userAdam Wcancel

6,380 Commits over 2,345 Days - 0.11cph!

4 Years Ago
Delete old HeavyScientist prefab
4 Years Ago
Renamed HumanNPCNew to HumanNPC,, ScientistNPCNew to ScientistNPC, updated references. Codegen.
4 Years Ago
deleted the old and unused HumanBrain, HumanNPC, ScientistNPC stuff. Removed references.
4 Years Ago
merge from delete_htn2, removing everything Apex and HTN related.
4 Years Ago
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4 Years Ago
merge from dmb
4 Years Ago
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4 Years Ago
desert AI data pass
4 Years Ago
setup AI respawn triggers on all dwelling prefabs
4 Years Ago
set more meshes needed for navmesh gen to read/write
4 Years Ago
increased AI spawn chance switched all dwelling prefabs to reference scientist npc
4 Years Ago
basic AI setup for military base a,b,c,d. set mesh read/write on meshse needed for navmesh gen
4 Years Ago
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4 Years Ago
merge from halloween
4 Years Ago
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4 Years Ago
merge from halloween
4 Years Ago
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4 Years Ago
merge from halloween
4 Years Ago
Specified icons for Frankenstein table hold use menu.
4 Years Ago
merge from halloween
4 Years Ago
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4 Years Ago
merge from halloween
4 Years Ago
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4 Years Ago
merge from halloween
4 Years Ago
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4 Years Ago
profiling fix
4 Years Ago
merge from halloween
4 Years Ago
AttackedAIEvent no longer triggers when a pet is attacked by its owner. Frankenstein defends itself in combat mode. Updated pet wheel descriptions.
4 Years Ago
ItemModPetStats can now change pet attack rate and damage.
4 Years Ago
merge from halloween
4 Years Ago
profiling begin/end sample fixes