userAdam Wcancel

8,057 Commits over 2,618 Days - 0.13cph!

2 Years Ago
wip applying speed modifier to pulling players
2 Years Ago
Merge from speedmod_cherrypick
2 Years Ago
Remove log
2 Years Ago
Merge from speedmod_cherrypick
2 Years Ago
Merge from interaction
2 Years Ago
Cherry pick 106079
2 Years Ago
Tea buff UI vital only shows tea source buffs
2 Years Ago
Added interaction source type. Added ActiveBuffUICount. Added a function to remove all modifiers of a source type.
2 Years Ago
Grab just speed modifier
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Test
2 Years Ago
Clientside affordability check first
2 Years Ago
Clicking a mixing table recipe will auto add all the ingredients to the mixing table inventory in the correct amounts/locations
2 Years Ago
Added all temperature tea recipes (base ones are placeholder ingredients) Added recipes to mxing table recipe list.
2 Years Ago
Tweak timers and distances
2 Years Ago
Re-appear delay, convars.
2 Years Ago
test scene
2 Years Ago
Fix for several item names when rendering unapproved skins.
2 Years Ago
Setup for all weapon racks.
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Merge from teleportpos_improvements
2 Years Ago
teleportpos now has more consistent behaviour: teleportpos "50 50 50" / 50 50 50 / 50,50,50 / 50, 50, 50 all behave the same.
2 Years Ago
Wildlife hazards can now also inflict basic damage when a hazard is failed. Setup snake bite damage.
2 Years Ago
Added min/max core temp modifier teas, which modify player clamped temperature range, as an alternative option.
2 Years Ago
Tea items
2 Years Ago
Added warming and cooling player modifiers, separately so that they can be combined. Added phrases. Metabolism coretemp now includes core temp adjustment from warming/cooling modifiers.
2 Years Ago
Merge from main
2 Years Ago
Snakes now slowly turn to face in-range players. Client-only visual triggers, notifications and optimisations.
2 Years Ago
Trigger fixes. Remove log spam.
2 Years Ago
Client trigger, art root setup. Initial basic facing nearest player logic.
2 Years Ago
Codegen
2 Years Ago
Snakes can now reposition after striking. Added variables and convars for reposition chance, min/max radius and multipliers.
2 Years Ago
Merge from main
2 Years Ago
Play particle effect when repositioning. Hook up placeholder effect.
2 Years Ago
wip repositioning and convar
2 Years Ago
Added IReceivePlayerTickListener. Forward received player ticks to any listeners. WildLifeHazards can define the button press for avoiding the hazard. WildiLifeHazards receive the player tick and check for valid input. Can now succesfully avoid hazards.
2 Years Ago
WildlifeHazard can now play a sound on trigger. Hook up placeholder hissing sound for Snake wildlife hazard.
2 Years Ago
Added SavingReactionTime to WildlifeHazard entities, along with a ReactionTimeMultiplayer server convar. Hazard effects are now triggered using this delay.
2 Years Ago
Merge from main
2 Years Ago
Remove QTE specific gameplay code. Rename functions.
2 Years Ago
Rename and refactor QTEEntity/SnakeQTEntity to WildlifeHazard/SnakeHazard. Rename entity prefabs. Manifest. Codegen.
2 Years Ago
Delete QTE folders and restructure.
2 Years Ago
Delete QTE related UI prefabs and code. Delete QTE related gesture setup.
2 Years Ago
Merge from snakes
2 Years Ago
Added support for multiple record modes: FrameInterval or Manual. Automate timeline playback, start recording and then end recording after timeline has finished. OnComplete now triggers after playback has finished, so we correctly pop up the output folder etc. Can now specify an initial timeline playback start time.
2 Years Ago
Timeline playback/record initial test
2 Years Ago
Show incorrect presses in red
2 Years Ago
Incorrect key presses now reduce remaining time. QTE will now fail when running out of time. QTE timer loss is now configured on QTE entity.