userAdam Wcancel

6,748 Commits over 2,435 Days - 0.12cph!

3 Years Ago
PositionTracker now always stores the last successful navmesh position. Navigate to last navmesh position if player is briefly off the navmesh.
3 Years Ago
merge from main
3 Years Ago
Added NPC_TunnelDwellerSpawned prefab. Added AI design for it. Manifest.
3 Years Ago
Added Vector3 reserved Position memory slot to AIMemoryBank. Added MoveToVector3 AI state.
3 Years Ago
NPCSpawner can override LOS sense check as part of stat modifiers
3 Years Ago
Merge AIInformationZones and AI data after dungeon is created
4 Years Ago
junkpile AI fix
4 Years Ago
refactored owner position tracking to separate class
4 Years Ago
owner position sampling cleanup
4 Years Ago
test run
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
protobuf
4 Years Ago
merge from main and resulting proto conflict fix
4 Years Ago
navmesh to navmesh teleport fix test
4 Years Ago
merge from main
4 Years Ago
Delete unused ApexAIStorage folder leftover from the Apex purge
4 Years Ago
excavator MonumentInfo bounds tweak
4 Years Ago
swamp_a, swamp_b, swamp_c MonumentInfo bounds fixes
4 Years Ago
harbour bounds fix
4 Years Ago
4 Years Ago
merge from main
4 Years Ago
monument navmesh tool won't override any existing navmesh bound overrides
4 Years Ago
monument navmesh tool bounds setting
4 Years Ago
test run
4 Years Ago
Monument navmesh tool
4 Years Ago
merge from wiptests
4 Years Ago
merge from pets main
4 Years Ago
merge from main
4 Years Ago
don't teleport longer distances any more
4 Years Ago
deleting animation code from animal animation that we don't need/want for pet dog animation so we have a starting point.
4 Years Ago
merge from ai_ignore_improvements
4 Years Ago
merge from pets2
4 Years Ago
merge from main
4 Years Ago
Catch some issues with non grounded destinations
4 Years Ago
Rotation fix
4 Years Ago
speed tweak
4 Years Ago
fixes for random Unity weirdness. separate stopping distance for owner. more tests.
4 Years Ago
merge from main
4 Years Ago
distance based update rate
4 Years Ago
set query filter when switching.
4 Years Ago
only switch navmeshes if the distance saved is worth it
4 Years Ago
experiment applying agent type changes across navmesh types
4 Years Ago
merge from pets2
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Updated oilrig heavy scientist design to include previous improvements made to other scientist designs.
4 Years Ago
wip
4 Years Ago
merge from main
4 Years Ago
manifest