userAdam Wcancel

11,282 Commits over 3,500 Days - 0.13cph!

7 Years Ago
more
7 Years Ago
new attempt....
7 Years Ago
team unit point budget wip
7 Years Ago
more
7 Years Ago
quick go at a new unit cost generation algo
7 Years Ago
wip reworking of career generation stuff to allow for better balancing. can now hold shift when clicking on create career (in editor) and it'll let you skip entering a team and manager name.
7 Years Ago
added in-game option to toggle razer keyboard colouring
7 Years Ago
added HWColour static class as a wrapper for hardware colouring. keyboard colour now changes to current player's team colour during matches.
7 Years Ago
plugin/build fix
7 Years Ago
deleted a bunch of chroma shit
7 Years Ago
7 Years Ago
wip rework of way unit database is created, moving to creating units per team, isntead of making a pool of units and pulling from that to make the teams.
7 Years Ago
reworking some career league/team generation stuff in prep for career balancing work
7 Years Ago
added a new career map
7 Years Ago
default kit to cyan
7 Years Ago
moved career and logo generation to coroutines. added progress bar to career creation. UI is fucked.
7 Years Ago
bail out early in career load when we're just grabbing info for save slot preview (don't run any init actions etc)
7 Years Ago
set create button enabled flag to false when creation data is invalid
7 Years Ago
more career creation customisation wip. career start news item now includes manager name.
7 Years Ago
team name / manager name inputs set to Name type
7 Years Ago
sort kit colour picker by kit definition id
7 Years Ago
setup player team name/manager name
7 Years Ago
added CareerCreationParams, fill it out in career creation, passed to Career.CreateNew() some career creation limits/validation
7 Years Ago
career creation colour picker creates palette from kit definitions
7 Years Ago
merged new career creation flow to main
7 Years Ago
merge from main
7 Years Ago
full save/resume/career creation flow now works, via creaction screen (cancel/create buttons work, but creation details don't yet)
7 Years Ago
7 Years Ago
more.
7 Years Ago
forgot to tick these
7 Years Ago
wip basic career creation screen, scripts, setup
7 Years Ago
can now hold shift in unity editor when clicking an existing save slot to first delete the save then create a new one in it's place.
7 Years Ago
correct team logo shows on career save slots
7 Years Ago
each career save slot has it's own team logo folder
7 Years Ago
save slot delete button works
7 Years Ago
more
7 Years Ago
more save slot work, now have 3 save slots, shows create new or resume per slot. show preview info like team name etc for existing saves.
7 Years Ago
merge to main
7 Years Ago
merge from main
7 Years Ago
createresume prefabs, layout
7 Years Ago
mocking up UI for career creation/resume/saves
7 Years Ago
more
7 Years Ago
added LogoImage.ClearCache(), call it at start of career mode load incase you start a new career or something in the same session (or newly generated logos wouldn't be reloaded, it'd grab the old ones)
7 Years Ago
quick implementation of Texture2D caching on access for LogoImage
7 Years Ago
missed
7 Years Ago
wip career creation prep
7 Years Ago
set placeholder values to N/A instead of numbers on matchoutcome screen
7 Years Ago
remove test news posts
7 Years Ago
career UIUnit_Detail now shows modified stat values to include mods
7 Years Ago
more cleanup, moved some logo init stuff out of career into a new logo class function. logo texture generation caches the last used render texture isntead of creating new ones each time.