userAdam Wcancel

5,644 Commits over 2,223 Days - 0.11cph!

6 Years Ago
Added an item name search bar to the bottom of the F1 "Items" menu, which searches and displays all matching items from all categories.
6 Years Ago
GrowableEntity consumes fertilizer from PlanterBox. Switched Corn to GrowableEntity. Bit of a refactor. Save file.
6 Years Ago
placeholder Composter prefab setup, manifest, save update.
6 Years Ago
Added placeholder Fertilizer item. Manifest.
6 Years Ago
Cached some components that were getting called every update. Refactored/split out a bunch of GrowableEntity calculations so it's easier to take a bunch of new factors into account, going forwards.
6 Years Ago
save file
6 Years Ago
more
6 Years Ago
Removed existing implementation of genetics from GrowableEntity
6 Years Ago
GrowableEntity proto
6 Years Ago
Added new GrowableEntity, based on the existing PlantEntity for now. Some clean-up.
6 Years Ago
wip light sources for ore node highlights. Reworking some light source stuff.
6 Years Ago
Toggling favourite status of a server forces an instant update of the Favourites category. Servers appear/disappear instantly in lists when toggling favourite status.
6 Years Ago
Server browser lists can now specify a default sort-by override. Server history list now ordered by most recently played.
6 Years Ago
Can now toggle hit notification beahviour/level from the options UI
6 Years Ago
Fixed a bug with nametag distance check not correctly checking for same-team
6 Years Ago
more
6 Years Ago
Don't bother sorting players by distance if there's less players than max elements
6 Years Ago
merged from main
6 Years Ago
added keybind to control options UI
6 Years Ago
merge from main
6 Years Ago
Added Drop Item (single) and Drop Item (stack) to the control binding UI, under the Inventory section. (default unbound)
6 Years Ago
Can now drag items into lockers. Bit of Locker refactor to be able determine row type (clothing/items) per gear set.
6 Years Ago
punch scale the progress timers
6 Years Ago
Re-enable the icon scaling on MouseEnter
6 Years Ago
Loot any item under the mouse cursor when first pressing quickloot button, so it doesn't get skipped. Ignore any loot containers other than the first one, per quickloot button hold. (prevents accidentally catching items at the edges of containers if moving the mouse quickly).
6 Years Ago
merge from m ain
6 Years Ago
Fix for inventory loot panel item timers on inventory close. Fixed item icons not animating correctly when hover looting.
6 Years Ago
Add and use hoverloot keybind
6 Years Ago
merge from main
6 Years Ago
from shelf
6 Years Ago
Reduce source container loot queue timer when loot actions are cancelled (closing inventory, etc)
6 Years Ago
merged remove H and J default binds
6 Years Ago
Remove H and J as default binds for drop stack/single current item
6 Years Ago
merge from main
6 Years Ago
Moved drop current item (whole stack) from B key to H. Added drop current item (single) to J key.
6 Years Ago
Load & save dialogues now default to TestSaves folder. Load option now sets the filename and load parameters of the scene GameSetup when loading a save file, so you can just hit play to start.
6 Years Ago
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6 Years Ago
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6 Years Ago
Can now drop the selected/active item by pressing B. Added dropitem keybind (b)
6 Years Ago
██▉'▍ ▆▋▆▊▋▌▇ █▇▌▇▌ ▋▇▋▌█▌▍ ▇▍▉▅▉ ▊▅ ▊▊▄▉ ▆▋▉▄ ▊▆▄▋█▌▊▉▅ ▄▌▉▆▌▄▉▊▊ █▅▍▋▊▋ (▄▊ ▆▋█▌ ▉▊▆▋ ▊█▌▋█▅▋█▇)
6 Years Ago
Show full timer icon whilst an item is queued, timers now progress from full to empty.
6 Years Ago
Merge blueprint button fix from crafting_improvements
6 Years Ago
merge from main
6 Years Ago
Fix for blueprint button favourite hover-state icon disappearing when hovered and getting an inventory refresh
6 Years Ago
Merged from crafting_improvements. Fix a tooltip glitch when icons refresh after favourite toggling. SelectedBlueprint now refreshes favourite status on toggle too.
6 Years Ago
Tweaks
6 Years Ago
bit more
6 Years Ago
bit of cleanup
6 Years Ago
merge from main
6 Years Ago
Do the category jiggle on the Favourites category when favouriting an item.