userAdam Wcancel

12,352 Commits over 3,712 Days - 0.14cph!

6 Years Ago
Refactored and removed more duplicate code from across all TweakUI components
6 Years Ago
Started removing some duplicate code across all the TweakUI components. Added spacer between screen settings and apply button. Dropdown and toggle tweak UI components now support immediate change or apply changes. Screen settings apply button now works. Non applied changes are reset.
6 Years Ago
Added a base class to option tweak classes. wip Apply changes system and button.
6 Years Ago
prefab change, adding apply button UI to screen section
6 Years Ago
merge from main
6 Years Ago
Reversed the order resolutions appear in the selector so the left/right arrows make sense
6 Years Ago
Added console cmds for viewing/setting screen resolution, fullscreen mode in-game. Added vsync, fullscreen and resolution options to a new "Screen" options panel. (wip)
6 Years Ago
Clamp health + pending health check so item effects work correctly at full health with pending health.
6 Years Ago
Auto-focus the console text input field when switching to the console tab or re-opening the console.
6 Years Ago
Fixed erratic map scrolling behaviour when using the left mouse button to drag before using the right mouse button.
6 Years Ago
Added graphics.vsync convar. Added toggle to graphics settings menu. Can set the convar to 0/1/2 etc, each one halving the limit rate further.
6 Years Ago
wip merging splashable, ignitable, burning stuff into one system. Moved splashable to BaseCombatEntity.
6 Years Ago
Ignite/extinguish basics and rates, flags. Added temp interaction menu options to ignite and extinguish to make it easier to test.
6 Years Ago
wip
6 Years Ago
Set fog/smoke overlay to ignore parent canvas group so that disabling the hud doesn't let you see through smoke.
6 Years Ago
Player map position updates correctly when injured. Focus the map on the player position when they're injured and unable to interact with the map.
6 Years Ago
ItemModConsume now takes pending health into account when checking < health requirement.
6 Years Ago
Call CleanupBonus in DestroyShared for OreResourceEntity, so that the hotspot visual gets cleaned up properly when ent killed.
6 Years Ago
Added tooltip delay slider to UI options, save the convar.
6 Years Ago
Global item tooltip test. Added convar for tooltip ui delay.
6 Years Ago
Removed hardcoded force map rotation warning panel, replaced with hold left shift to trigger.
6 Years Ago
board hover fix
6 Years Ago
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6 Years Ago
Merge to main
6 Years Ago
Target highlighting fixes
6 Years Ago
merge from main
6 Years Ago
Disable wip quick-hover range finding
6 Years Ago
wip
6 Years Ago
merge from main
6 Years Ago
Upgraded to 2019.1.10f1
6 Years Ago
Entity parenting. Minion units now get parented to their spawning unity. The turn that units are created is now tracked.
6 Years Ago
Spawner / Minion unit wip stuff
6 Years Ago
rename
6 Years Ago
added SquadDatabase.MapHasCustomSquad(mapdef/mapid)
6 Years Ago
wip unit spawning
6 Years Ago
Replaced some missed hardcoded kit ids with the ones in Defines
6 Years Ago
Jump-to-top league button works
6 Years Ago
Fix for game mode being set before current mode is cleared down when being pulled into an online match. Needs further testing before releasing.
6 Years Ago
Starting scrap values moved to career defines. FixturesGenerator now randomises the career map order per career save.
6 Years Ago
merge to release
6 Years Ago
ExplosionDebris doesn't break if there's no debris children
6 Years Ago
merge to release
6 Years Ago
Fixed scrap man opportunity, remade SO files. (case mismatch between filename and class name)
6 Years Ago
Scrap man sponsorship text fix
6 Years Ago
Unit detail cards now show correct scrap icon for repair button. Hooked up the unit detail card button to actually work. Unit detail card durability refreshes win using its repair button.
6 Years Ago
merged to main
6 Years Ago
more
6 Years Ago
merge to release
6 Years Ago
merge to main
6 Years Ago
merge to main