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4,871 Commits over 2,068 Days - 0.10cph!

7 Years Ago
test
7 Years Ago
test
7 Years Ago
another test
7 Years Ago
7 Years Ago
build test
7 Years Ago
...and now on the proper branch
7 Years Ago
fixed squad editor
7 Years Ago
7 Years Ago
ValidActionsAvailable now takes a teamID to check. AI no longer sits and waits until the end of their turn when they have more command points available than actions
7 Years Ago
Tile highlighter fix for when BGQ interrupts a game Version++
7 Years Ago
version++
7 Years Ago
Back to Maps
7 Years Ago
more BGQ game interrupt fixes version++
7 Years Ago
Tile parenting/positioning fix for BGQ games being interrupted by a matchmaking game Server logging now shows team name next to connection ID for disconnects
7 Years Ago
Fixed grabber and charger not playing attack sound
7 Years Ago
AI should no longer consider 0 dmg attack targets
7 Years Ago
Fix for searching panel disappearing when starting an AI game
7 Years Ago
Increased round timers from 60 to 90 secs. Disabled unity analytics which seemed to have enabled itself so I can hopefully load unity more than once every 10 attempts
7 Years Ago
version++
7 Years Ago
added a 1.5 seconds delay to end of attack chain if it's the last command point
7 Years Ago
Fixed player platform glows
7 Years Ago
Deathmatch mode now flagged as available
7 Years Ago
Version++ Remade default squads with new squad version
7 Years Ago
Version++ Squads++
7 Years Ago
"What's New" entry data file
7 Years Ago
set correct block values for Flipper now that the model has a visible orientation
7 Years Ago
Renamed Slasher unit, configs and assets to Flipper Remade default squads
7 Years Ago
folder naming
7 Years Ago
Moved some maps to out of rotation folder so there's only 3 active. 1 control and 2 DM
7 Years Ago
refactored player platform code and fixed it's bug with consecutive games and event listener
7 Years Ago
more refactor
7 Years Ago
Removed some redundant Messenger code
7 Years Ago
tons more Cmd/Messenger/Network refactoring. more logging stuff. fixed (?) GameLogger file violation errors, caused by bad init order
7 Years Ago
Lots of Cmd and handling changes
7 Years Ago
more
7 Years Ago
Messenger refactor wip
7 Years Ago
host turn timeout handling reworked
7 Years Ago
changed format of game log header GameLogger now includes the match start date and time when it builds the log filename
7 Years Ago
cleanup
7 Years Ago
game viewer state changes now get logged
7 Years Ago
more logging
7 Years Ago
Added new GameLogger class and moved new logging stuff to it GameInstance has a GameLogger
7 Years Ago
logging, disable end turn button when clicked
7 Years Ago
log colour tags stripped in batchmode
7 Years Ago
logging
7 Years Ago
logging
7 Years Ago
wip logging stuff
7 Years Ago
Changed the order of some CmdNextTurn actions Disabled auto start of AI game while I track down cmd verficiation issues
7 Years Ago
quick cleanup
7 Years Ago
ui