userAdam Woolridgecancel

10,937 Commits over 3,377 Days - 0.13cph!

8 Years Ago
- Actions now have a Begin and Cancel functions - Actions can now be queued with shift
8 Years Ago
- Added interaction radius to BaseEntity and made a stone prefab - MoveTo action now takes an optional stop radius (based on entity radius)
8 Years Ago
- Added middle mouse drag to camera
8 Years Ago
- Reduced particle count of clouds
8 Years Ago
- Started Harvest action
8 Years Ago
- More rough selection test
8 Years Ago
- started basic selection and order issuing
8 Years Ago
- Harvest anim
8 Years Ago
- Fixed animations
8 Years Ago
- More action stuff
8 Years Ago
- Actions, animations
8 Years Ago
- Started actions - Walk anim for people
8 Years Ago
mmnhn,m
8 Years Ago
- Placeholder stat trigger work - People now tick hunger and die after 3 days of no food
8 Years Ago
- blah
8 Years Ago
- Some stat work
8 Years Ago
test
8 Years Ago
- More cloud tests
8 Years Ago
- More stat work - Cloud tests
8 Years Ago
- Time/date UI reports time from TimeTicker
8 Years Ago
- Started stats
8 Years Ago
- more
8 Years Ago
- more
8 Years Ago
- more
8 Years Ago
- more
8 Years Ago
- DOF random numbers
8 Years Ago
- rocks
8 Years Ago
- Added audio scripts, music now plays
8 Years Ago
- More fuckabout
8 Years Ago
- water test
8 Years Ago
- snow test
8 Years Ago
- more fucking about
8 Years Ago
- Made a test island
8 Years Ago
- Doc
8 Years Ago
- Basic camera and stat work
8 Years Ago
- finished setting up project
8 Years Ago
- More
8 Years Ago
- setup
8 Years Ago
- More project setup
8 Years Ago
- Project startpoint setup
8 Years Ago
Root dir
8 Years Ago
- Reward screen now only picks items you don't already have equipped and only picks max of 1 of an item - When there's no more unused items to pick, it auto advances
8 Years Ago
- Ammo use changes for starter blaster + cocktail launcher
8 Years Ago
- Max ammo values are now capped by ammo type - Added ammo cap modifier/item stats
8 Years Ago
- Refactored that last commit and removed some debug text
8 Years Ago
- ItemDatabase.GetRandomWeapon() can now take list of weapons to exclude - Currently equipped weapons are now excluded from loot drops
8 Years Ago
- Cocktail blasts now hurt the player (again) - Patcher anim stuff
8 Years Ago
- Increased bolt size
8 Years Ago
- Merge
8 Years Ago
- more