userAdam Wcancel

5,615 Commits over 2,223 Days - 0.11cph!

2 Years Ago
Bit more
2 Years Ago
Clear, don't new array. Moved an array to client only. Changed a hashset to a list.
2 Years Ago
Refactor gridcell slot lookup referencing.
2 Years Ago
LookAtWeaponRack cleanup
2 Years Ago
some more cleanup and a potential NRE fix
2 Years Ago
Removed duplicate gibbable script from standing weapon rack
2 Years Ago
manifest
2 Years Ago
proto gen
2 Years Ago
merge from main
2 Years Ago
some cleanup
2 Years Ago
merge from hold_to_reload
2 Years Ago
Cleaned up implementation and handled a few extra scenarios.
2 Years Ago
Weapon rack reload menu option has to be held for the amount of time it would take to manually reload the selected weapon.
2 Years Ago
Added (hidden) item defs for weapon rack lights.
2 Years Ago
quick test of radial menu action hold timers
2 Years Ago
Re-added a line removed in 85786 - it's needed.
2 Years Ago
Menu NRE fixes
2 Years Ago
Set a sensible tutorial bear tether range. Remove blocked navigation topologies from tutorial bear. Tutorial bear ignores other animals.
2 Years Ago
Animals can now be range-tethered to their spawn point for roaming. Set regular animal prefabs up to continue their previous behaviour. Set a tether on tutorial bear.
2 Years Ago
Added tutorial bear prefab.
2 Years Ago
PathFinder.GetBestRoamPosition can now take an anchor position instead of using current position. Updated calls to use their current position as anchor.
2 Years Ago
Animal navmesh prefab setup and generation for tutorial island. Initial navmesh settings, can tweak if needed when we have final island size.
2 Years Ago
merge from main
2 Years Ago
Wide weapon rack lights can now be wired up.
2 Years Ago
Fix racks being incorrectly set as lockable
2 Years Ago
Fix lost pickup/repair setup
2 Years Ago
Setup missing prevent building
2 Years Ago
Socket tweaks
2 Years Ago
Collision tweaks
2 Years Ago
Correctly clear ammo slot details before setting
2 Years Ago
merge from main
2 Years Ago
protobuf gen
2 Years Ago
merge from main
2 Years Ago
Fix ground check for weapon stand
2 Years Ago
Fix incorrect corner display of weapon placement ghost when not hovering a valid placement location.
2 Years Ago
merge from weapon_racks/missing_items
2 Years Ago
Fishing rod
2 Years Ago
Jackhammer
2 Years Ago
Molotov
2 Years Ago
Prototype Hatchet Prototype Pickaxe
2 Years Ago
Concrete pickaxe
2 Years Ago
Concrete hatchet setup
2 Years Ago
Fix for rotation indicator display
2 Years Ago
merge from /col
2 Years Ago
Collision tweaks
2 Years Ago
Fix out of range NRE
2 Years Ago
Always add an initial pass when creating tool instance.
2 Years Ago
Pause water system too. Added button to open screenshots folder in explorer.
2 Years Ago
Test chaining screenshot capture. Set timescale to 0 before starting so that the shots are all the same, and back to 1 after.
2 Years Ago
Remove some unused temp outline code