4,871 Commits over 2,068 Days - 0.10cph!
setting up customisation item options panel UI, code.
updated customisation db tool to create ids for any custom material options, built db with test data
CustomisationMaterialOption
customisation defs setup, rebuilt DB
customisation options now ordered by name not unlock cost
more replay stuff, match history entries now only created for multiplayer matches
replay command delays, more replay debug logging, more bug chasing
merged to main (still wip)
match history records now include extra info, map id, replay filename etc.
replay icon only appears if the replay file is available.
clicking replay icon will now load the correct replay file instead of just "test.rep"
removed UIFriendsListButton script that had appeared on player profile (might be what was fucking it for you Alex).
added replay mode to replays, playback/record.
protobuf.
added SharedShutdown() to GameInstance, runs on client and server.
replay filename generation
added local player ID to replay header.
local games now support any local player ID instead of defaulting to 0.
started refactoring/cleaning up replay hack test
Disabled proto cmd caching for now.
Replay debug functions.
Removed squad debug spam.
added GameSettings.IsReplay, now used in game init instead of test hardcoded value.
Merged from main.
added Squad.GenerateFromTeam.
wip initial replay loading hack test - replay file loaded, teams restored, positioned. Forced replay mode to true so I don't wipe the test replay while I'm testing.
added Protocol.Replays
wip replay creation + recording.
Replay, ReplayHeader, ReplayPlayer serialization.
Some refactoring and prep for replays.
Designed and added replay file protobuf with Replay, ReplayHeader and ReplayPlayer definitions.
deleted shitloads of (hopefully) unused assets
Removed client local match win/loss value modification after a match has finished, because the record is now updated from the server.
PlayerRecord updates can now be sent as their own messages from the server.
Server now sends updated PlayerRecords to both players after a match has finished.
refactored some UIPlayerProfileButton shit into a refresh function, called at correct times.
menu badge will not refresh with server updates, enabled it again, positioned it on screen
refactoring towards a PlayerRecord update event
menu XP bar works (initially, need to finally add a PlayerRecord updated event and hook stuff up to that too)
added fullscreen/window options and made resolution changes work with them properly.
deleted old test hats
removed missing script components from a bunch of hats
Added CustomisationItemView, listens to game events, sends the following messages: FirstTurnStarted, LocalTurnStarted, OpponentTurnStarted, LocalWon, OpponentWon, LocalUnitKilled, OpponentUnitKilled.
Deleted loads of now redundant customisation code/files.
added blank TrophyView.cs, added to test trophy prefab (getting latest)
flipped Trophy_A and Trophy_Anchor positions on the X as they weren't correctly setup for local/player.
trophy cam now faces the other direction to match.
Handling default/reset of trophies.
Added default (none) trophy definition.
Rebuilt customisation database.
CustomisationProfile++
Version++
PlayerArea prefab anchor positions updated.
Fixed customisation editor calling squad editor exit on exit not it's own.
Removed unused customisation stuff from protobuf.
Fixed customisation save bug.
WIP trophy equipping
Added PlayerArea prefab trophy anchors.
Scene.
added CustomTrophyDefinitionSO.
more basic trophy setup, test data/prefab.
trophy editing camera view.
deleted Snow_Bricks ASE thing cus it was erroring and not used?