userAdam Wcancel

5,625 Commits over 2,223 Days - 0.11cph!

3 Years Ago
test stand prefab
3 Years Ago
enforce vertical rotation for stand weapon placement
3 Years Ago
merge from refactor_grids
3 Years Ago
3 Years Ago
GetWeaponStart
3 Years Ago
GridCellsFree usage
3 Years Ago
size calc function usage
3 Years Ago
refactoring grid cell functions
3 Years Ago
Fix a bunch of issues with grid cell contents and stand types
3 Years Ago
Fixed missing LOD setup on HMLMG worldmodel that was causing bounds detection to not work. NRE fix when worldmodel setup is incorrect.
3 Years Ago
Can now exclude weapons from certain weapon rack types
3 Years Ago
merge from main
3 Years Ago
wip support for weapon stands
3 Years Ago
repair UI prefabs after merge
3 Years Ago
merge from merge_from_main
3 Years Ago
3 Years Ago
3 Years Ago
3 Years Ago
3 Years Ago
partial merge from main as something keeps hanging plastic
3 Years Ago
refactoring wip
3 Years Ago
merge from main
3 Years Ago
refactoring and test deployable
3 Years Ago
some refactor / cleanup and proto pooling
3 Years Ago
delete test script
3 Years Ago
merge from main
3 Years Ago
empty backpack when storing it in another container
3 Years Ago
fix for client not refreshing bp inventory when moving bp in some situations
3 Years Ago
NRE fix
3 Years Ago
Can now loot another player's backpack if you're behind them and close enough
3 Years Ago
Added backpacks, only one can be worn/carried at a time, adds new separate row of storage slots. Can be interacted with from the ground or inventory, slightly reduces move speed.
3 Years Ago
merge from main
3 Years Ago
added weaponrack_tall
3 Years Ago
added weaponrack_wide
3 Years Ago
Remove debug log
3 Years Ago
compile fixes
3 Years Ago
pooling/reuse tweaks for pegs and pivot points, also now works for placement ghost models.
3 Years Ago
merge from main
3 Years Ago
delete unused weapon rack item/prefab
3 Years Ago
test save
3 Years Ago
Use pooling for clientside peg models
3 Years Ago
Round to nearest int not lowest int, for smoother placement
3 Years Ago
less confusing calculation function
3 Years Ago
only show rotation UI for items with config
3 Years Ago
merge from main
3 Years Ago
setup some test weapon configs for rotation
3 Years Ago
peg rotation fix
3 Years Ago
wip vertical mount pegs
3 Years Ago
Don't include default ammo in ammo list if you don't have any.
3 Years Ago
Restore UI and manifest after merge.