userAdam Wcancel

11,282 Commits over 3,500 Days - 0.13cph!

6 Years Ago
Play unit hit anim when health change source is not a unit.
6 Years Ago
remove collider from spike trap so unit's do get lifted up
6 Years Ago
reduced tile topper offsets by 0.5
6 Years Ago
version++
6 Years Ago
Oil tile topper works, increases cost of moving onto the tile by 1. Addded MovementCostModifier tag. Pathfinder uses the new cost modifier tag when searching.
6 Years Ago
wip Oil tile topper basic setup. TileTopperView now has a bool for random Y rotation (defaults to false). Set to true for oil spills.
6 Years Ago
Added tooltip to spike traps
6 Years Ago
Added collision to spike trap spikes so units get lifted
6 Years Ago
more spike trap tile topper wip. added new TileDmg and min/max values, separate from the Burning dmg stuff so it can be used for general purpose map dmg stuff and stack with unit tile dmg.
6 Years Ago
WIP spike trap tile topper. Tile topper map editor state now just loads all the tile topper definitions instead of manually adding them.
6 Years Ago
Tilefall now has a maximum number of times it can happen, set per map in the map definition files. Set max tilefall counts for all the maps. Version++
6 Years Ago
Can now use tab in tile topper editor mode to cycle through available tile toppers
6 Years Ago
null check flash anim controller (fix NRE on matcoutcome screen)
6 Years Ago
added Flash action to refresh
6 Years Ago
World space tooltips now work properly with render scale
6 Years Ago
Capture point and jump pad tooltips. Tooltips disappear after being hovered for 1.5 seconds. Removed tooltips layer from all collisions. Added game option to toggle map object tooltips.
6 Years Ago
wip worldspace tooltips
6 Years Ago
another
6 Years Ago
scene fix
6 Years Ago
Added yesterday's daily challenge score table to daily challenge panel. Changed daily scores server sends to include the seed (so each tables knows which update is for them - can return no entries so there wouldn't be a seed sent otherwise) Daily challenge table UI now handles ignoring requests if already awaiting an update due to multiple instances. Version++ Network++
6 Years Ago
Added Christmas.Event
6 Years Ago
Added customisation price tiers. Added Default.pricing definition. Customsiation build tool now sets unlock prices based on tier settings.
6 Years Ago
merged text fix
6 Years Ago
beta8 text fix
6 Years Ago
merge 5788 to release
6 Years Ago
added Beta 8 What's New def and header images.
6 Years Ago
version++
6 Years Ago
Bronze league units min durability increased 35-45%
6 Years Ago
Player units are now sold for half of base value
6 Years Ago
merging to main incase I forget tomorrow for the build.
6 Years Ago
send record
6 Years Ago
wip Award currency for first daily challenge submission
6 Years Ago
Fix for generating player fixture starting squad when there's < 8 matchready units. it now correctly places as many units as there are available.
6 Years Ago
scene fix
6 Years Ago
Increased signing bonus + rewards from sponsorships. Made healing sponsorship a bit easier.
6 Years Ago
disable news tab in scene
6 Years Ago
Increased unit ValuePerMark, ValuePerModSlot. Increased mod values for all 3 types. Market will now only offer units of Mark upto 1 league higher than player's current league
6 Years Ago
CareerVersion++
6 Years Ago
More mod/unit generation balance, less mods overall, mixed size modslots, etc
6 Years Ago
added ServerDefines.DailyChallengeCurrencyReward
6 Years Ago
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6 Years Ago
Don't logerror squad generation when there's not enough career units, it's not an error
6 Years Ago
Recycle.
6 Years Ago
destroyed icon on career match summary
6 Years Ago
wip career mode mod frequency/balance stuff. mod slots not always fully filled. now shows empty mod slots.
6 Years Ago
Can now recycle destroyed units for a 10th of the base market value (based on unit mark). Eg 5k, 10k, 15k
6 Years Ago
Can't sell destroyed units
6 Years Ago
base unit list sorting function (orderedbyname) now sorts destroyed units to the bottom
6 Years Ago
Destroyed units no longer usable in any way. Can't equip mods to destroyed units. Value, maintenance, repair costs of destroyed units all correctly calculated to 0.
6 Years Ago
Trophy projectiles enable collider after moving far enough from the platform. Set more physics properties on balls to make them feel better.