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4,871 Commits over 2,068 Days - 0.10cph!

7 Years Ago
Mode UI wip
7 Years Ago
ui doc
7 Years Ago
battle ui doc UIBattle now listens to game created event
7 Years Ago
added MatchType enum to gameinfo/protobuf/match definition
7 Years Ago
Removed accidental zombies mode. Version++
7 Years Ago
Test fix for team order Version++
7 Years Ago
Unit button stuff
7 Years Ago
Fixed unit health bars Local/opponent colours for unit bar
7 Years Ago
Merging with latest before fix
7 Years Ago
Unit bar blocks get grouped by unit type
7 Years Ago
Unit bar is now setup using Team info Unit bar portraits Unit bar health bars update Path highlighting NRE fix.
7 Years Ago
more wip unit bar
7 Years Ago
deleted old HealthBlock more wip new unit bar
7 Years Ago
merged rework branches to main
7 Years Ago
new unit bars wip
7 Years Ago
TileTopperView CapturePointTTView Tile toppers now register for tag changes with their tile entity Placeholder capture point TT animation for capture points tag change Moved some shit
7 Years Ago
board tile entities now get ids and are added to entity list the build is now built before InitEntities is called OnTagChange can now be overriden Control/capture mode victory condition now caches the tiles with control points at the start of the match so it only has to check those entities
7 Years Ago
more entity manager / events
7 Years Ago
more entity view stuff
7 Years Ago
more
7 Years Ago
virtual functions for EntityView
7 Years Ago
Board/Tile/Unit views now all have EntityView base class
7 Years Ago
started making the new OnTagChange stuff less shit
7 Years Ago
cleaned up control match definition SO new placeholder capture point model
7 Years Ago
Split game host instance setup to PreBuildSetup() and PostBuildSetup()
7 Years Ago
wip capture victory conditions, reordering game setup
7 Years Ago
game tag stuff
7 Years Ago
wip capture individual location points
7 Years Ago
more (dm7 map saved with the TilTopper data too. If map fucks at some point, it's this commit)
7 Years Ago
more
7 Years Ago
TileView tag change/model wip stuff
7 Years Ago
map editor tile topper mode wip
7 Years Ago
TileTopper SO with ApplyToTile and RemvoeFromTile functions test model
7 Years Ago
control mission now uses board tags not game tags, added SetBoardTag match action
7 Years Ago
merged from main
7 Years Ago
fixed Team base entity tags being cleared immediately after they're set.....
7 Years Ago
Fix for an extra gameinstance being created in practice/test local game
7 Years Ago
added teleporter image to reference folder
7 Years Ago
more entity serialisation wip
7 Years Ago
CmdSetTag now looks up entities properly. Client EntityManager is not correctly adding the game and board entities from game protobuf yet.
7 Years Ago
added EntityID enum with entity category ID start indexes, assigned them. Teams,game, board, tiles, units.
7 Years Ago
fixed squad editor with new EntityManager
7 Years Ago
entity init / protobuf wip (squad editor broken)
7 Years Ago
renames
7 Years Ago
reworked UnitManager into EntityManager, updated all refs
7 Years Ago
Game, board, teams, tiles and units all now have a new Entity base class which has the id and tags
7 Years Ago
thinking
7 Years Ago
more wip
7 Years Ago
trying out some command black recursive shit
7 Years Ago
fixed issue with host gameinstance next free unit ID being wrong reworked unit manager init