userAdam Wcancel

11,282 Commits over 3,500 Days - 0.13cph!

7 Years Ago
opportunity wip stuff from this morning
7 Years Ago
more match summary, added util function to calculate total repair cost of a list of units. increased win/lose result cash amounts.
7 Years Ago
refactored some game outcome anim events/code career mode match summary now gets shown instead of awards + graphs in career matches
7 Years Ago
more match summary
7 Years Ago
more
7 Years Ago
more wip match summary
7 Years Ago
more career match summary screen wip
7 Years Ago
more
7 Years Ago
wip career mode match summary screen
7 Years Ago
wip opportunity stuff
7 Years Ago
after a win, surviving units gain fame
7 Years Ago
applied a victory cash bonus per surviving unit
7 Years Ago
Each week phase returns true or false if it succeeded. Can no longer start the match phase if you don't have enough repaired units.
7 Years Ago
maintenance reduced from 50 to 15 per missing condition point
7 Years Ago
unit maintenance fees calculated and transaction processed at the end of each week.
7 Years Ago
wip refactoring match outcome stuff to be easier to follow and add in sections as needed
7 Years Ago
bar changes
7 Years Ago
added UIUnitStatBar. fame, durability reworked to be stat bars. career stat UI prefab changes.
7 Years Ago
pulse status bar cash on transactions
7 Years Ago
show team tab when returning to career screens after a match. cash sound.
7 Years Ago
added repair column to team view, repair button shows as repair cost if unit broken.
7 Years Ago
repair cost calculation, repair button appears for broken units, units can be repaired, repair transactions, more finance stuff
7 Years Ago
wip career squad generation enforcing not broken units
7 Years Ago
practice mode fix
7 Years Ago
match reporting classes. linked match units to career units. units now take durability losses for playing matches and for being destroyed. increased team unity starting durabilities when creating a new career.
7 Years Ago
Biter rework: HP 10->7. Movement 3->4. Bite attack ignores armor
7 Years Ago
team ui tweaks
7 Years Ago
More team UI/code Changed condition to durability. Decreased starting team unit durability ranges.
7 Years Ago
reworked career mode status bar, week smaller, cash larger
7 Years Ago
merged, fixed career scene
7 Years Ago
player transaction processed events, status bar cash updates on event.
7 Years Ago
Added CashTransaction, Finance classes. All cash modifications are now CashTransaction objects and go through Finance.ProcessTransaction(). Added cash transaction history.
7 Years Ago
wip CashTransaction, CashTransactionType
7 Years Ago
Added CareerUtils. Currency text strings now use CareerUtils.FormatCurrency. Team UI/code.
7 Years Ago
reworked garage tab to team tab. wip generic unit list panel prefab, hooked up to code.
7 Years Ago
career matches use real roster teams (wip)
7 Years Ago
added Squad.GenerateRandom() which will build and position a random squad of units from a career UnitRoster
7 Years Ago
fixed it again
7 Years Ago
lotsa career changes, think I've broken something.
7 Years Ago
more CareerTeamDatabase
7 Years Ago
wip CareerTeamDatabase
7 Years Ago
forgot these
7 Years Ago
CareerUnitDatabase basics, creates a pool of units for the entire league + market, assigns unique IDs. CareerUnit now has an ID.
7 Years Ago
Team roster generation, roster gen params. Creating a new career now creates rosters for all the teams in it, using the league level gen params.
7 Years Ago
UnitRoster
7 Years Ago
added CareerUnit added some CareerUnit related consts to CareerDefines
7 Years Ago
merged main to release for Steam
7 Years Ago
garage info text
7 Years Ago
more
7 Years Ago
more