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4,871 Commits over 2,068 Days - 0.10cph!

7 Years Ago
changed map/formation naming convention
7 Years Ago
wip CmdSetTag and testing
7 Years Ago
more
7 Years Ago
more
7 Years Ago
new match actions: MACapture, MASetGameTag, MASetTeamTag new victory condition: VCControl
7 Years Ago
wip: match definition game tags victory conditions match actions
7 Years Ago
more victory conditions wip
7 Years Ago
merged rework branch to main
7 Years Ago
game tag to VCValuePair
7 Years Ago
Tile
7 Years Ago
Unit
7 Years Ago
merged RUnit into Unit
7 Years Ago
Game
7 Years Ago
more merging, more moving
7 Years Ago
moving files
7 Years Ago
RFormation into Formation, reworked all references
7 Years Ago
Finished Board
7 Years Ago
wip changing all board static references to instance
7 Years Ago
board wip
7 Years Ago
Merged RBoard into Board
7 Years Ago
more
7 Years Ago
....it works?
7 Years Ago
FormationDatabase
7 Years Ago
MapDatabase
7 Years Ago
player
7 Years Ago
formation
7 Years Ago
FormationUnit
7 Years Ago
game
7 Years Ago
board
7 Years Ago
fixes
7 Years Ago
tile
7 Years Ago
team
7 Years Ago
unit
7 Years Ago
point
7 Years Ago
more
7 Years Ago
more
7 Years Ago
7 Years Ago
more
7 Years Ago
...more
7 Years Ago
more refactoring prep
7 Years Ago
more
7 Years Ago
more
7 Years Ago
started refactoring loads of shit
7 Years Ago
more
7 Years Ago
more
7 Years Ago
MatchAction wip experiments
7 Years Ago
testing out some shit
7 Years Ago
VictoryCondition can now have an associated condition value which the condition checker evaluates the gamestate against basic MatchDefinition and DeathMatch definitions
7 Years Ago
Moved to a class based VictoryCondition checker setup, so different victory conditions can be added to a GameInstance per match at runtime. Added team eliminated VC checker
7 Years Ago
wip turn queue bar test