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6,941 Commits over 2,526 Days - 0.11cph!

Yesterday
Harvestable wreckage setup - remains too hot to harvest until crates also cool
Yesterday
Merge from PMM
Yesterday
Set the satellite remains to use the mesh as a collider for now
Yesterday
Merge from gameplay
Yesterday
Switch cooldown to use game hours not real minutes. Switched it to a range (satellite.cooldown_hours_min to satellite.cooldown_hours_max) and set it to 12-16 hours.
Yesterday
Increase descent time from 5 minutes to 10 minutes.
Yesterday
Remove old placeholder gibs (heli stuff) code and prefabs.
Yesterday
Switch ItemAmount to ItemAmountRanged for computer powerup cost list. Powerup cost is now 6-12 tech trash instead of a constant 10.
Yesterday
Bump thruster distance from 100 to 200
Yesterday
Randomise nudge direction when tightening radius, don't just use thruster directions, and vary (and increase) the direction moved.
Yesterday
Pick a random spot on the map for initial target location when taking control of a satellite instead of starting near the control computer.
Yesterday
Merge from PMM
2 Days Ago
Hook up particles to stage based inspector references for later. Realm remove particles server-side
2 Days Ago
LOD / distance fixes. Clamp satellite.descent_seconds to min of 60 seconds as it needs this long for correct transitions
2 Days Ago
LOD/fake render setup for new stuff
2 Days Ago
Enable model
2 Days Ago
Fixes
2 Days Ago
Re-add to prefab
2 Days Ago
Debug rendering for directions
2 Days Ago
Rotate impact effect to match satellite travel direction
2 Days Ago
Merge from PMM
2 Days Ago
Comment purge/cleanup
2 Days Ago
When the raycast checks are enabled, also store the first height map success result, and fall back to that if need be.
2 Days Ago
Add terrain raycast checks, default off, behind a convar.
2 Days Ago
Merge from satellite_crash
2 Days Ago
Fixed a bug in satellite.launch
2 Days Ago
merge from satellite_crash
2 Days Ago
Satellite.launch now includes trhe usual debug rendering for target location.
2 Days Ago
Merge from satellite_crash
2 Days Ago
Codegen
2 Days Ago
Merge from satellite_crash
2 Days Ago
Merge from PMM
2 Days Ago
Merge from crash_fix
3 Days Ago
Default satellite client positioning changes to off. Default flat land serverside gating on.
3 Days Ago
Crash fixes/tweaks/wip
3 Days Ago
GetExtrapolationTime tweak
3 Days Ago
Remove old placeholder explosion/effect, use new one.
3 Days Ago
merge from satellite_crash
3 Days Ago
Moved fuel counts to convars
3 Days Ago
Merge from recyclebin_storage
3 Days Ago
Merge from main
3 Days Ago
Merge from PMM
5 Days Ago
WIP industrial crafter support
5 Days Ago
Merge from main
5 Days Ago
Updated satellite.trigger to take an optional mass parameter, for easy test of the same mass-based loot used when triggered by a control computer (higher mass satellite = more loot)
5 Days Ago
Rework satellite loot setup to be inspector driven
5 Days Ago
Pressing escape when in the satellite UI dismounts from the computer and closes the UI
5 Days Ago
Merge from satellite_crash
5 Days Ago
S2P launch site to get control computer changes
5 Days Ago
Enable saving on static control computer