userAdam Wcancel
reporust_rebootcancel

6,307 Commits over 2,314 Days - 0.11cph!

Today
Infrequently cache water factor check per in-range boat for PlayerBoatSounds, not every client Update()
Today
Profiling PlayerBoatSounds
Today
CalculateRepairCost now takes into account (potentially) varying hull/non-hull block costs
Today
Add a separate wood_boat_hull building grade so we can set different resource costs for the hull pieces in the future (currently the same cost) Point hull square and hull triangle to it.
Today
Merge from boat_health
5 Days Ago
When converting back to editable, apply damage to the blocks that actually took damage, down to a minimum of 1hp. Any extra damage gets rolled over to additional blocks, as much as possible per block, resulting in not having to repair every block on a boat. (unless they all got hit...)
5 Days Ago
Blocks track damage they've taken
5 Days Ago
Refactor damage methods.
5 Days Ago
Show an error toast when trying to deploy & edit a boat that has been recently damaged.
6 Days Ago
Merge from finished_boat_hammer. Added PlayerBoat.HammerRepairEnabled convar, gates repairing finished boats with the hammer. Boat's max health gets set to max health of combined block maxhealths, not just the combined health.
7 Days Ago
Add null checks to various places in PlayerBoatSounds.
7 Days Ago
Finished boats can be repaired with the hammer without entering edit mode. Player boats generate a dynamic BuildCost at creation, to be used for repair costs, based on the total number of blocks * block costs. Hammer repair logic now checks if an entity should be repaired via the parent. Eg hitting a boat block will repair the boat. Added BaseCombatEntity.ShouldRepairViaParent and BaseCombatEntity.GetRepairableParent.
7 Days Ago
Sail lod FIX
8 Days Ago
Merge from naval_update
8 Days Ago
▍▆█▄▇█▆ ▄ ▄▋▄▆█▍▅█▋▍ █▊ ▄▅▌▊▆▍ ▊▌▌▌ ▊▆▇▇▊▇▇▋▄▅▆ ▅▄▇▍ ▌▉▆ ▇▉▊▋▌▇▇ ▌█ ▋ ▋▇▋▇▆ ▅▅▌▌▅ ▆▋▅ ▄. ▍▇█▍▄▉ ▋█▇█▉▇ ▆ ▌▇▄▄▋▍▉▍▊ █▍▌▌▆▄▄ █▍ ▉█▊▌▉▍▇▋▌▍▇▍▆. ▋▌▍ ▆█▋▄ ▉ ▌▉▄▇▌█▄ ▆▇▊/█▍▉▄▍▊. ▄▌▅▊▍ ▅▉▊▊▅▅▍▍▍▉▆ ▇▇▋ ▌▉█▊█ ▇▉▉▇▌▄▋▋▍ ▇▆ ▊▊█ ▉▊▍▇▊ ▋▇ ▄▇█▅▆ ▉▅▇▄▄▉▅ ▊▇ █▊▆▌ ▉█▇▄.
8 Days Ago
▊▆▉ ▍▉▇▄▌▉█▉▄_▇▌▅▋▋▍█▉▅▇▉▆▉. █▋▍█▄▆▊▄/▉▆▌▄█▇▄▅█ ▆▇▌▋▉▌▊▋▆ ▅▌▋▆▇ ▋▆ █▅▊▅▇█▅ ▌▄▋▊▇▊. ▆▊██▊▅▅ █▌▍▌▇ ▋▌▄ ▌▆▇▍ ▅▋▄▅▇▄▄▋ ▅▍▊▋▆▇▄, ▄▉█▆▉▅▉▌ ▉▅▋▌ ▊▉▅▍▋█▊▅▍
8 Days Ago
Merge from prop_caps
8 Days Ago
Boat ramp can no longer be picked up on a finished boat
8 Days Ago
▇▌ █▄▆█▍, ▋ ▉▌▇▇▌▋▄ ▌▅▆
8 Days Ago
Merge from alternate_grill_fix
9 Days Ago
▋▊▌'▄ ▊▍█ ▊▅█ ▊▉▉▅█▇▇▍▅ ▄▍▋▇▍▇█ █▍▆█▆▉▆█▍▆▉▆▍ ▇▊▄▅ ▌▉▋ ▍▉█▊ █▇ ▋ ▊█▄▆▍▋▆█▉█
9 Days Ago
Show an errror toast when boat is moving too fast to deploy & edit. Groundwork for any future toasts.
9 Days Ago
Add JunkPileWater.MinimumPlayerBoatVelocityToBeDestroyed convar, defaults to 5.
9 Days Ago
Alternate grill fix
9 Days Ago
Merge from parent
9 Days Ago
▆▉▄▍▌▍ ▊▊▅ ▊▍▋▄▊▊▇ ▇▄▉▋▋▌ ▆▉ ▍▍▌ ▄▉▅█ ▆▊▌▉▆▊▌ ▌▊ ▆██▅▌▊ ▋▅ ▅█▊▉▇▋▊▇▇▉▍▌
10 Days Ago
Commit the material changes that keep showing up.
10 Days Ago
▊█▉▇▄ ▌▉▌▋ ▍▊█▊▉▍_▆▆▌▊_▊▋█▊▆▆. ▉▆▌▊▇ ▉▉ ▌▇▇▇ ▊▉▌▍▆▅ & ▌▊█▆▅▇ █▉▊▍▌▌█▆▋▆▄▉▉/▊▆█▇▄. ▊▇▅▉▉▊ ▍▊█ ▉▉▄▌▄▇▍█▄▊▊▋▍▍ ▅▉ ██▇▇ ▉▍ █▇▇ ▊▌▅▌ ▍▍▍▅█▌▊▋█ ▄▅▊▆▅ ▋▊▆▊ █▄▍▅▅▊. ▇▌▊▅▋ █ █▉▋▉▅ ▋▊ ▊█ ▄█▌▄█▅ ▋▇▋ ▋▊▄▍█▄▍▋ ▋▆▋▉▅▉. ▄▍▊▊▌ ~▊▍ ▄▍▊ ▅▇▊▅ ▅▋▉▊ ▉▍█▄▇█▄ ▋▊ █▍█▌▌▍▍▋ ▄▋▉▌▋ ▋▊ ▋█▋▅ █▌▊▄▋▅▄▆ ▅▄▉▅▊▅▄. ▉▅▉▋▆▇▋▇ ▄▍▄▋▌▅▋++
10 Days Ago
Network++
10 Days Ago
Merge from parent
10 Days Ago
Can specify chance of enabling effect. Add a random delay on enabling.
11 Days Ago
Sails wip
11 Days Ago
Damage FX. Added HealthVisuals. Setup on smallengine.
11 Days Ago
merge from parent
11 Days Ago
Remove leftover DamangeRenderer component on PlayerBoat
11 Days Ago
PlayerBoat.MaxVelocity is now a replicatedvar
11 Days Ago
Steering is no longer applied if anchored.
11 Days Ago
null check
11 Days Ago
Revert BoatBuildingStation.GetForPlayer changes
11 Days Ago
Remove unused function
11 Days Ago
Refactored separate creation of OBBs into a single function. Steering wheel check uses same entity finding as rest of BBS functionality.
11 Days Ago
Some cleanup.
11 Days Ago
missing null check
11 Days Ago
GetBoatBuildingStation uses FindTrigger on player instead of a vis check.
11 Days Ago
Boatbuilding UI: Only check vis every second,
11 Days Ago
Extra profiling
11 Days Ago
Refactored BoatBuildingStation.GetPlayerCount to HasPlayerInBuildArea and it uses the bbs trigger instead of a vis. We don't care how many players, just if there are any or not.
11 Days Ago
Removed unused functions
11 Days Ago
Bump the BoatBuildingStation autoclose check interval up now that most people are gonna be using deploy & edit
11 Days Ago
Remove some redundant checks from CanClearArea. Misc rate limiting. Calculate and cache CanClear once a frame for the client when called - reuse it when there are multiple calls a frame (option menu show stuff)