userAdam Wcancel

11,277 Commits over 3,500 Days - 0.13cph!

4 Years Ago
profiling fix for GroawbleEntity.Server
4 Years Ago
4 Years Ago
more path wip
4 Years Ago
wip BaseFollowPath state and supporting functions for AIMovePointPath
4 Years Ago
AIMovePointPath debug render fix
4 Years Ago
Converter copies over path nav mode. Debug draw waypoint lookat points when an AIMovePointPath is selected. More useful move/path point debug drawing.
4 Years Ago
AIMovePoint now supports look-at points. Added AIMovePointPath to handle patrol routes. AI monument converter tool now handles patrol route conversion.
4 Years Ago
AI conversion tool now copies waypoints + waypoint data
4 Years Ago
merge from main
4 Years Ago
4 Years Ago
Added HostileTargetsOnly flag + implementation to AIBrainSenses
4 Years Ago
NPC auto turrets ignore new scientists
4 Years Ago
converter tool replaces old ManualCoverPoint instances with AICoverPoint and copies direction etc over.
4 Years Ago
more outpost test scene setup. wip AI monument data conversion tool.
4 Years Ago
outpost test scene
4 Years Ago
merge from main
4 Years Ago
Added console.erroroverlay toggle convar.
4 Years Ago
merge from main
4 Years Ago
merged from experimental changes
4 Years Ago
Experimental changes to the way events are ticked, executed and results cached. Added Chance event. Changed event execution rates to an enum setup.
4 Years Ago
Initial support for event blocks and the AND event.
4 Years Ago
merge from main
4 Years Ago
separated scientist + heavy scientist designs
4 Years Ago
Can now set the default state container in the ai editor. Dismounted state now triggers the StateError event if no valid waypoint data is found. Oilrig tweaks.
4 Years Ago
base mounted state to handle disabling navigation.
4 Years Ago
merge from main
4 Years Ago
autoturrets now auto reload after adding weapon/ammo
4 Years Ago
mounted event ui + fixes
4 Years Ago
IsMounted event prefab, manifest update
4 Years Ago
Added IAIMounted interface, implemented for scientists. Added IsMounted event. Added scientist dismounted state.
4 Years Ago
merge from main
4 Years Ago
more HS setup
4 Years Ago
heavy scientist/ch47 initial setup and wip
4 Years Ago
Added warning log when an oil rig waypoint isn't reachable and added failsafe behaviour.
4 Years Ago
animal ai design tweak
4 Years Ago
BaseNavigator respects ai.move convar
4 Years Ago
merge from main
4 Years Ago
bit of cleanup
4 Years Ago
movement speeds
4 Years Ago
merge from main
4 Years Ago
cover/reloading tweaks
4 Years Ago
more wip oilrig behaviour
4 Years Ago
rate tweak
4 Years Ago
Added built-in SetDestination rate limiting to the new base navigator.
4 Years Ago
AIInformationZone optimizations & cleanup.
4 Years Ago
Senses update now ticks regularly. IsVisible ai event optimizations.
4 Years Ago
Scientist aiming/direction. Moved remains of targeting and attack ticking out of HumanNPC.
4 Years Ago
Added AttackTick event. Scientist ai design update.
4 Years Ago
merge from m ain
4 Years Ago
Position-around refactor. Bunch of attack tick related stuff. AI memory now caches LOS value per entity in its memory.