11,615 Commits over 3,622 Days - 0.13cph!
commands no longer try to set a local gamestate if in replay mode
Don't show XP/level up stuff during a replay match outcome
updated Biter attack text.
Added an exit replay button to in-game menu, gets swapped in/out with surrender button, depending on the current mode.
Renamed teleporter stuff to jumppad.
Unit info cards now show red values for reduced armour (needs colour tweak - maybe setting the white BG colour isntead of the text? Thai?)
Units now carry on playing their move anims while flying from jumppads.
Added GetBlock() to unit definition that returns the correct value for a passed UnitSide.
healer attack description tweak
disable replay debug loggin
merged replay wip and Biter changes to main
Added BreakArmourCombatAction.
Added BreakArmour flag to AttackDefinitionSO.
Biter damage reduced 5->3 but now permanetly breaks a unit's armour (before the Biter damage is done)
disable any active cooldown effects when hiding UI with F9
only show cooldown effect after actions have completed, not during
ReplayPlaybackMode, wip playback control UI placeholder, disabled end turn button in replay mode.
Can't enter selection state to control units in replay mode
Added replay match type.
Added delays in between replay actions.
Deselect all units on match end, as requested by Alex.
refactored some GameClient init.
Put the avatar and tropy back in the squad editor ;)
some PathView clean up and exposed visual variables to inspector
moved the new move/attack path highlighting out of UnitView and into new PathView component
only add a match history entry for online matches
replay fixes, changed the way unit IDs are assigned
More replay wip, fix for starting player record order, only add game actions when in record mode.
updated Rewired to fix more warnings
deleted unused CrossPlatformInput for more warning fixes
updated iTween to kill another 50 warnings
first part of mass warnings purge
renamed ActionCam prefab to DynamicCam.
Added SquadValidationRules, now passed into Squad.Verify() to allow more flexibility.
Added Squad.CareerRules and Squad.ArenaRules.
Changed all the shit that uses Squad.Verify to call with the right rulesets.
Ugpraded to unity 2018.blah.blah
added Arena grouping to board child transforms.
moved some files around.
BoardChildView stuff
reverted UI_WorldMap_Mat.mat
fix for movement/trajectory glitch when switching move/attack modes after moving a unit
reworked movement path point generation