userAdam Wcancel

11,282 Commits over 3,500 Days - 0.13cph!

7 Years Ago
can now hold left shit in unity editor when making purchases to force can afford check. (do it as you click tabs etc to get buy buttons too) unit detail cards now reresh to show mod slots as you equip them from inventory. reworked some detail/detail card stuff, cached some components etc.
7 Years Ago
floating cash transaction improvements
7 Years Ago
figuring out some prep for career mode creation
7 Years Ago
updated Unit_InfoPanel prefab with temporary nickname text. unit hover panels now show career nickname if applicable.
7 Years Ago
squad editor fix
7 Years Ago
scene bits
7 Years Ago
added scrolling transaction popups from wallet when transactions are processed
7 Years Ago
NewsItem now takes a parameter for highlight type - none/highlight/critical. added proto/serialize for NewsItem highlight type. added test data for highlight types to new career creation.
7 Years Ago
added opportunity pass/success/fail news items - will add more specific news items per opportunity type later.
7 Years Ago
added manager name to team definitions ready for career creation screen, protobuf/serialized them. create random manager names for all teams on career creation. (first + last name combo) updated team view prefab to fix owner name display, now displays owner name again too.
7 Years Ago
added short/long mod description functions to CareerUIUtils. Mod market now shows the correct (long) mod description text for each mod.
7 Years Ago
added mod slot display UI to in-game (and squad editor) unit hover info panels.
7 Years Ago
Added mod slots to career squad editor unit button UI
7 Years Ago
fixed issue with choosing a league sponsor blocking any following career actions in the queue if they require UI modal windows
7 Years Ago
switching to the news tabs resets the scroll view to the top of the list (newest items) increased MaxTeamRating for AI teams. added a news item for strong opponent team.
7 Years Ago
UINewsFeed cleanup
7 Years Ago
removed "start" week from news feed week headers fixed bug with NewsItem parsing text as week not week+1
7 Years Ago
cleanup
7 Years Ago
player owned mod items no longer show buy button when browswing market
7 Years Ago
added news events and notifcations news tab now shows notification highlight icon when new news items are posted
7 Years Ago
news item for player match outcome
7 Years Ago
added a news item for which team starts the week at #1 in the player's league
7 Years Ago
%hs and %he (highlight start/end) can now be used in news item text to insert colour highlighting.
7 Years Ago
adding scale in/out to news item hover
7 Years Ago
made news items buttons. clicking a news item will now show the player team tab if it's about the player's team, or push a modal team view for an AI team.
7 Years Ago
can now use %t in news item text and it'll get replaced with the team name being discuessed, colour coded with their team colour. added season sponsor news item.
7 Years Ago
career mode starts at news tab. reduce height of news items
7 Years Ago
Added protobuf defs for news classes. Added a NewsItems to Career. NewsItem and NewsItems serialization/deserialization. Added a new career news item.
7 Years Ago
unity category tool tip.
7 Years Ago
added a delay before tooltips appear. added tooltips for unit row stats.
7 Years Ago
added CareerUIUtils.AddToolTip
7 Years Ago
prepended week to news item text for debugging
7 Years Ago
more news wip
7 Years Ago
wip news
7 Years Ago
added league divider prefab, code
7 Years Ago
wip GlobalToolTip stuff for mod slot tool tips
7 Years Ago
added mod slot size handling mod inventory slots are now large size
7 Years Ago
More mod inventory UI work
7 Years Ago
mod slot index now gets correctly set on equip
7 Years Ago
fixed a bug with free mod slot check when trying to equip mods.
7 Years Ago
scene global ui
7 Years Ago
basic implementation of clicking inventory mod slots to equip them (need to do UI refreshing still). CareerUnitMods will no longer alow adding of more mods than the unit has mod slots.
7 Years Ago
more modslot clicking actions/setup
7 Years Ago
mod slots are now clickable buttons, init takes an action UIUnitModSlots listens for clicks
7 Years Ago
Launcher attack LOS change. Fixed some AI functions not correctly checking attack tile type, so they can't cheat by firing at blank tiles any more.
7 Years Ago
Burner can now also fire diagonaly! Launcher can now attack any immediately adjacent tile. Reworked BoardUtils.GetTransformedBoardPoint() to step through one tile at a time, checking bounds, to allow for diagonal attacks to be correcty clamped to the board. added Tile.GetPivotDirection() to get a a cardinal direction from a tile to an adjacent tile updated UnitAttackAreaLine to work with diagonal attacks added UnitLoopAttackRange deleted UnitLineAttackRange as its not used (never was)
7 Years Ago
Flipper can now correctly target empty or friendly tiles
7 Years Ago
added NE, SE, SW, NW directions to Direction enum BoardUtils.GetTransformedBoardPoint and Board.GetTIlesInDirection can now handle new directions.
7 Years Ago
updated Igniter attack description string to reference damage variable
7 Years Ago
refactored some attack damage calculation functions. added BuffMin and BuffMax properties directly to Unit (they check the unit tag values) tile burning damage effect now applies the attacking units damage range as the damage, not a hardcoded value.