userAdam Wcancel

7,969 Commits over 2,618 Days - 0.13cph!

4 Years Ago
Clear Flag_HasRider when mounted player count is 0, not when any player dismounts.
4 Years Ago
Added third mount point, use correct ones depending on saddle type.
4 Years Ago
never show occupied menu. update mount flags and max capacity after item change.
4 Years Ago
menu test
4 Years Ago
client-side friendly version of HasSeatAvailable
4 Years Ago
fix test
4 Years Ago
temp for testing
4 Years Ago
determine ideal mount point based on equipped saddle type and occupancy
4 Years Ago
use mount menu instead of ride menu, but check new menu conditions.
4 Years Ago
show equipped single/double saddle model
4 Years Ago
valid saddle / seat checks. seat capacity / availability checks. fix flag conflicts.
4 Years Ago
saddle items/equip and seat count wip
4 Years Ago
initial basic tests
4 Years Ago
Added profiling. #if editor
4 Years Ago
merge from main
4 Years Ago
Fix pegs not being shown when swapping a weapon
4 Years Ago
merge from main
4 Years Ago
reduce update sends
4 Years Ago
merge from lookat
4 Years Ago
merge from main
4 Years Ago
ghost and outline fixes and improvements. tidy up.
4 Years Ago
wip lookat refactor/testing
4 Years Ago
reordering
4 Years Ago
show outlines when hovering mounted weapons
4 Years Ago
merge from main
4 Years Ago
added manual render bounds ovveriding for weapons that need it. applied to dbs.
4 Years Ago
remaining configs
4 Years Ago
more configs
4 Years Ago
bunch of weapon config updates
4 Years Ago
merge from main
4 Years Ago
fixes
4 Years Ago
setup some test weapons for standing rack. test save.
4 Years Ago
merge from main
4 Years Ago
Cache AiCaresAbout func
4 Years Ago
gen proto
4 Years Ago
merge from main, proto conflict fix
4 Years Ago
missing codegen
4 Years Ago
Tweaked placement offset for standing rack
4 Years Ago
increase grid y cell count of stand
4 Years Ago
rename stand prefab/item and make it freestanding.
4 Years Ago
merge from stands
4 Years Ago
merge from main
4 Years Ago
Don't create pegs for stand racks
4 Years Ago
stand work, test setup
4 Years Ago
test stand prefab
4 Years Ago
enforce vertical rotation for stand weapon placement
4 Years Ago
merge from refactor_grids
4 Years Ago
4 Years Ago
GetWeaponStart
4 Years Ago
GridCellsFree usage