11,281 Commits over 3,500 Days - 0.13cph!
refactored some attack util code to one place, attack bar prefab, attack bar code wip
Refactored UIUnitInfoPanel ready to start moving the duplicated code from a bunch of UI stuff into one place
added ColorNormal and ColorHighlighted to UILeagueEntry, local player's entry get's set to highlighted
Moved medal code out of UILeagueEntry and into a new UILeagueMedal.
PanelLeageEntry prefab now has an instance of UILeageMedal.
UILeageuEntry inits it's UILeageMedal
More league entry panel UI cleanup
League icons work, cleanup prefab, code.
Leage panel unicode setup
Fixed movement path highlights being visible in attack range mode
Kill feed entries stay visible for 30 up from 20 seconds before fading
pushed league medal fix to steam cus it's crashing anyone in the top 10 now I'm gold 3
Launcher can no longer shoot through units
Flipper health 6->5, damage 3->4
play online button set to not interactable by default again
Server log now outputs winner's name when closing a game instance.
Capture point draw returns no winner, so game continues to DM isntead of a random winner.
Support attack tiles are now green
Fix for player profile screen NRE when not connected
added mm.list command to show players queued in matchmaking
added timestamp to loggers
playerdatabase.stats now lists steam ids
playerdatabase.stats now numbers entries and also displays how many people have played an online game.
Unit panels now visible at 0.9 alpha.
Fixed scene order so emotes and emote options appear on top of the current unit panel
Reworked how league table preview is ordered/handled in the menu.
Fixed table ordere issues for all the menu screens.
Fix for board and tile toppers (capture poinst etc) disappearing when your AI game is interrupted during the board intro.
Fixed long names fucking up on scoreboard UI
Beta 1 What's New data file.
Reduced elo rank band range from 140 to 30 for now
added Elo.CalculateDivisionRank
league entry panels now use the correct division and ranking
holding right mouse button over any unit shows attack range
unit panels now show potential damage on health bar
fix for squad editor unit hover panel
unit panels listen for game end event, hide on trigger
Fixed usable unit tile highlights not showing
new unit panel health bar UI now works
added category headers to unit info panel inspector
hooked up health bars (not coded yet)
swapped unit panel health and damage fill names around
added a small punch scale to selected unit panel
wip new unit card ui code