userAdam Wcancel

11,279 Commits over 3,500 Days - 0.13cph!

5 Years Ago
Scene / PanelCreate
5 Years Ago
cherry pick websocket fix to main
5 Years Ago
websocket client fix
5 Years Ago
missed stuff from earlier. more top cam stuff, missing settings.
5 Years Ago
more
5 Years Ago
wip topdown cam tests
5 Years Ago
Reduced healer dmg 1-2 -> 1
5 Years Ago
Icer attack description
5 Years Ago
Increased Jumper movement range 3->4, reduced Jumper attack range 5->4
5 Years Ago
Increased Burner attack range 4->5
5 Years Ago
more stdlib
5 Years Ago
took colourful FX folders from lwrp branch because asset store is being shit. manually changed a bunch of stdlib.hlsl paths to be #include "Packages/com.unity.postprocessing/PostProcessing/Shaders/StdLib.hlsl"
5 Years Ago
upgaded to 2019, updated PP stack
5 Years Ago
Increased Grabber dmg 2->3, but no longer ignores armour
5 Years Ago
Latest booster rework, damage boost target unit by 1 for current turn. Costs an action point. Updated defs/description.
5 Years Ago
map too
5 Years Ago
revert the accidental car1.png preview commit
5 Years Ago
Burner max height set to 0, enabled terrain LOS check.
5 Years Ago
project settings from upgrade
5 Years Ago
Camera fix
5 Years Ago
More camera stuff and option. Might be something weird with squad editor camera.
5 Years Ago
grabbed and cleaned up the dynamic camera test stuff from mobile branch, added it under a hidden (for now) option
5 Years Ago
enabled AI log output
5 Years Ago
Added option to toggle move/attack confirmation prompt. Overrides to disabled for tutorial.
5 Years Ago
Career match difficulty now goes Easy, Normal, Normal, Hard....
5 Years Ago
Practice match UI screen changes
5 Years Ago
Menu layout changes
5 Years Ago
Added generic select next/previous input actions, bound to shoulder buttons. Next/previous unit selection now checks for the new mapping calls.
5 Years Ago
Added UnitSelection.SelectNext/PreviousUnit() functionality and they now skip unusable (dead, no actions) units.
5 Years Ago
merge confirm actions to main
5 Years Ago
wip unit select cycling left/right based on team unit UI order
5 Years Ago
Added skip confirmation functioanlity
5 Years Ago
fixed some issues with confirmation panel UI check blocking incorrect tile clicks
5 Years Ago
fix confirm button appearing at match start
5 Years Ago
manually merged some confirm action changes from other branches, moved some UI detection code to utility class
5 Years Ago
and now properly?
5 Years Ago
Merged main into confirmactions and branched
6 Years Ago
variable squad size tests
6 Years Ago
Unit attack ranges can now ignore units with tiles on them. Jumper tweaks.
6 Years Ago
more Jumper wip
6 Years Ago
Jumper attack wip stuff
6 Years Ago
Movement and path views now support jumping.
6 Years Ago
Jumper attack description
6 Years Ago
Pathfinding can now jump over empty tiles if required. Jumper can now jump over empty tiles.
6 Years Ago
Movement.GetTilesInRange() will now strip any returned tiles with units on them. (so we can jump over units but not move onto a unit tile)
6 Years Ago
Exposed max tile climb to unit defs, use it in pathfinding code. Jumper can now jump upto 10 tiles high.
6 Years Ago
Added initial Jumper setup. Definition files, prefabs, etc.
6 Years Ago
Merged AI improvements to main
6 Years Ago
Cherry picked Booster rework
6 Years Ago
Added BestHTTP asset to 3rd party folder