userAdam Wcancel

6,619 Commits over 2,404 Days - 0.11cph!

3 Years Ago
don't teleport longer distances any more
3 Years Ago
deleting animation code from animal animation that we don't need/want for pet dog animation so we have a starting point.
3 Years Ago
merge from ai_ignore_improvements
3 Years Ago
merge from pets2
3 Years Ago
merge from main
3 Years Ago
Catch some issues with non grounded destinations
4 Years Ago
Rotation fix
4 Years Ago
speed tweak
4 Years Ago
fixes for random Unity weirdness. separate stopping distance for owner. more tests.
4 Years Ago
merge from main
4 Years Ago
distance based update rate
4 Years Ago
set query filter when switching.
4 Years Ago
only switch navmeshes if the distance saved is worth it
4 Years Ago
experiment applying agent type changes across navmesh types
4 Years Ago
merge from pets2
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Updated oilrig heavy scientist design to include previous improvements made to other scientist designs.
4 Years Ago
wip
4 Years Ago
merge from main
4 Years Ago
manifest
4 Years Ago
Disable now unneeded "tame" menu-wheel option
4 Years Ago
Populate skinned mesh renderers, tamed/untamed mesh lists. Switch to using correct tamed/untamed meshses with ownership status.
4 Years Ago
Retarget all harness LODs
4 Years Ago
Fix visual harness glitch caused by accidentally reloading it constantly
4 Years Ago
Auto tame when placing a harness in inventory
4 Years Ago
Reworked harness equipping. Harnesses visually add/remove with item. Added current harness to protobuf. Serialization.
4 Years Ago
merge from main
4 Years Ago
Harness item def update. Use harness items not prefabs.
4 Years Ago
prefab cleanup
4 Years Ago
prefab rename
4 Years Ago
merge from main
4 Years Ago
Reworked dog breed handling/setup. Harness equipping and retargeting tests.
4 Years Ago
more mesh switching wip
4 Years Ago
merge from main
4 Years Ago
breed definitions
4 Years Ago
Initial work for supporting dog breeds and runtime mesh switching. Protobuf update.
4 Years Ago
harness retargetting test
4 Years Ago
added ai.ClearIgnoredPlayers and ai.PrintIgnoredPlayers
4 Years Ago
UI fixes
4 Years Ago
cherry pick 74049
4 Years Ago
fixing
4 Years Ago
subtract merge from main
4 Years Ago
Disable harness requirement for taming during dev
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Fix NRE when pets die
4 Years Ago
merge from pets main
4 Years Ago
telelport for unreasonable path distance vs distance
4 Years Ago
Cache door navmesh obstacle and toggle it with door open status