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4,871 Commits over 2,068 Days - 0.10cph!

7 Years Ago
wip
7 Years Ago
wip
7 Years Ago
branching for CommandBlock implementation cus I'm probably gonna fuck something
7 Years Ago
CommandBlock protobuf definition WIP CommandBlock code implementation
7 Years Ago
undeleted shooter projectile effect prefab
7 Years Ago
Control match def
7 Years Ago
reworked turn processing into seperate start/end turn functions. StartOfTurn match actions now get triggered. Removed tile fall from control game definition.
7 Years Ago
fixes for tilefall / cmdkillunit
7 Years Ago
Tool to find and list any multiple references to audio clips
7 Years Ago
CmdKillUnit stuff
7 Years Ago
Removed tilefall stuff from Defines and it all works on tags/matchactions now
7 Years Ago
more MatchAction and game settings stuff
7 Years Ago
more
7 Years Ago
moved the tile fall code outta the GameHost stuff, started making it into a MatchAction and cmd
7 Years Ago
MatchActions are now created and added to game instances on the fly from scriptable objects, based on match settings
7 Years Ago
moved round time from Defines class to match definition SO
7 Years Ago
editor stuff
7 Years Ago
massive merge
7 Years Ago
re-enabled GlobalUI again so it doesn't break shit
7 Years Ago
Max CP is now set by the match def file and handled as part of the GameInfo class
7 Years Ago
wip match action setup
7 Years Ago
can now set an exclusive logger to easily output just that logger without having to enable/disable the individual loggers
7 Years Ago
match victory conditions are now set from match definitions added a .Adam logger
7 Years Ago
Loggers can now specify a prefix
7 Years Ago
changed all Debug.Log to Log.General
7 Years Ago
Logger class. Added logger instances to Log for server/client/general. Use Log.Server("blah") etc
7 Years Ago
Log stuff
7 Years Ago
control map tweak bit more cleanup
7 Years Ago
renamed GameInstanceViewer to GIViewer
7 Years Ago
more
7 Years Ago
more
7 Years Ago
next free unit ID is now handled by the UnitManager not gameinstance
7 Years Ago
Renamed protobufs, filenames and all references to Formation* to Squad*
7 Years Ago
more deshitting
7 Years Ago
HostInit() now completely removed from GameInstance Control mode test map changes: layout, tileset, default formation
7 Years Ago
fdsf
7 Years Ago
more cleanup
7 Years Ago
Deleted the "Old" prefabs folder from Troubleshooter as it's not needed and was making 280 warnings every build
7 Years Ago
making GameInstance not server/client specific, moving host shit out to the GameHost shit
7 Years Ago
Round timer reduced to 60 from 90 seconds
7 Years Ago
added docs folder with some thinking about stuff...
7 Years Ago
fix
7 Years Ago
merged Game and GameInstance into just GameInstance, deleted Game. Changed all references. Might be fucked.
7 Years Ago
more
7 Years Ago
7 Years Ago
Test map
7 Years Ago
wip stuff. hardcoded tile fall to be turn 80 until I change it to be an action, so we can test control mode
7 Years Ago
test map change, control lowered to 100, 2 capture tiles
7 Years Ago
to main
7 Years Ago