behind new convar BoatBuildingBlock.AlwaysRotatable (defaults to true)
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