5,968 Commits over 2,253 Days - 0.11cph!
Fixed issue with BoatBuildingBlock parent trigger when loading from a save in edit mode.
merge from boat_construction_skin
Switch an unnecessary newing of a list to a clear in CachedBoatParts
Got rid of a FindChildRecursive and a couple of GetComponentsInChildren, use the BoatConstructionSkin cached ones instead.
Caching fixes.
Profiling.
Switched all boat blocks to BoatConstructionSkin and pre cached.
Added BoatConstructionSkin, can precache colliders, hurt and parenting triggers.
wip auto close boat building station edit mode when no players/boats around.
Split BoatBuildingStation into partials.
Added TriggerPlayer.
Prevent anchor being deployable on finished boats
Fixed "clear area" menu option showing in isolation incorrectly, leading to easily destroying your own boat.
Fix steering wheel rotation not being correct visually when entering network range.
Much faster powering down of boats when no players are on board (~2 secs).
Now correctly powers off engines too.
Switch ai.npcBarksEnabled to a replicated var to fix client compile for now.
Bumped fish pie comfort from 25% to 100%
Let's not server cull the collision for hull.triangle...
merge from show_toggle_growable_ui
Added to options UI under Settings / UI / Interaction
Added showToggleGrowableUI convar.
Toggles if the show/hide growable UI option appears when looking at growables.
Setup floor.frame.triangle prefabs, sockets, added to boat planner.
Setup floor.wood prefabs, sockets, added to boat planner.
Steering wheel changes for always smooth wheel turning visuals and to fix a couple of bugs.
Boats can't be edited if recently damaged
Find the nearest usable station, not just the first
PlayerBoat.CalculateHealth() now takes the value of each block's actual health, not their defined ContributingHealth
BoatBuildingBlock takes it's MaxHealth from the ContributingHealth, not the construction grade.
Blocks now show correct initial health values in edit mode.
Floor.triangle health 100->25
Floor health 200->50
hull square health 200->75
hull triangle health 100->25
wall.doorway health 200->50
wall.low.barrier health 100->25
wall.low.cannon health 100->25
wall.low health 100->25
wall.window 200->50
wall health 200->50
hull_square and hull_triangle cleanup.
Add profiling to CacheParts