4,871 Commits over 2,068 Days - 0.10cph!
Added OOPS emote category, renamed some of the others to make more sense
Timer text is now always visible, not just when < 33% time
Added movement per round graph generator
sound when xp ring slides in
fix for warning spam when moving units without anim controlloer
Build tool now builds in development mode
Avatar tile hover event only triggers in game mode
Map 2 reworked a bit.
Renamed new map to map7 and gave it a default formation.
Fixed typo in build tool warning popup
Avatars look to center of the map when there's no valid hover tile
Avatars now look towards the curren't player's highlighted tile
fix for graph y axis max ticks
Fix for graphs trying to credit units with tile fall kills/dmg :)
fix for NRE cus of xp values not being ignored in practice
XP ring fill origin get's hidden after the first level up of a loop
Don't try and level up fan bar if there's no change.
XP ring level text gets updated each levelup
Avatar-emote-menu-show space keyboard shortcut ignored when chat input panel is active
Added a new WhatsNew entry file
Laucnher health reduced 6 -> 4
Slasher damage increased 3 ->4
streak counter now correctly clamped to 0-9 not 0-10
xp/fan rings work
previous/current streak is now send with end game command
FillBar function now takes a map value multiplier.
Mapped XP ring to 0 - 0.875
Can now cycle through graphs with mousewheel
awards finished showing event is now a coroutine, delays for XPDelay before the XP bar starts filling
Fix for graph generators being init'd every game
friendly fire award processor + definition file.
fixed most DMG award counting team dmg
crowd/streak multiplier now taken into account when awarding XP. Changed wins to get +1 streak not +2, new player records start at 5 (50%)
Unit health bars are always visible if they're not at max health
can now cycle through any available graphs.
added kills per round graph generator.
game graph generators now stored in a dictionary, all are processed once at start of graphs page, can now be shown individually by type with Show(GraphType)
continue button now hide awards panel, show graphs panel on first click, then exits match on 2ndclick
base match graph class with process/show
added unused graph to game outcome