userAdam Wcancel

11,282 Commits over 3,500 Days - 0.13cph!

6 Years Ago
fix?
6 Years Ago
Daily challenge opponent customisation is now based on the daily seed. Merge from kit clash branch.
6 Years Ago
cherry pick grabber LOS fix
6 Years Ago
KitDatabase returns a non-colour-clashing kit definition for AI teams. Had to change a bunch of KitDatabase/ColourManager stuff for this, so it needs a good testing before merging to main, but it seems to be working.
6 Years Ago
line attack area can now check unit LOS too, set to true for Grabber
6 Years Ago
more...
6 Years Ago
more
6 Years Ago
6 Years Ago
Added support for trophy material customisation options. Removed material options from soccer ball trophy definition. Fixed dunce hat duplicate material name error. CustomisationProfile++
6 Years Ago
Removed UITutorialPromptYesButton script from the randomise button
6 Years Ago
Rate limited switched from a message box to a chat message.
6 Years Ago
added chat message when attempting a connection to the server
6 Years Ago
Pressing F9 in customisation editor (with devtools enabled) will now toggle the UI there too. Pressing R during avatar customisation will randomise everything, so you can randomise without the UI visible.
6 Years Ago
Removed CanvasGroup from a child element of career squad editor unit button prefab so I can fade the whole thing properly. Career mode squad editor unit buttons respond to mod slot hover events the same way all the other unit lists do.
6 Years Ago
Tile dmg based attacks (such as the Igniter) now get associated with their owning unit, dmg gets tracked. Combat objectives now get updated at the start of each turn as well. Removed Igniter from the dmg sponsorship objective excluded unit list now that it gets tracked.
6 Years Ago
Career mode squad editor now shows correct unit info including mod values for career units. (on the board, on unit hover, on unit list icon hover)
6 Years Ago
fix materials not saving when applying random customisations
6 Years Ago
Reduced panel fade transition duration.
6 Years Ago
Increased american football velocity. Trigger hits no longer reduce remaining hits before being destroyed.
6 Years Ago
Cleared the Clicked interaction action on american football platform.
6 Years Ago
Added OnHit event action to CustomisationItemView. Setup goal area collider on American football platform. Removed exit time on American football anim transition so the effect is snappy. Trophy projectiles now respond to trigger hits too. Increased ball launcher power so you can reach the goal areas with it.
6 Years Ago
Removed the squad editor tutorial passthrough when clicking play buttons.
6 Years Ago
Fix for deselecting stage of tutorial
6 Years Ago
Cleaner implementation of last fixes and also now refresh button status so the newly randomised item button gets ticked correctly.
6 Years Ago
wip randomisation fixes
6 Years Ago
Added angular velocity to ball launcher scripts, gets applied to whatever's launched. Added ScaleOverTime script, added it to american football, scales to 50% scale over 1.5 seconds. American football physics material setup, tweaked it's fake gravity boost.
6 Years Ago
Always use the death match mode definition for career matches
6 Years Ago
Fix for default squad saving so it works again with the new hash/name setup. Car5 map tweaks, added default squad.
6 Years Ago
added car5 wip map, missing a default squad for now, set as hidden.
6 Years Ago
Can now mousewheel through units in detail view
6 Years Ago
merge to main
6 Years Ago
Fix for My Next Match panel not refreshing correctly when swapping save files
6 Years Ago
Show platforms, trophy stands and correct manager avatars in career mode squad editor.
6 Years Ago
Award completion bonuses. Remove completed sponsorships in post match step. Removed some unused source files.
6 Years Ago
Merge to main
6 Years Ago
Sponsorships with EndOfMatch trigger type now get processed at the end of matches. Sponsorships tab now refreshes when the number of weeks remaining get modified or objectives get failed. Matches won sponsorship type now works.
6 Years Ago
order the in-match sponsor objectives list by weeks remaining (sponsorships expiring the soonest first)
6 Years Ago
Added unit or team icon to objectives (depending on objective type) Some sponsorship fixes/wording tweaks UI prefabs.
6 Years Ago
healing / killing blow sponsorship text tweaks.
6 Years Ago
merged sponsorship objective match-time stuff to main
6 Years Ago
scene
6 Years Ago
Obective UI prefab/code. Display sponsorship objective sumamries in matches. Update summary display on objective updates.
6 Years Ago
merge from main
6 Years Ago
Added objectives UI display toggle to GameMode definitions. Started setting up match-time sponsorship UI basics. Scene/UI prefabs.
6 Years Ago
Fix for healing sponsorship type.
6 Years Ago
Init match-time objectives. Update match-time objectives on CombatChainFinished. Slight change to MissionProcessors to retrieve processors.
6 Years Ago
some changes to MissionProcessors to be more easily usable by sponsorship objectives
6 Years Ago
deleted a bunch of old objectives stuff, started hooking up events for match-time sponsorship stuff
6 Years Ago
Added AdvanceWeek to CareerSponsorshops which ticks each week, reducing remaining weeks on any active sponsorships, failing + dropping any expired sponsorships, creates news items for failed sponsorship objectives.
6 Years Ago
SponsorsView prefab tweak, UISponsors tweaks