5,607 Commits over 2,223 Days - 0.11cph!
Always refresh grounded flag.
Added grounded flag.
Remove now unused inventory item related stuff.
HAB equipment items can now be flagged as equippable only on ground.
Radial menu options now only display when they pass the correct checks.
Add UpgradeOptions implementation.
Upgrades now applied via radial menu options.
Menu option runtime generation.
Switched to RPC implementation for equipping/using items.
merge from tests/entities
Set door collider to convex to prevent error spam
Enable saving on armor entity.
Don't disable saving on armor entity in code.
Consume item.
Added HotAirBalloonEquipment.
Armor is now a HotAirBalloonEquipment.
Handle adding/removing equipment entities.
Base functions for modifying stats.
Gib spawning without parenting.
Added HotAirBalloonArmor class and re-setup the prefab using it.
Added ItemModChildIO component to rack items so they redirect to light entities for power usage display info.
Size, collision, sockets, deploy updates
Update placement collider and cell counts to match new art
Fixed light passthrough labels
Stand drop position tweak
Updated drop positions for weapon racks
Test changes to pivots. Reuse a single pivot instead of creating multiple.
WeaponRackGhost cleanup, including converting to static class.
Added some additional NRE checks server-side.
Clear, don't new array.
Moved an array to client only.
Changed a hashset to a list.
Refactor gridcell slot lookup referencing.
some more cleanup and a potential NRE fix
Removed duplicate gibbable script from standing weapon rack