4,871 Commits over 2,068 Days - 0.10cph!
inital tropy customisation editor state setup / UI
merged to release for steam build
version++
UILeagueTablePreview now uses Defines.MaxLeagueEntriesPerPage instead of an inspector value
changed number of leaderboard entires sent per page to 10 (server will need updating).
removed more debug logging.
started customisation refactor/clean up
Fix for consecutive server connection attempts crashing
removed more debug logging
toggle motion blur while generating map preview screenshots
merged to steam release branch
Switched from Amazon server to OVH server
moved server address and references to a constant in Defines
merged leaderboard rework to main
enable/disable league table browse buttons based on page number.
disabled logging of event handlers.
added placeholder league table browsing buttons, linking functionaliy to league table view.
can now request leaderboard entries with a specified start indx and previous/next.
adding a copy of server player database for local testing.
refactored some leaderboard functions to be more generic
reworking leader board entry stuff, updated protobuf, new LeaderBoardEntry items are sent now instead of player records.
reworking leaderboard command handlers to use new format.
merged to main now it's tested
wip career mode file handling to fix some bugs
career stuff.
added team logos in placeholder position on career lague tables.
restored Build.cs functionality, updated to work with Unity 2018 syntax.
map rotation timer rework.
map rotation interval now specified in minutes not hours.
map rotation fixes.
version++
MatchMaking now configs GameSettings using a map from the rotation.
added MapRotation.GetRandomMapID()
when a new map rotation is picked by the server, it gets broadcast to all connected clients.
added "newmaps" server console cmd to force a new map rotation.
added Defines.MapCountPerRotation.
rotation time string formatting, rotation icon now hidden until set, more clean up
map rotation timer retard fixes
UIMenuMapRotation, menu now spawns map buttons (wip), more rotation stuff
more mapdatabase, map rotation handling, client UI for map rotation, mapdb has events for map rotation events, map buttons refresh their visual state on rotation change
renabled global UI in scene