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4,871 Commits over 2,068 Days - 0.10cph!

7 Years Ago
disable create button on career creation screen when clicked so you can't reclick it while career is being created
7 Years Ago
more
7 Years Ago
more stat/graph work. merged from main.
7 Years Ago
stat graph wip
7 Years Ago
merged to main
7 Years Ago
merged from main
7 Years Ago
can now tag properties with multiple [CareerStat...] attributes so a stat can be recorded both weekly and seasonally etc.
7 Years Ago
[CareerStat (name, description, frequency)] custom attribute now works. added CareerStatHistory and CareerStatHistories to manage auto tracked stat collections. CareerTeam now records weekly interval stats.
7 Years Ago
7 Years Ago
wip CareerStat attribute
7 Years Ago
Reworked team ratings, they're not randomised numbers anymore. Now calculated from sum of unit stats. Pressing shift at career creation when in unity editor will now fill manager/team new with default values instead of blank (fixes a logo crash when fast-creating)
7 Years Ago
merge to main
7 Years Ago
merge from main, fixed logo bug from merge. added CareerDefines.PlayerTeamIndex for use with career generation stuff.
7 Years Ago
added error message when trying to equip a mod to a unit that fails the requirements check (can't see it as global message is hidden by career UI atm)
7 Years Ago
Implemented mod ranks 1-3
7 Years Ago
more
7 Years Ago
new attempt....
7 Years Ago
team unit point budget wip
7 Years Ago
more
7 Years Ago
quick go at a new unit cost generation algo
7 Years Ago
wip reworking of career generation stuff to allow for better balancing. can now hold shift when clicking on create career (in editor) and it'll let you skip entering a team and manager name.
7 Years Ago
added in-game option to toggle razer keyboard colouring
7 Years Ago
added HWColour static class as a wrapper for hardware colouring. keyboard colour now changes to current player's team colour during matches.
7 Years Ago
plugin/build fix
7 Years Ago
deleted a bunch of chroma shit
7 Years Ago
7 Years Ago
wip rework of way unit database is created, moving to creating units per team, isntead of making a pool of units and pulling from that to make the teams.
7 Years Ago
reworking some career league/team generation stuff in prep for career balancing work
7 Years Ago
added a new career map
7 Years Ago
default kit to cyan
7 Years Ago
moved career and logo generation to coroutines. added progress bar to career creation. UI is fucked.
7 Years Ago
bail out early in career load when we're just grabbing info for save slot preview (don't run any init actions etc)
7 Years Ago
set create button enabled flag to false when creation data is invalid
7 Years Ago
more career creation customisation wip. career start news item now includes manager name.
7 Years Ago
team name / manager name inputs set to Name type
7 Years Ago
sort kit colour picker by kit definition id
7 Years Ago
setup player team name/manager name
7 Years Ago
added CareerCreationParams, fill it out in career creation, passed to Career.CreateNew() some career creation limits/validation
7 Years Ago
career creation colour picker creates palette from kit definitions
7 Years Ago
merged new career creation flow to main
7 Years Ago
merge from main
7 Years Ago
full save/resume/career creation flow now works, via creaction screen (cancel/create buttons work, but creation details don't yet)
7 Years Ago
7 Years Ago
more.
7 Years Ago
forgot to tick these
7 Years Ago
wip basic career creation screen, scripts, setup
7 Years Ago
can now hold shift in unity editor when clicking an existing save slot to first delete the save then create a new one in it's place.
7 Years Ago
correct team logo shows on career save slots
7 Years Ago
each career save slot has it's own team logo folder
7 Years Ago
save slot delete button works