userAdam Wcancel

6,889 Commits over 2,526 Days - 0.11cph!

5 Years Ago
AI prefab update
5 Years Ago
More cover data
5 Years Ago
More AI spawns and patrol data/setup. Fixed a bug in AIMovePointPath for paths with repeated nodes. AI patrol improvements.
5 Years Ago
More AI setup
5 Years Ago
more patrol setup
5 Years Ago
wip patrol setup
5 Years Ago
More AI data
5 Years Ago
Another AI data pass.
5 Years Ago
enabled read access on a bunch of meshes needed for navmesh gen
5 Years Ago
ArcticBaseAI prefab updated for recent module_a art changes.
5 Years Ago
Updated ArcticBaseAI nested prefab with first pass of cover point data.
5 Years Ago
First pass of AI movement data
5 Years Ago
AI prefab wip movement points
5 Years Ago
Added a nested AI prefab to arctic base. Initial fixes and setup for monument navmesh. Initial AI placeholder data. S2P on arctic base. AI test scene for arctic base.
5 Years Ago
merge from main
5 Years Ago
Workaround for medical items visually disappearing when being used by AI.
5 Years Ago
merge from anim_test. tweaks.
5 Years Ago
timing tweaks, AI now correctly play use anims for medical items.
5 Years Ago
anim test
5 Years Ago
fixes
5 Years Ago
more wip. exposed some parameters to inspector. refactor.
5 Years Ago
ai combat state timing tweaks
5 Years Ago
healing wip
5 Years Ago
Deleted a bunch of AI test scenes
5 Years Ago
merge from excavator AI
5 Years Ago
merge from missing script hunting
5 Years Ago
more
5 Years Ago
missing script hunting
5 Years Ago
merge from human_ai_combat
5 Years Ago
fire in longer bursts when close range
5 Years Ago
merge from main
5 Years Ago
merge from human_ai_combat
5 Years Ago
merge from ai_misc
5 Years Ago
animals can no longer attack players in modular vehicles
5 Years Ago
fixed bug with animals continuing to attack player corpses
5 Years Ago
added convars to AIBrainSenses for the new los/update interval timings.
5 Years Ago
merge from main
5 Years Ago
merge from ai_purge2
5 Years Ago
merge from main
5 Years Ago
last few prefabs, manifest.
5 Years Ago
merge from main
5 Years Ago
manifest
5 Years Ago
more
5 Years Ago
more
5 Years Ago
more
5 Years Ago
NPC rename/reorganizing in stages because plastic got confused last time.
5 Years Ago
delete unused murderer and bear_full prefabs
5 Years Ago
removed deleted scripts from a couple of prefabs
5 Years Ago
Fix prefab id on newly renamed HeavyScientist prefab. Deleted ApexAIStorage folder I missed during Apex removal.
5 Years Ago
Renamed HeavyScientisAd to HeavyScientist