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Specified icons for Frankenstein table hold use menu.
AttackedAIEvent no longer triggers when a pet is attacked by its owner.
Frankenstein defends itself in combat mode.
Updated pet wheel descriptions.
ItemModPetStats can now change pet attack rate and damage.
profiling begin/end sample fixes
item speed modifier tweaks
dedicated pet process queue
Don't display armour info for NPC-only wearables.
Item descriptions.
Frankenstein dmg increase
Frankenstein item names/desc
hooked up Frankenstein attack vocal SFX
Frankenstein/pet sound setup for when a new order is given.
added petrbrain.controldistance convar, pet returns to idle state outside of this distance from owner
merge from targetting fixes
turn off ready state effects for the table at the same time as triggering sparks.
removed some int casts that were no longer needed but messed up pet health bar display
Fixed chickens being flagged for both navmesh and A*
Added profiling for PuzzleReset script
always spawn AI around puzzle rooms
Added "Tools/Scene/Teleport Local Player To Scene Selection" to teleport your player to your scene selection in the world.
ChaseState look distance tweak
AI can now listen for player movement and at varying volumes.
Target lock-on tweaks.
Re-lock on faster when target returns to LOS from the same direction.
some initial design changes to stay in combat state longer
replaced a bunch of identical AI designs with the new standard version.
Added a clear design button to AI designer.
Can now ctrl-click a state to duplicate it in the AI designer.
Added AI state name DDraw debug option to rust editor tools.