userAdam Wcancel

8,030 Commits over 2,618 Days - 0.13cph!

2 Years Ago
Added warming and cooling player modifiers, separately so that they can be combined. Added phrases. Metabolism coretemp now includes core temp adjustment from warming/cooling modifiers.
2 Years Ago
Merge from main
2 Years Ago
Snakes now slowly turn to face in-range players. Client-only visual triggers, notifications and optimisations.
2 Years Ago
Trigger fixes. Remove log spam.
2 Years Ago
Client trigger, art root setup. Initial basic facing nearest player logic.
2 Years Ago
Codegen
2 Years Ago
Snakes can now reposition after striking. Added variables and convars for reposition chance, min/max radius and multipliers.
2 Years Ago
Merge from main
2 Years Ago
Play particle effect when repositioning. Hook up placeholder effect.
2 Years Ago
wip repositioning and convar
2 Years Ago
Added IReceivePlayerTickListener. Forward received player ticks to any listeners. WildLifeHazards can define the button press for avoiding the hazard. WildiLifeHazards receive the player tick and check for valid input. Can now succesfully avoid hazards.
2 Years Ago
WildlifeHazard can now play a sound on trigger. Hook up placeholder hissing sound for Snake wildlife hazard.
2 Years Ago
Added SavingReactionTime to WildlifeHazard entities, along with a ReactionTimeMultiplayer server convar. Hazard effects are now triggered using this delay.
2 Years Ago
Merge from main
2 Years Ago
Remove QTE specific gameplay code. Rename functions.
2 Years Ago
Rename and refactor QTEEntity/SnakeQTEntity to WildlifeHazard/SnakeHazard. Rename entity prefabs. Manifest. Codegen.
2 Years Ago
Delete QTE folders and restructure.
2 Years Ago
Delete QTE related UI prefabs and code. Delete QTE related gesture setup.
2 Years Ago
Merge from snakes
2 Years Ago
Added support for multiple record modes: FrameInterval or Manual. Automate timeline playback, start recording and then end recording after timeline has finished. OnComplete now triggers after playback has finished, so we correctly pop up the output folder etc. Can now specify an initial timeline playback start time.
2 Years Ago
Timeline playback/record initial test
2 Years Ago
Show incorrect presses in red
2 Years Ago
Incorrect key presses now reduce remaining time. QTE will now fail when running out of time. QTE timer loss is now configured on QTE entity.
2 Years Ago
Repair UI and gesturecollection prefabs after merge
2 Years Ago
Merge from main
2 Years Ago
Merge from QTE
2 Years Ago
Add a small delay before showing QTE ui.
2 Years Ago
Basic initial QTE sequence generation, just string based for now. Trigger QTE event properly and with generated sequence.
2 Years Ago
QTE entity start/stop/complete triggering. UI interacts with the entity. Completing the QTE now triggers the entity completion methods, ending the gesture, hiding the UI and clearing any associated player for SingularInteraction qte entities.
2 Years Ago
Fail state can now apply player modifiers. Pressing a wrong key will now fail the QTE. Add some placeholder modifier effects for fail state.
2 Years Ago
Tweak sequence length ranges. Negative modifier tweaks.
2 Years Ago
wip qte
2 Years Ago
Merge from blowpipe
2 Years Ago
Refactor modifier application so I can use it elsewhere.
2 Years Ago
Merge from main
2 Years Ago
Merge from thirdperson_orbit_cam
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Added orbit camera to third person camera view for devs/admins. Hold alt when using third person camera to use. Mousewheel zooms in out.
2 Years Ago
Gesture test
2 Years Ago
BCE setup
2 Years Ago
Complete/fail setup
2 Years Ago
Start/stop basics
2 Years Ago
QteEntity, QteSnake and TriggerQTE basics.
2 Years Ago
Added snake model to entity
2 Years Ago
Initial files/prefab/folders
2 Years Ago
Merge from main
2 Years Ago
Allow surrender gesture when ducking
2 Years Ago
Added setlocalplayervisible client admin command
2 Years Ago
Merge from main