6,013 Commits over 2,284 Days - 0.11cph!
    
    
    
        
        
        
            
            
            
                
                switched other states to use path nav.
 
                
                
                
                
                
             
         
        
            
            
            
                
                cached path following fixes and tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                wip NavMeshPath nav mode setup, rotation fixes, update path less frequently at longer distances.
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                always test both navmesh layers and prefer the one with the shortest path
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                improvements/fixes for manual path following & switching
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                manual path following test
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                navmesh/area type switching wip tests
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                re-enabled other monuments in scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup puzzlereset to trigger main NPC respawns again
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                hapis island military tunnel AI setup tests
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                navmesh fix and s2p now my Unity isn't broken
 
                
                
                
                
                
             
         
        
            
            
            
                
                Launch site navmesh fix & s2p.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Default to follow state when first tamed.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                some fixes and reworking pet ownership setting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixes and basic initial tamed/wild switching implementation.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reworked custom navmesh data stuff.
s2p on launch site.
 
                
                
                
                
                
             
         
        
            
            
            
                
                untamed state loading wip
 
                
                
                
                
                
             
         
        
            
            
            
                
                cover point editor build fix
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed some spawners not using stat overrides.
Set scientists to spawn with a chance to use healing items.
s2p.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Another AI data pass:  more cover/move points, added extra npcs and patrols.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Moved gizmos script to an Editor folder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added support for editor gizmo toggle preset groups. Can save/load 4 sets. Window->Tools->Gizmos. 
Needs a cleanup and some testing.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Finished first pass of AI setup.
Prefabs, scenes, s2p.