userAdam Wcancel

11,282 Commits over 3,500 Days - 0.13cph!

6 Years Ago
mod inventory display scene setup / ui prefabs
6 Years Ago
more mod inventory stuff
6 Years Ago
wip mod inventory stuff
6 Years Ago
Added finance button to career mode bottom bar. Moved wallet balance to top bar.
6 Years Ago
spawn locations and default squad for car4 map
6 Years Ago
wip car4 map
6 Years Ago
Put healers back in the two default map squads I removed them from.
6 Years Ago
changed fan bonus / change to streak bonus / change
6 Years Ago
Only combine meshes in match mode (map editor fix)
6 Years Ago
new maps get created with filename and meta files and auto titled based on the name field - auto incremented if map with same name exists.
6 Years Ago
added text input field next to New Map button for naming the map, hooked it up to new map button script.
6 Years Ago
New Map button now uses the toggles to create a map of the correct match type.
6 Years Ago
Added toggles for map mode (DM/Control) and if the new map is for career mode next to the New Map button in the map editor. Hooked them up to the New Map button script.
6 Years Ago
fix for map preview creation NRE when creating a new map file
6 Years Ago
Can now right click mods to equip them. Right click no longer closes career modal windows (escape still does).
6 Years Ago
Merged mod changes to main
6 Years Ago
Merge from main
6 Years Ago
Reworked mod serialization. Added CareerUnitModSlot.Serialization. CareerVersion++ Career mod protobuf changes. Rebuilt protobuf.
6 Years Ago
Mods are now all singular and stackable. Slots are now handled differently to support it. (still gotta rework mod serialization to handle it)
6 Years Ago
more
6 Years Ago
fix to get career mode starting again
6 Years Ago
more
6 Years Ago
More mod slot reworking. Merge from main.
6 Years Ago
refactored out the slot type array ready to use the new Slots setup
6 Years Ago
wip Mod/modslot rework
6 Years Ago
Only generate max of 1 type of each mod slot per unit. Order mod slot appearance consistently across units.
6 Years Ago
Added AvatarCustomisation.CreateRandomAvatarCustomisationGroup. AI players equip random avatar customisations (including locked items).
6 Years Ago
Load the tileset correctly in customisation editor (including board/camera child objects)
6 Years Ago
Converted the customisation randomisation debug feature for footage into a real feature, added button.
6 Years Ago
Customisation randomisation now applies random materials.
6 Years Ago
devtools for editor mode fixed
6 Years Ago
Updated replay controls prefab. Replay UI can now be toggled with the U key. Scene.
6 Years Ago
Added Trailer folder. Added a bunch of replay files to Trailer/Replays with specific unit combs/arenas/tilesets
6 Years Ago
reduce crowd idle time if devtools enabled
6 Years Ago
devtools stuff
6 Years Ago
replay customisations fix
6 Years Ago
pressing R in customisation editor previews a random avatar item for every slot (easier to get footage)
6 Years Ago
Don't play sound effect the first time option toggle value is set. (init)
6 Years Ago
reset collected bonush cash value after it's awarded, not just at match init
6 Years Ago
Added customisation profiles to replay protobuf defs. Save/restore customisations for replays. Replays++
6 Years Ago
started adding customisation to replays
6 Years Ago
changed biter trophy description to Rammer
6 Years Ago
CE tileset fix
6 Years Ago
merged to Steam release
6 Years Ago
version++
6 Years Ago
Manually disable blank tile colliders in customisation editor CreateDemoteMap, because it's a special case manually created map.
6 Years Ago
Increase Launcher movement range 1->2
6 Years Ago
Disable any invalid mesh renderers in logo creator as backup
6 Years Ago
Booster attack description tweak
6 Years Ago
changed avatar error to warning