userAdam Wcancel

5,607 Commits over 2,223 Days - 0.11cph!

2 Years Ago
Always refresh grounded flag.
2 Years Ago
Added grounded flag. Remove now unused inventory item related stuff. HAB equipment items can now be flagged as equippable only on ground. Radial menu options now only display when they pass the correct checks.
2 Years Ago
Add UpgradeOptions implementation. Upgrades now applied via radial menu options. Menu option runtime generation. Switched to RPC implementation for equipping/using items.
2 Years Ago
merge from main
2 Years Ago
merge from tests/entities
2 Years Ago
Set door collider to convex to prevent error spam
2 Years Ago
Got the door working
2 Years Ago
Enable saving on armor entity. Don't disable saving on armor entity in code. Consume item.
2 Years Ago
Added HotAirBalloonEquipment. Armor is now a HotAirBalloonEquipment. Handle adding/removing equipment entities. Base functions for modifying stats.
2 Years Ago
Gib spawning without parenting. Added HotAirBalloonArmor class and re-setup the prefab using it.
2 Years Ago
Health change
2 Years Ago
merge from main
2 Years Ago
Potential NRE fix
2 Years Ago
merge from mfm_wip
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from weapon_racks
2 Years Ago
Added ItemModChildIO component to rack items so they redirect to light entities for power usage display info.
2 Years Ago
merge from weapon_racks
2 Years Ago
merge from unwidening
2 Years Ago
Size, collision, sockets, deploy updates
2 Years Ago
Update placement collider and cell counts to match new art
2 Years Ago
Fixed light passthrough labels
2 Years Ago
merge from weapon_racks
2 Years Ago
merge from main
2 Years Ago
Clear ammo types
2 Years Ago
Stand drop position tweak
2 Years Ago
Updated drop positions for weapon racks
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
Initial tests
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from weapon_racks
2 Years Ago
merge from clean_up
2 Years Ago
merge from pivots
2 Years Ago
Test changes to pivots. Reuse a single pivot instead of creating multiple.
2 Years Ago
WeaponRackSlot cleanup
2 Years Ago
WeaponRackGhost cleanup, including converting to static class.
2 Years Ago
merge from weapon_racks
2 Years Ago
missed file
2 Years Ago
Added some additional NRE checks server-side.
2 Years Ago
Bit more
2 Years Ago
Clear, don't new array. Moved an array to client only. Changed a hashset to a list.
2 Years Ago
Refactor gridcell slot lookup referencing.
2 Years Ago
LookAtWeaponRack cleanup
2 Years Ago
some more cleanup and a potential NRE fix
2 Years Ago
Removed duplicate gibbable script from standing weapon rack
2 Years Ago
manifest
2 Years Ago
proto gen