4,871 Commits over 2,068 Days - 0.10cph!
removed test map button prefab from the map list.
merged from main.
some UIMapButton cleanup before reworking it to be reusable
UIPlayOnlinePanel
wip menu rotation setup
rotation maps appear at the top of the list, thicker border
merge from main.
started apply rotation status to map buttons
current map rotation now sent to clients during auth.
client/server handling of map rotation wip.
new map rotation message type.
in map rotation mapdef tagging.
refactored MapDatabase rotation.
Map rotation protobuf.
MapRotation.
MapRotationHandler.
wip MapDatabase stuff for map rotations
wip groundwork/refactoring prep for map rotation shit
added an exit button to matchoutcome (except in career mode) to exit to menu without clicking through all the outcome screens.
added an edit map squad button to matchoutcome (except in career mode) to instantly switch to squad editor, editing the map you just played.
wip fast switching to editing current map in squad editor from practice mode
wip edit map squad button/functionality from in-game escape menu when playing in practice mode
can now jump straight to editing squads from practice panel
squad editor can now be started from anywhere, with a specified map loaded, squad loaded and UI setup for editting.
wip entering squad editor from practice map screen selection
hid current unit list bar for now
squad editor fast play button
wip instant switching from squad editor to playing the squad on the correct map in practice mode
Fixed? crowd colours.
GameColorManager.Init now called by GIViewer before game created event is called, as order matters.
opponent tile hover stuff now also uses the new tile marker to make it more obvious
re-enabled opponent turn tile hover markers as a result of playtest feedback. reimplemented them using the new msg handler setup.
chasing down charger attack NREs
fixed capture point tile topper NRE from playtest
practice mode random map/mode fix
Fix for practice mode not applying the correct matc definition
disabled Career and Menu modes in scene
Fixed a NRE due to tutorial controller instance not getting set to null when tutorial finishes, then playing a match afterwards, until completion.
Added Beta5 What's New definition
fixed most of the menu buttons being flagged as editor-only