userAdam Wcancel

6,729 Commits over 2,496 Days - 0.11cph!

4 Years Ago
Updated ArcticBaseAI nested prefab with first pass of cover point data.
4 Years Ago
First pass of AI movement data
4 Years Ago
AI prefab wip movement points
4 Years Ago
Added a nested AI prefab to arctic base. Initial fixes and setup for monument navmesh. Initial AI placeholder data. S2P on arctic base. AI test scene for arctic base.
4 Years Ago
merge from main
4 Years Ago
Workaround for medical items visually disappearing when being used by AI.
4 Years Ago
merge from anim_test. tweaks.
4 Years Ago
timing tweaks, AI now correctly play use anims for medical items.
4 Years Ago
anim test
4 Years Ago
fixes
4 Years Ago
more wip. exposed some parameters to inspector. refactor.
5 Years Ago
ai combat state timing tweaks
5 Years Ago
healing wip
5 Years Ago
Deleted a bunch of AI test scenes
5 Years Ago
merge from excavator AI
5 Years Ago
merge from missing script hunting
5 Years Ago
more
5 Years Ago
missing script hunting
5 Years Ago
merge from human_ai_combat
5 Years Ago
fire in longer bursts when close range
5 Years Ago
merge from main
5 Years Ago
merge from human_ai_combat
5 Years Ago
merge from ai_misc
5 Years Ago
animals can no longer attack players in modular vehicles
5 Years Ago
fixed bug with animals continuing to attack player corpses
5 Years Ago
added convars to AIBrainSenses for the new los/update interval timings.
5 Years Ago
merge from main
5 Years Ago
merge from ai_purge2
5 Years Ago
merge from main
5 Years Ago
last few prefabs, manifest.
5 Years Ago
merge from main
5 Years Ago
manifest
5 Years Ago
more
5 Years Ago
more
5 Years Ago
more
5 Years Ago
NPC rename/reorganizing in stages because plastic got confused last time.
5 Years Ago
delete unused murderer and bear_full prefabs
5 Years Ago
removed deleted scripts from a couple of prefabs
5 Years Ago
Fix prefab id on newly renamed HeavyScientist prefab. Deleted ApexAIStorage folder I missed during Apex removal.
5 Years Ago
Renamed HeavyScientisAd to HeavyScientist
5 Years Ago
Delete old HeavyScientist prefab
5 Years Ago
Renamed HumanNPCNew to HumanNPC,, ScientistNPCNew to ScientistNPC, updated references. Codegen.
5 Years Ago
deleted the old and unused HumanBrain, HumanNPC, ScientistNPC stuff. Removed references.
5 Years Ago
merge from delete_htn2, removing everything Apex and HTN related.
5 Years Ago
merge from dmb
5 Years Ago
desert AI data pass
5 Years Ago
setup AI respawn triggers on all dwelling prefabs
5 Years Ago
set more meshes needed for navmesh gen to read/write
5 Years Ago
increased AI spawn chance switched all dwelling prefabs to reference scientist npc
5 Years Ago
basic AI setup for military base a,b,c,d. set mesh read/write on meshse needed for navmesh gen