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6,003 Commits over 2,253 Days - 0.11cph!

5 Years Ago
wip parenting fixes
5 Years Ago
merge from main
5 Years Ago
A* navigation now respects the current speed fraction. Updated cargo ship AI design file.
5 Years Ago
cargo ship AI design files. updated cargo ship test scene.
5 Years Ago
HumanPathFinder gets virtual info zone if applicable. BaseNavigator SetPosition navmesh function will now attempt to fallback to the A* mode.
5 Years Ago
Bunch of stuff for virtual AIInformationZone support. Added a tool to convert cargoship data and old move/cover point stuff to the new setup. NPCSpawner can now setup A*/virtual aiz data if required. Cargo test scene update
5 Years Ago
BaseNavigator fixes for A* mode. Cargoship wip and test scene.
5 Years Ago
merge from hdrp
5 Years Ago
merge from finalprefabs
5 Years Ago
cargo test scene
5 Years Ago
fixed prefab ids
5 Years Ago
Deleted my placeholder MT prefabs
5 Years Ago
Replaced HTN scientist prefabs with mine. Updated mil tunnel test scene.
5 Years Ago
merge from AI main branch
5 Years Ago
merge from main
5 Years Ago
merge from AI main
5 Years Ago
AI tool update.
5 Years Ago
Deleted my old peacekeeper prefab
5 Years Ago
Peacekeeper prefab update and compound test scene update.
5 Years Ago
merge from AI main branch
5 Years Ago
Removed now unused ScientistNPCSpawner. Fixed AIMovePoint gizmo NRE. Updated AI tool.
5 Years Ago
Deleted bandit_guardNPCAd prefab
5 Years Ago
Replaced bandit_guard prefab with my one.
5 Years Ago
Excavatar test scene update
5 Years Ago
Scientist_junkpile_pistol prefab nav fix
5 Years Ago
ScientistNPC prefab id update
5 Years Ago
junkpile_a, junkpile_g prefab updates
5 Years Ago
Deleted placeholder junkpile pistol prefab
5 Years Ago
apply scientist_junkpile_pistol shelved prefab update
5 Years Ago
merge from ai main branch
5 Years Ago
merge from main
5 Years Ago
Applied client editor brain nav shelved fixes.
5 Years Ago
Applied AI tool shelved changes
5 Years Ago
Deleted placeholder ScientistNPCAd.
5 Years Ago
updated ScientistNPC to match my placeholder. Updated oilrig test scene
5 Years Ago
Deleted the old placeholder TunnelDwellerAd prefab
5 Years Ago
replaced original tunnel dweller prefab (and updated my tunnel test scene)
5 Years Ago
merge from main
5 Years Ago
tunnel dweller prefab tweak
5 Years Ago
AIInformationGrid profiling and reworked array access
5 Years Ago
More profiling, bit of refactoring.
5 Years Ago
merge from main
5 Years Ago
more cleanup/fixes
5 Years Ago
Misc cleanup
5 Years Ago
Added a ton of extra profiling
5 Years Ago
some fixes/cleanup
5 Years Ago
delete commented code section
5 Years Ago
merge from tunneldweller
5 Years Ago
merge from main
5 Years Ago
Built support for restricting roam points to within a distance from home point into BaseNavigator. Bunch of roam/pathfinding tweaks and improvements. Roam point scoring updates/fixes. New tunnel dweller prefab updates (max roam distance etc).