6,380 Commits over 2,345 Days - 0.11cph!
Delete old HeavyScientist prefab
Renamed HumanNPCNew to HumanNPC,, ScientistNPCNew to ScientistNPC, updated references.
Codegen.
deleted the old and unused HumanBrain, HumanNPC, ScientistNPC stuff. Removed references.
merge from delete_htn2, removing everything Apex and HTN related.
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setup AI respawn triggers on all dwelling prefabs
set more meshes needed for navmesh gen to read/write
increased AI spawn chance
switched all dwelling prefabs to reference scientist npc
basic AI setup for military base a,b,c,d.
set mesh read/write on meshse needed for navmesh gen
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Specified icons for Frankenstein table hold use menu.
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AttackedAIEvent no longer triggers when a pet is attacked by its owner.
Frankenstein defends itself in combat mode.
Updated pet wheel descriptions.
ItemModPetStats can now change pet attack rate and damage.
profiling begin/end sample fixes