userAdam Wcancel

5,615 Commits over 2,223 Days - 0.11cph!

2 Years Ago
Fixed weapon placement effect not working for some weapons. Placement effect for weapons using SkinnedMeshRender now also work correctly.
2 Years Ago
Setup Abyss items to work with weaponr acks.
2 Years Ago
Set correct textures for LargeWideWeaponRack.mat
2 Years Ago
Client build fix
2 Years Ago
merge from main
2 Years Ago
merge from cleanup
2 Years Ago
Editor screenshot tool wip/tests
2 Years Ago
Added "teleporteveryone2me" command
2 Years Ago
"Add Parent GameObject" now supports multiple objects. Added warnings if part of prefab hierachy. Preserves previous single object behaviour for single object selections.
2 Years Ago
Eliminated a couple more functions
2 Years Ago
LookAtWeaponRack UI cleanup
2 Years Ago
Simplified and cleaned up some placement effect stuff
2 Years Ago
more wip
2 Years Ago
Static weapon ghost instance
2 Years Ago
Remove some now unused editor script code
2 Years Ago
Improved GetWeaponAtXY
2 Years Ago
merge from cleanup
2 Years Ago
Remove some debug logging.
2 Years Ago
merge from weapon_racks
2 Years Ago
Some refactor and cleanup
2 Years Ago
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2 Years Ago
menu/codegen changes
2 Years Ago
UI/menu changes for take only mode.
2 Years Ago
Never stack items
2 Years Ago
Out of bounds NRE fix
2 Years Ago
Missing shelved change.
2 Years Ago
Don't create pegs in take-only mode. Items can now be flagged as not removable. Don't show UI options for invalid actions in take-only mode. Better (temp) spawn randomization. Cleanup and spawned loot items that don't fit. Some fixes/refactor, general wip.
2 Years Ago
Couple of non-weapon test item setups. Increased random rotation.
2 Years Ago
Apply some slight random rotation when spawning items in take only mode. Don't show placement ghosts in take only mode.
2 Years Ago
Basics of "take only" mode.
2 Years Ago
merge from weapon_racks
2 Years Ago
merge from mfm_errors, seems ok
2 Years Ago
merge from main with a ton of plastic errors?
2 Years Ago
more
2 Years Ago
wip test code/changes for supporting re-using weapon rack functionality for visual looting/set dressing
2 Years Ago
Cleanup. Compile fixes. Added RPC safety checks.
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
disable debug log
2 Years Ago
merge from turning
2 Years Ago
merge from mfm2
2 Years Ago
restored test scene, updated test save
2 Years Ago
manifest
2 Years Ago
merge fix
2 Years Ago
merge from main
2 Years Ago
merge from placement effect
2 Years Ago
Add missing light setup on tall weaponrack
2 Years Ago
Fix weapon rack light collider interfering with placement
2 Years Ago
Only load shader material once