11,282 Commits over 3,500 Days - 0.13cph!
more wip squad editor changes to support multiple modes
grid layout setup for career mode unit list.
wip placeholder career unit list ui.
squad editor unit list grid layout handled per-mode
removed some uneccessary code from UIScrollListConfig to make it easier to support career mode view
disabled battle mode gameobject
new prefab for career mode squad editor unit button.
correct unit button now instantiated depending on game mode.
added SquadEditorUnit class.
Squad editor now builds a list of available SquadEditorUnits based on mode (regular/career)
Squad editor now lists one unit per type or one unit per individual unit, depending on mode.
wip squad editor unit list refactoring so we can start to show career units
Career mode squads are now saved per-fixture into the career save, not over the regular map squad files.
CareerUnit now gets serialized with Unit during match creation if career mode match.
CareerUnit name now shown in hover bar.
fix for league positions not deserializing properly
UI/UI highlight added to KitDefinitionSO
FF button text flashes when active
moved fast forward button code to own script
added fast foward button.
fast forward defaults to false.
audio mixer pitch changes with timescale
reduced volume of turn start effect
branched the hover bar scale test
AI turns in career/practice modes can now be set to play at 2x speed, currently defaults to true. (no UI for it yet)
removed missile test from scene
weekly build merged to steam release branch
career unit/squad serialization/link fixes
squad editor now applies unit kits when placing units
GetUnitTypeCount now takes a team id to filter units.
Fix for SquadEditorController.ValidPlacement returning false because it was counting enemy units too.
Team kits are now applied in career mode squad editor
AI and player units are separated in squad editor now.
Finally found and fixed the bug that caused clicking your units in a career match directly after using squad editor to make them explode.
SquadEditorPlacingState now only allows you to modify your own team's units
More squad editor career mode fixes
more career squad editor stuff
LeagueFixture can now hold a squad setup per team + serialize them.
squad editor can now load a squad per team.
Squad editor can now be started in a career editor mode, which blocks exit, auto hides map list and gets passed the next player LeageuFixture.
basics of a unit home/away kit colour matrix tool
CareerTeamDatabase now assigns team kit IDs at career creation.
CareerTeam now has a KitID and serializes it with saves.
Career matches now apply kits.
wip team kit stuff: proto/networking/local
career mode squad editor NRE fixes.
can now press TAB to switch between current and previous career mode tabs.
next player fixture gets cleared after it's played (before the next week is started).
career mode squad editor loads into the correct map for the upcoming match.
Fixtures generator now assigns map ids to player fixtures.
CareerController passes map id to career matches.
more squad editor career integration.
added mapID to LeagueFixture/protobuf, serialize it.
started integrating squad editor into career mode
career welcome screen now only shows when creating a new career, not after loading.
CareerController now auto hides career UI root before loading/creating a career and shows it again after.
Advance button now correctly reflects saved week step after loading a career.
renamed nickname headers in UI
tem and unit name list regex fix