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6,003 Commits over 2,253 Days - 0.11cph!

5 Years Ago
group roam position reserved memory slot, OnPositionMemorySet ai event, more group roam state wip, ui prefabs.
5 Years Ago
merge from ai main
5 Years Ago
manifest
5 Years Ago
merge from main
5 Years Ago
initial wip
5 Years Ago
Compile fixes
5 Years Ago
merge from hdrp
5 Years Ago
merge from animals
5 Years Ago
merge from main
5 Years Ago
merge from water
5 Years Ago
5 Years Ago
wip water depth stuff
5 Years Ago
BaseNavigator can now reduce max speed if a health threshold is specified. Animal max speeds capped when < 10% health.
5 Years Ago
animals only sleep when there has been no recent threat
5 Years Ago
merge from AI main
5 Years Ago
Remove debug
5 Years Ago
chance and healthbelow AI events now tick at fast instead of very fast. added TimeSinceThreat ai event/ui/prefabs.
5 Years Ago
merge from main
5 Years Ago
Senses now track last threat timestamp.
5 Years Ago
Updated animal AI design, detect targets/threats at lower range when sleeping.
5 Years Ago
5 Years Ago
Replaced original prefabs with my placeholder ones.
5 Years Ago
merge from AI main
5 Years Ago
added ai.allowdesigning convar
5 Years Ago
prefab updates, vision cone enabled for animals.
5 Years Ago
Animal IAIAttack.CanSeeTarget implementation. Animal AI design file update.
5 Years Ago
more prefabs, animal AI tweaks, manifest.
5 Years Ago
merge from ai main
5 Years Ago
merge from main
5 Years Ago
StagAd placeholder prefab with the new AI setup on
5 Years Ago
merge from AI main
5 Years Ago
merge from main
5 Years Ago
BaseNavigator now correctly sets turn & max speed at init
5 Years Ago
Added animal Chase state. Fixed chase speeds. Updated animal AI design file.
5 Years Ago
5 Years Ago
Implemented direction override support for NPCNavigator. Animals in attack state now always face the player not just when performing an attack.
5 Years Ago
Added WolfAd placeholder prefab
5 Years Ago
5 Years Ago
merge from animalfur
5 Years Ago
5 Years Ago
Boar, stag, wolf fixes.
5 Years Ago
merge from animal fur branch, taking the prefab changes from that branch.
5 Years Ago
merge from main
5 Years Ago
merge from cargoship work
5 Years Ago
5 Years Ago
Added a new CombatStationary state. Generic stationary scientist turret setup, prefabs, behaviour, files. Cargo AI converter and test scene updates.
5 Years Ago
cargoship ai design file
5 Years Ago
Workaround for issue caused by a hack in BaseProjectile
5 Years Ago
More debugging to track down an aiming issue
5 Years Ago