userAdam Wcancel

12,367 Commits over 3,712 Days - 0.14cph!

5 Years Ago
Light values
5 Years Ago
Added ceilingLightGrowableRange and ceilingLightHeightOffset server convars
5 Years Ago
Merge from main
5 Years Ago
merge from main
5 Years Ago
merge from farming 2
5 Years Ago
Wheel icons for cloning prompts
5 Years Ago
Merge from farming 2
5 Years Ago
Balance
5 Years Ago
merge from farming2
5 Years Ago
merge from main
5 Years Ago
potential NRE fix
5 Years Ago
Death chance balance
5 Years Ago
Balance
5 Years Ago
merge from main
5 Years Ago
Composter tick rate is now 5 minutes instead of 15
5 Years Ago
Halved water intakes
5 Years Ago
Delete duplicate composter icon
5 Years Ago
Increased dung rate to 3 DPH
5 Years Ago
Added nonPlanterDeathChancePerTick server convar to give plants not planted in a planter a chance to die each tick.
5 Years Ago
Added useMinimumPlantCondition server convar to toggle overall quality calculation method
5 Years Ago
Hardiness gene now also contributes to water condition
5 Years Ago
Dropped items with genetics now only combine if they have matching genetics
5 Years Ago
Clone balance
5 Years Ago
buff plant resliences
5 Years Ago
made a bunch more items compostable
5 Years Ago
merge from main
5 Years Ago
Lowered water intake amounts
5 Years Ago
merge from cloning
5 Years Ago
added potato clone icon, unhid clone items.
5 Years Ago
save
5 Years Ago
new base save
5 Years Ago
merge from farming2
5 Years Ago
merge from main
5 Years Ago
more
5 Years Ago
Changed menu option order for cloning
5 Years Ago
more
5 Years Ago
wip cloning
5 Years Ago
Switched to new crossbreed effect.
5 Years Ago
No longer encode genes to seeds or produce.
5 Years Ago
Set the fertilizer item world model to the default.
5 Years Ago
merge from main
5 Years Ago
Increased composter cull distance
5 Years Ago
Don't show plant info UI if holding an item classed as hostile
5 Years Ago
Fix dung rate
5 Years Ago
merge from main
5 Years Ago
plant tick rate is now a replicated var. show plant water intake rate as "x per x sec"
5 Years Ago
Added AlwaysShowCrossHair() to BaseEntity, if true the crosshair will appear even if there are no menu items or interactions for the entity. (unlike the existing NeedsCrosshair()). Enabled it for growables.
5 Years Ago
Potato guide mesh
5 Years Ago
Potato balance
5 Years Ago
Client fix