userAdam Wcancel

11,282 Commits over 3,500 Days - 0.13cph!

7 Years Ago
rename
7 Years Ago
more
7 Years Ago
units moving to escape dangerous tiles will now look to move somewhere they can also attack a unit from first
7 Years Ago
attacks now can specify if the regular damage attack should be applied or not. Fixed igniter unit not being able to directly target units.
7 Years Ago
added Board.GetTilesWithDamageEffect() AI now avoids/moves off tiles with damage ticks (tile fall tiles take avoidance priority still as they're insta death)
7 Years Ago
refactored AI tile fall avoidance to be more generic, so I can add any tiles with tile damage effects to it next...
7 Years Ago
added new prototype unit: Igniter (temp name until we decide how it's attack looks). Sets fire to tiles for 2 turns, doing damage to any unit on a tile at the start of each turn for 2 turns. It's using the worker model for now.
7 Years Ago
moved test tile damage code to a new TileDamageCombatAction to work with the rest of the combat action list stuff. added triggers to tile damage match action at the start of each turn to Deathmatch and Control match definitions.
7 Years Ago
added CareerObjective.GetProgressString() virtual function. added a GetProgressString() for COLeaguePosition. bit of UICareerRoot cleanup.
7 Years Ago
more
7 Years Ago
season sponsorship objective is checked for completion and completion bonus awarded
7 Years Ago
finished refactoring sponsorship selection UI to be usable for any sponsorship offer, not just seasonal
7 Years Ago
Added a season sponsorship to career. CareerAction now keeps a reference to career isntance CAChooseLeagueSponsor now sets the chosen sponsorship as the season sponsor.
7 Years Ago
tile damage test data
7 Years Ago
added a temp default squad for car1 map to allow for ctrl-t builds again
7 Years Ago
can't burn blank tiles
7 Years Ago
tile dmg tweak
7 Years Ago
more tile burning stuff
7 Years Ago
added wip DoTileDamage match action
7 Years Ago
signing a sponsorhip deal now grants any signing bonus
7 Years Ago
added and hooked up a bunch of actions/callbacks for handling sponsorship selection
7 Years Ago
added CareerUIUtils.IntToOrdinalString() updated COLeaguePosition to use ordinal strings for position objectives.
7 Years Ago
added SeasonSponsorParams, set some placeholder values for them, use them in generating season league position sponsor offers, based on player's league.
7 Years Ago
sponsor prefab update with button, mouseover stuff
7 Years Ago
league sponsor changes
7 Years Ago
disabled career scene object
7 Years Ago
sponsor/objective UI prefabs, scripts, wip.
7 Years Ago
more sponsorship stuff, prefab
7 Years Ago
CareerSponsorship, CareerObjective, SponsorshipReward wip stuff
7 Years Ago
more
7 Years Ago
more
7 Years Ago
career objectives basics
7 Years Ago
added (blank) panel prefab for league sponsor selection. league sponsorship selection action now displays the panel and completes on close.
7 Years Ago
career modal panels can now take an action function to call when the panel gets closed (by being popped off the stack). opportunity generaction action now waits for panel close callback to complete the action.
7 Years Ago
league sponsor actions wip
7 Years Ago
more
7 Years Ago
fixes
7 Years Ago
move pre and post match actions to new action list stuff
7 Years Ago
CareerAction oncomplete stuff
7 Years Ago
more
7 Years Ago
wip CareerActionList, moving career event executing/handling to a proper setup
7 Years Ago
fixes
7 Years Ago
mod inventory appears on unit detail card when browsing player owned units
7 Years Ago
unit detail view card mod slot UI now works
7 Years Ago
missed one
7 Years Ago
can now buy mods at the market
7 Years Ago
added a ModInventory to CareerMarket, protobuf, serialization. New mods generated for the market each week, show up in UI.
7 Years Ago
more jumper/leaper unit experiments
7 Years Ago
knockback unit experiments
7 Years Ago
more