userAdam Wcancel

11,282 Commits over 3,500 Days - 0.13cph!

7 Years Ago
unit and team name databases only init'd when crating a new career save. unit nicknames now picked from a text file. added unit nicknames list of 1600 male/female nicknames, formatted it.
7 Years Ago
added UnitNicknames which reads unit nicknames from a text file and can return a randomised list of X nicknames
7 Years Ago
Team name list now read from a text file.
7 Years Ago
match outcome unit lists now shows unit nicknames instead of unit types
7 Years Ago
market list prefabs/code updated to have unit nicknames
7 Years Ago
unit nickname column added to unit headers / team unit list prefab / code
7 Years Ago
renamed unit name to unit type in unit list prefabs and code
7 Years Ago
added KitDatabase. removed UnitView team colour properties. Blue.Kit and Orange.Kit set to previous team colours, used for teams as normal. Old team colour function now calls new kit application function.
7 Years Ago
kit test defs
7 Years Ago
kit test tool
7 Years Ago
unitview kit shit
7 Years Ago
fixed data
7 Years Ago
wip kit definition stuff
7 Years Ago
career mode market list now uses orange portraits to make them standout from the roster list ones
7 Years Ago
renamed unit tab roster tab in ui and code
7 Years Ago
career and market serialization fixes
7 Years Ago
entering career mode checks for an existing career save and loads it, otherwise creates a new save. career mode now saves.
7 Years Ago
next player fixture gets set after career load
7 Years Ago
league, fixtures, results deserialization
7 Years Ago
market deserialization
7 Years Ago
CareerTeamDatabase deserialzes teams and relinks units to teams from ids.
7 Years Ago
started career deserialization
7 Years Ago
added ProtoCol.CareerVersion, serialize it into new career file saves
7 Years Ago
league serialization
7 Years Ago
career market serialization
7 Years Ago
more career proto/serialization
7 Years Ago
more
7 Years Ago
more
7 Years Ago
more career mode serialization
7 Years Ago
wip career mode serialization. added protobuffer defs for CareerUnit, CareerTeam, Finance, CashTransaction
7 Years Ago
started refactoring some charge code out to be reusable for any kind of knockback/push/charge attack
7 Years Ago
mac unity useprefs ignore
7 Years Ago
merged to release for steam
7 Years Ago
more
7 Years Ago
durability bar values fix
7 Years Ago
CashTransaction now tracks the week the transaction happened, shows in transaction UI
7 Years Ago
destroyed units now also gain fame after a match, but less than surviving units. fame bar anim tweak.
7 Years Ago
reversed order of wallet transactions so new ones appear at the top of the list. colour coded income/expense transaction values green/red. market tab button notification icon doesn't appear if you're already in the market tab when the market changes.
7 Years Ago
wallet tab, wallet button, wallet notification icon, wallet prefabs - ui/code.
7 Years Ago
UICareerRoot now listens to new market units available event and enables the new notification icon on the market tab
7 Years Ago
career mode teams are now created with only 8 different starting units, others can be bought at the market.
7 Years Ago
can now buy units on the market and they get transferred to your team roster.
7 Years Ago
market wip
7 Years Ago
added CareerMarket class, refreshes a list of units available to buy each career week. wip market tab, lists the week's units. (can't buy any yet)
7 Years Ago
unit stat bar animation for fame/durability on match outcome screen
7 Years Ago
Added CareerStat generic class, trakcs current and previous values on value change. Converted career unit it durability and fame to CareerStat.
7 Years Ago
scene?
7 Years Ago
bunch of stuff
7 Years Ago
ugly but working placeholder match summary cash flow UI and code. match summary unit UI row code.
7 Years Ago
idle/selected anim blend