userAdam Wcancel

11,279 Commits over 3,500 Days - 0.13cph!

5 Years Ago
Some BaseInput cleanup
5 Years Ago
Set jumper unity category correctly
5 Years Ago
WIP auto targeting
5 Years Ago
AI will no longer perform attacks that damage friendly units at the same time as enemy units (this only happened when it was worth doing) at all because it looks like the AI is being stupid not smart. Jumper movement range increased 4->5 Jumper dmg increased 3->5
5 Years Ago
Increased booster attack range 3->4. Fixed AI boosting units with its last CP.
5 Years Ago
Added Defines.MinUnits, used in validation rules. Added Squad.GetrRulesForMode(gamemode) Squad.GenerateRandom now takes validation rules, can now generate squads without unit type limits. Added a new squad ruleset for daily challenge mode. Daily challenge mode no longer limits unit limit types, eg can now have squads with 3 Healers etc.
5 Years Ago
Cam fixes, upgraded to .4f1
5 Years Ago
Removed unused event
5 Years Ago
settings
5 Years Ago
Tactical (top) cam is now togglable not on hold. Added mobile-only temp button for toggling cam mode. UIButton can now be set as mobile only.
5 Years Ago
Don't show floating damage values for zero value health change
5 Years Ago
merge from AI
5 Years Ago
merge from main
5 Years Ago
Added a new difficulty level, Beginner. (easier than easy). Added beginner to difficulty select on practice mode UI. First career mode match is now beginner difficulty.
5 Years Ago
merge from 2019 main
5 Years Ago
Deleted UIInRangeIndicator after trying to debug it and finding it's not actually used any more
5 Years Ago
merge from 2019 main
5 Years Ago
cherry pick pathfinding/range fixes from 6509
5 Years Ago
Fixed standard attack range being affected by movement reducing tile effects. Removed reversed tile neighbour functionality as its not needed. Removed the default parameter from pathfinder that was fucking it all.
5 Years Ago
more
5 Years Ago
merge from main
5 Years Ago
more
5 Years Ago
more AI optim
5 Years Ago
wip AIData, AITeamData, AIUnitData and pre calculating AI data once per think
5 Years Ago
wip AI optim
5 Years Ago
merge from main
5 Years Ago
Jumper attack trajectory
5 Years Ago
wip AI.GetBestDMG changes (slow as shit atm)
5 Years Ago
HeightTileScorer now awards less points, starting at 0 for lowest valid tile height. AdjacentTeamUnitPenalty scorer no longer includes the current unit's position when checking future tiles.
5 Years Ago
Removed the completely pointless and score skewing HealingTileScorer
5 Years Ago
wip tile scorer/ai fixes
5 Years Ago
TileScorer debug visualiser now displays score tiles, can toggle individual scorers in the calculation.
5 Years Ago
merge from main
5 Years Ago
renamed AI namespace, TileScorerSetting, added scored visualizer (still wip) to Board in scene
5 Years Ago
Added TileScorerType, tile scorer list now a dict by type. Started tile scorer debug visualiser.
5 Years Ago
Slowed the career mode AI difficulty ramp. First 2 matches are easy, next 2 are normal, rest are hard.
5 Years Ago
Set default practice match AI difficulty option to Normal not Hard.
5 Years Ago
remove unused AI func
5 Years Ago
Re-enabled AI emotes and disabled them correctly just for mobile (until I look into why emote loading is failing on mobile)
5 Years Ago
Merge from 2019
5 Years Ago
Upgrading to 1.2f1
5 Years Ago
Basic booster AI for new attack
5 Years Ago
Updated Rewired
5 Years Ago
Upgraded to .0f2
5 Years Ago
merged knockback changes and jumper attack to main
5 Years Ago
Confirm action text changes, probably not gonna be used.
5 Years Ago
impact fx, timing
5 Years Ago
knockback target or neighbours
5 Years Ago
charge/knockback wip stuff, wip setup for jumper knockback
5 Years Ago
merge topcam wip in