userAdam Wcancel

12,332 Commits over 3,712 Days - 0.14cph!

2 Years Ago
scene, s2p.
2 Years Ago
Expanded AI_MiddleMiddle AIZ to include new corridor area. Added move & cover point data. Updated AI prefab.
2 Years Ago
Updated AI prefab to point spawners to new NVG variant scientists
2 Years Ago
Added ScientistNPC_Roam_NVG_Variant variant prefab. Added an additional NVG loadout with LR300 to match other scientist possible loadouts.
2 Years Ago
Added UsesAsOffset bool to LerpBetweenPointsBool to force offsetPosLocal to actualy work as an offset (defaults to false to preserve old behaviour)
2 Years Ago
merge from silo/ai
2 Years Ago
Set new NMS specific door prefab instances to not be security doors so they don't break the navmesh. (not needed as security doors). s2p.
2 Years Ago
Enabled read/write on new radio tower & worklight meshes to fix navmesh gen error spam.
2 Years Ago
s2p.
2 Years Ago
Added Scientist.NVGM loadout. Set spawners to equip it.
2 Years Ago
merge from main/scientist_nvgm
2 Years Ago
merge from silo
2 Years Ago
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2 Years Ago
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2 Years Ago
Icon fixes, text fixes, added double horse icon for purchase. Phrases.
2 Years Ago
merge from main
2 Years Ago
Weapon racks can now opt to use colliders instead of grid pos to determine hovered weapon. Freestanding vertical rack now uses this method for more accuracy.
2 Years Ago
manifest
2 Years Ago
client/server compile fix
2 Years Ago
Make a couple of functions not static so that their RPCs get generated correctly
2 Years Ago
fixes, optimisations, refactoring, manifest.
2 Years Ago
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2 Years Ago
assign saddles in prefab
2 Years Ago
apply shelved corpse fix code
2 Years Ago
merge from doubble saddle
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
Additional profiling
2 Years Ago
merge from main
2 Years Ago
merge from silo
2 Years Ago
merge from main
2 Years Ago
merge from alternate/swap
2 Years Ago
clarify some code
2 Years Ago
comment fix
2 Years Ago
Change swap saddle icon.. Cleanup.
2 Years Ago
merge from main
2 Years Ago
merge from refactor2
2 Years Ago
merge from silo
2 Years Ago
merge from silo
2 Years Ago
client/server compile fix
2 Years Ago
Prevent swapping saddles when any player is mounted
2 Years Ago
Can now swap saddle type via horse menu. Consumes saddle item from player inventory, returns previous saddle item.
2 Years Ago
Alternate design option test. Saddles not changeable. Can only equip a saddle through stable master purchase.
2 Years Ago
merge from main
2 Years Ago
bit more
2 Years Ago
Moved placement ghost functionality to its own class
2 Years Ago
wip
2 Years Ago
merge from main
2 Years Ago
Null check owner when checking for mounted player in Projectile to prevent NRE
2 Years Ago
Weapon placement rotation is no longer a clientvar