userAdam Wcancel

11,616 Commits over 3,622 Days - 0.13cph!

6 Years Ago
current event gets set at startup for client/server. customisation items can now be locked to an event, will only appear in browser if the event is running or you've unlocked the item previously. set halloween item event types. created default and halloween event definitions.
6 Years Ago
customisation item definitions now have a theme event type. sorted all item defs into folders based on theme event type.
6 Years Ago
wip theme events
6 Years Ago
quick fixes for new mode bugs until I rework some stuff a bit tomorrow
6 Years Ago
cherry picked the match invite blocking option I committed to the wrong branch earlier.
6 Years Ago
Added an option to block frienst list match requests.
6 Years Ago
merged gamemodes branch to main
6 Years Ago
Tile fall warning sound now stops on match finish/quit mode.
6 Years Ago
merged todays fixes to release branch for steam build
6 Years Ago
mission fix
6 Years Ago
fix for local matches not always getting cleared down correctly when pulled out of a match (ie watching a replay or practicing and getting pulled into a online game from matchmaking). This was causing the weird issues a couple of people experienced in todays playtest.
6 Years Ago
removed a temporary 6 month hack
6 Years Ago
pressing escape will now close and clear chat input window if it's open
6 Years Ago
fix for match history entries trying to set a match mode text when there was no map definition found.
6 Years Ago
merged to release for steam
6 Years Ago
replay controls prefab update. scene.
6 Years Ago
version++
6 Years Ago
implemeted replay "faster" button - bumps speed to the next 1x step increment
6 Years Ago
added Replay.Play(CommandQueue) that fills a command queue with all of a replay's commands.
6 Years Ago
bits
6 Years Ago
removed unused enum from Replay. removed debug printing on replay load.
6 Years Ago
reduced the delay after highlighting the enemy unit that is about to act from 1.5 to 1 second.
6 Years Ago
most stuff now checks settings from the current game mode definition, rather than specific mode checks. added mode definitions for all 5 modes.
6 Years Ago
more
6 Years Ago
started refactoring and adding support for a cleaner game mode system.
6 Years Ago
Squad.GenerateRandom now also takes a RNG so we can make deterministic generated squads
6 Years Ago
added SetMaps console command to set server map rotation with map ids
6 Years Ago
added jump pads to car3, dm2 maps
6 Years Ago
added Defines.MissionsAwardedPerDay, set it to 3 for good testing variety.
6 Years Ago
set allo mission currency reward values. added igniter damage mission.
6 Years Ago
Set all item descriptions and costs.
6 Years Ago
jump pad launch/land placeholder audio
6 Years Ago
Added Beta 6 what's new definition.
6 Years Ago
Igniter now does 1-2 dmg. Updated igniter attack description to state how many turns the effect lasts. Tile burn damage effect now has a min-max range instead of just a single value. Taken from attacker's attack def.
6 Years Ago
disabled JP effect again
6 Years Ago
jumppad prefab
6 Years Ago
more
6 Years Ago
TileViews now get linked to their TileTopperViews of present. Jump pad anims on use.
6 Years Ago
force-close mission panel when leaving the menu, incase someone is browsing the missions and get matchmaked.
6 Years Ago
Replays are now enabled for practice matches. Don't record replay replays :)
6 Years Ago
force timescale back to 1 on replay exit
6 Years Ago
replay control UI hides on match finish.
6 Years Ago
fixed killfeed not appearing.
6 Years Ago
replay test
6 Years Ago
Disabled emoting in replay mode, space bar instead toggles pause/1x speeds.
6 Years Ago
changed replay speed from 6 buttons to a slider and 1x/pause
6 Years Ago
replay info + updates each turn. emotes and chat no longer break replay playback.
6 Years Ago
replay controls can now control playback time scale.
6 Years Ago
don't show regular fast fortward button in replay mode. show replay controls only in replay mode. fixed escape menu not disappearing when quitting a mode.
6 Years Ago
wip replay controls placeholder UI / prefab