userAdam Wcancel

11,615 Commits over 3,622 Days - 0.13cph!

6 Years Ago
commands no longer try to set a local gamestate if in replay mode
6 Years Ago
Don't show XP/level up stuff during a replay match outcome
6 Years Ago
updated Biter attack text. Added an exit replay button to in-game menu, gets swapped in/out with surrender button, depending on the current mode.
6 Years Ago
Renamed teleporter stuff to jumppad. Unit info cards now show red values for reduced armour (needs colour tweak - maybe setting the white BG colour isntead of the text? Thai?) Units now carry on playing their move anims while flying from jumppads. Added GetBlock() to unit definition that returns the correct value for a passed UnitSide.
6 Years Ago
healer attack description tweak
6 Years Ago
disable replay debug loggin
6 Years Ago
merged replay wip and Biter changes to main
6 Years Ago
merged from main
6 Years Ago
Added BreakArmourCombatAction. Added BreakArmour flag to AttackDefinitionSO. Biter damage reduced 5->3 but now permanetly breaks a unit's armour (before the Biter damage is done)
6 Years Ago
timing tweak
6 Years Ago
6 Years Ago
disable any active cooldown effects when hiding UI with F9
6 Years Ago
only show cooldown effect after actions have completed, not during
6 Years Ago
ReplayPlaybackMode, wip playback control UI placeholder, disabled end turn button in replay mode.
6 Years Ago
Can't enter selection state to control units in replay mode
6 Years Ago
Added replay match type. Added delays in between replay actions. Deselect all units on match end, as requested by Alex.
6 Years Ago
more replay playback WIP
6 Years Ago
refactored some GameClient init.
6 Years Ago
Put the avatar and tropy back in the squad editor ;)
6 Years Ago
UnitView function rename
6 Years Ago
some PathView clean up and exposed visual variables to inspector
6 Years Ago
moved the new move/attack path highlighting out of UnitView and into new PathView component
6 Years Ago
only add a match history entry for online matches
6 Years Ago
merge to main
6 Years Ago
replay fixes, changed the way unit IDs are assigned
6 Years Ago
more
6 Years Ago
more
6 Years Ago
replay fixes wip
6 Years Ago
More replay wip, fix for starting player record order, only add game actions when in record mode.
6 Years Ago
updated Rewired to fix more warnings
6 Years Ago
deleted unused CrossPlatformInput for more warning fixes
6 Years Ago
updated iTween to kill another 50 warnings
6 Years Ago
first part of mass warnings purge
6 Years Ago
6 Years Ago
cam toggle
6 Years Ago
merged to main
6 Years Ago
fixes
6 Years Ago
6 Years Ago
renamed ActionCam prefab to DynamicCam.
6 Years Ago
merged from main
6 Years Ago
Added SquadValidationRules, now passed into Squad.Verify() to allow more flexibility. Added Squad.CareerRules and Squad.ArenaRules. Changed all the shit that uses Squad.Verify to call with the right rulesets. Ugpraded to unity 2018.blah.blah
6 Years Ago
6 Years Ago
board child toggling
6 Years Ago
added Arena grouping to board child transforms. moved some files around. BoardChildView stuff
6 Years Ago
6 Years Ago
reverted UI_WorldMap_Mat.mat
6 Years Ago
fix for movement/trajectory glitch when switching move/attack modes after moving a unit
6 Years Ago
jump pad path points
6 Years Ago
quick cleanup
6 Years Ago
reworked movement path point generation