userAdam Wcancel

11,282 Commits over 3,500 Days - 0.13cph!

7 Years Ago
more
7 Years Ago
wip charge/push refactor
7 Years Ago
biter attack def
7 Years Ago
change to AI advancement ordering
7 Years Ago
biter dmg increased 3->4 career gen tweaks
7 Years Ago
career unit health bars now show equipped mods (placeholder)
7 Years Ago
Deleted duplicate Unit_MiniFrame prefab, dunno why it's there so hopefully nothing breaks
7 Years Ago
merged from AI branch
7 Years Ago
added AdjacentTeamUnitPenalty, scores down tiles that put you directly next to team mate units (so they're less likely to get AOEd) Increased in-range tile penalty of EnemyRangeTileScorer increase score bonus of HeighTileScorer Increased healer AIAdvancePriority 0.0 -> 0.4f
7 Years Ago
AI tile orderinging fix (orderby->thenby)
7 Years Ago
more AI work
7 Years Ago
more AI cleanup
7 Years Ago
bit of AI cleanup
7 Years Ago
fix for AI advance-move not ignoring tilefall tiles
7 Years Ago
more wip tilefall avoidance AI (will move out of tilefall, won't move in - maybe)
7 Years Ago
more
7 Years Ago
CareerUnitMod can now have multiple modifiers. Health modifier now modifiers current and max
7 Years Ago
reworked mod slot UI stuff, now works.
7 Years Ago
rough wip getting AI to move out of tilefall tiles
7 Years Ago
more ai
7 Years Ago
wip AI improvements
7 Years Ago
fill unit mod slots with a few random mods (not shown in UI yet) some career tweaks
7 Years Ago
Add some test mods to player inventory on career creation Added Mods.RemoveAll() Added CareerUIUtils.GetModSlotColor(CareerUnitMod mod) Started making UIMod base clase work to show mod type colour
7 Years Ago
refactored some more stuff to support league season restarts can now play seamlessly between seasons/promotions/demotions and endlessly
7 Years Ago
reset team league stats (wins/played etc) when generating new seasons
7 Years Ago
added CAPromoteDemote action, moves teams between the leagues based on league results, generates new league fixtures for the next season using the updated league teams.
7 Years Ago
added CareerLeague GetPromotionTeams() and GetDemotionTeams() defines for number of p/d teams
7 Years Ago
leagues track starting week added some stuff to check if a league/all leagues have fixtures left to play more league advancement wip protobu
7 Years Ago
fixed a career serialization order bug for week number fixtures now get deleted when they're played league advancement wip stuff
7 Years Ago
repeated the unit nicknames in the nickname list to quickly double number of names available for now. set all leagues to have 12 teams each again.
7 Years Ago
Holding left shift (in editor) when clicking play match will auto grant the player a win without playing the match
7 Years Ago
wip UIMod_Market add a mod to player team inventory on career creation for testing
7 Years Ago
moved ModInventory out of Career and into CareerTeam. every team has a mod inventory, serialized/added to proto.
7 Years Ago
more mod market wip more functionality for ModInventory
7 Years Ago
market unit/mod tabs and views now work
7 Years Ago
more
7 Years Ago
more market wip
7 Years Ago
wip mod panel, headers, list
7 Years Ago
don't show enemy squad in career squad editor
7 Years Ago
wip mod list stuff
7 Years Ago
more
7 Years Ago
disabled clicking modal background to close window
7 Years Ago
ModInventory, added protobuf, serialization
7 Years Ago
market tab now has owned / market lists UIUnit_Market only shows buy button if it's not a player owned unit set team colour to player team in player list of market
7 Years Ago
defines
7 Years Ago
opportunity outcome calc fix
7 Years Ago
league tab button tweak
7 Years Ago
league table entries now show correct league badge
7 Years Ago
League view can now display any league. League view league buttons now switch current league. Fixed mapid not getting set correctly for AI matches, map name + type now shows in results.
7 Years Ago
modal container back button and click to close now enabled/disabled based on panel behaviour. hooked up modal containter title text more opportunity work