4,871 Commits over 2,068 Days - 0.10cph!
more save slot work, now have 3 save slots, shows create new or resume per slot. show preview info like team name etc for existing saves.
createresume prefabs, layout
mocking up UI for career creation/resume/saves
added LogoImage.ClearCache(), call it at start of career mode load incase you start a new career or something in the same session (or newly generated logos wouldn't be reloaded, it'd grab the old ones)
quick implementation of Texture2D caching on access for LogoImage
set placeholder values to N/A instead of numbers on matchoutcome screen
career UIUnit_Detail now shows modified stat values to include mods
more cleanup, moved some logo init stuff out of career into a new logo class function.
logo texture generation caches the last used render texture isntead of creating new ones each time.
can now hold left shit in unity editor when making purchases to force can afford check. (do it as you click tabs etc to get buy buttons too)
unit detail cards now reresh to show mod slots as you equip them from inventory.
reworked some detail/detail card stuff, cached some components etc.
floating cash transaction improvements
figuring out some prep for career mode creation
updated Unit_InfoPanel prefab with temporary nickname text.
unit hover panels now show career nickname if applicable.
added scrolling transaction popups from wallet when transactions are processed
NewsItem now takes a parameter for highlight type - none/highlight/critical.
added proto/serialize for NewsItem highlight type.
added test data for highlight types to new career creation.
added opportunity pass/success/fail news items - will add more specific news items per opportunity type later.
added manager name to team definitions ready for career creation screen, protobuf/serialized them.
create random manager names for all teams on career creation. (first + last name combo)
updated team view prefab to fix owner name display, now displays owner name again too.
added short/long mod description functions to CareerUIUtils.
Mod market now shows the correct (long) mod description text for each mod.
added mod slot display UI to in-game (and squad editor) unit hover info panels.
Added mod slots to career squad editor unit button UI
fixed issue with choosing a league sponsor blocking any following career actions in the queue if they require UI modal windows
switching to the news tabs resets the scroll view to the top of the list (newest items)
increased MaxTeamRating for AI teams.
added a news item for strong opponent team.
removed "start" week from news feed week headers
fixed bug with NewsItem parsing text as week not week+1
player owned mod items no longer show buy button when browswing market
added news events and notifcations
news tab now shows notification highlight icon when new news items are posted
news item for player match outcome
added a news item for which team starts the week at #1 in the player's league
%hs and %he (highlight start/end) can now be used in news item text to insert colour highlighting.
adding scale in/out to news item hover
made news items buttons.
clicking a news item will now show the player team tab if it's about the player's team, or push a modal team view for an AI team.
can now use %t in news item text and it'll get replaced with the team name being discuessed, colour coded with their team colour.
added season sponsor news item.
career mode starts at news tab.
reduce height of news items
Added protobuf defs for news classes.
Added a NewsItems to Career.
NewsItem and NewsItems serialization/deserialization.
Added a new career news item.
added a delay before tooltips appear.
added tooltips for unit row stats.
added CareerUIUtils.AddToolTip
prepended week to news item text for debugging
added league divider prefab, code