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5,968 Commits over 2,253 Days - 0.11cph!

1 Hour Ago
Fixed issue with BoatBuildingBlock parent trigger when loading from a save in edit mode.
2 Hours Ago
merge from boat_construction_skin
2 Hours Ago
Switch an unnecessary newing of a list to a clear in CachedBoatParts
3 Hours Ago
3 Hours Ago
Cached missing blocks
4 Hours Ago
Component comment fix
4 Hours Ago
Got rid of a FindChildRecursive and a couple of GetComponentsInChildren, use the BoatConstructionSkin cached ones instead.
4 Hours Ago
Caching fixes. Profiling.
Today
Switch at runtime test
Today
Switched all boat blocks to BoatConstructionSkin and pre cached.
Today
Added BoatConstructionSkin, can precache colliders, hurt and parenting triggers.
Today
Same for bbb.cs
Today
Slight cleanup of bbs
Today
merge from bbs_autoclose
Today
wip auto close boat building station edit mode when no players/boats around.
Today
Split BoatBuildingStation into partials. Added TriggerPlayer.
Today
Prevent anchor being deployable on finished boats
Today
Fixed "clear area" menu option showing in isolation incorrectly, leading to easily destroying your own boat.
Today
Fix steering wheel rotation not being correct visually when entering network range.
Today
Much faster powering down of boats when no players are on board (~2 secs). Now correctly powers off engines too.
Today
Merge from parent
Yesterday
Switch ai.npcBarksEnabled to a replicated var to fix client compile for now.
Yesterday
merge from boat_building
Yesterday
Floor frame fixes
Yesterday
Merge from fish_pie_buff
Yesterday
Bumped fish pie comfort from 25% to 100%
Yesterday
Let's not server cull the collision for hull.triangle...
Yesterday
merge from show_toggle_growable_ui
Yesterday
Added to options UI under Settings / UI / Interaction
Yesterday
Added showToggleGrowableUI convar. Toggles if the show/hide growable UI option appears when looking at growables.
2 Days Ago
Setup floor.frame.triangle prefabs, sockets, added to boat planner.
2 Days Ago
Setup floor.wood prefabs, sockets, added to boat planner.
2 Days Ago
merge from boat_building
2 Days Ago
2 Days Ago
merge from boat_building
2 Days Ago
Compile fix
2 Days Ago
Steering wheel changes for always smooth wheel turning visuals and to fix a couple of bugs.
2 Days Ago
Boats can't be edited if recently damaged
3 Days Ago
Find the nearest usable station, not just the first
3 Days Ago
Dock & edit test
3 Days Ago
Merge from parent
3 Days Ago
Merge from boat_building
3 Days Ago
Merge from health_rework
3 Days Ago
PlayerBoat.CalculateHealth() now takes the value of each block's actual health, not their defined ContributingHealth
3 Days Ago
BoatBuildingBlock takes it's MaxHealth from the ContributingHealth, not the construction grade. Blocks now show correct initial health values in edit mode.
3 Days Ago
Floor.triangle health 100->25 Floor health 200->50 hull square health 200->75 hull triangle health 100->25 wall.doorway health 200->50 wall.low.barrier health 100->25 wall.low.cannon health 100->25 wall.low health 100->25 wall.window 200->50 wall health 200->50
3 Days Ago
hull_square and hull_triangle cleanup. Add profiling to CacheParts