userAdam Woolridgecancel

10,937 Commits over 3,377 Days - 0.13cph!

1 Year Ago
messy wip
1 Year Ago
grid tests
1 Year Ago
updated test save
1 Year Ago
Fixed cyclic serialization warning
1 Year Ago
Bunch more refactoring, file cleanup/splitting, etc.
1 Year Ago
Renamed RifleSlot to WeaponRackSlot and move to separate file
1 Year Ago
renaming
1 Year Ago
Split Row out into new WeaponRackRow file/class
1 Year Ago
merge from rows/placement
1 Year Ago
merge from rows
1 Year Ago
updated test save
1 Year Ago
temp code for placement effect test
1 Year Ago
Throw-mounting works with new row setup
1 Year Ago
merge from main
1 Year Ago
Panel alignment fix
1 Year Ago
Only show Take All option if over a weapon
1 Year Ago
Initial ghost model support (disabled) Disabled direct inventory access.
1 Year Ago
Only show Mount and Swap options if there's enough room for the weapon in the targetted slot
1 Year Ago
Updated weapon rack gallery creation test script to work with new setup
1 Year Ago
Hooked up row prefab data in inspector
1 Year Ago
Basics working
1 Year Ago
mid refactor
1 Year Ago
more wip row stuff
1 Year Ago
merge from main
1 Year Ago
more
1 Year Ago
row tests
1 Year Ago
merge from main
1 Year Ago
Rows setup wip
1 Year Ago
Row/anchor tests
1 Year Ago
Added SlotSize and set it on weapon mount defs
1 Year Ago
adjusting slot sizes
1 Year Ago
Switched to PrefabUtility.InstantiatePrefab to keep prefab links
1 Year Ago
Added an editor script to to automate spawning enough weapon racks for all weapons, mounting the weapons and then applying their configs, to make setup and testing faster. Added weaponrack gallery scene.
1 Year Ago
Implemented "Eat" radial menu option for player grown foods too.
1 Year Ago
merge from main
1 Year Ago
Added "Take All" radial menu option
1 Year Ago
Added "Swap Weapon" radial menu option when targetting a rack mount weapon, with a weapon held. Swaps the weapons and auto holds the one from the rack.
1 Year Ago
When throw mounting a weapon, mount to the slot we hit.
1 Year Ago
Auto hold a weapon when taking it from a rack if it goes to the belt (and the player is not currently holding an active item) PlayerBelt can now be set to auto hold an item.
1 Year Ago
File/folder restructure
1 Year Ago
updated test save
1 Year Ago
merge from main
1 Year Ago
Added an extra peacekeeper on platform next to static caboose. Added some AI data for caboose. Tweaked navmesh obstacle to block ground but not inside caboose. Set caboose collision data to readable for navmesh generation. Added custom navmesh data to platform next to caboose so AI can navigate the gap to caboose.
1 Year Ago
Fixed AI data that was sitting under the static caboose. S2P compound.
1 Year Ago
Compile fix
1 Year Ago
Collectable foods (berries, corn, etc) can now be eaten directly from the ground with a hold-E menu option.
1 Year Ago
Merge from animal_ai_topology
1 Year Ago
Added support for biome requirements to BaseNavigator and BasePathFinder for roaming. Polar bears will now only ever roam to arctic & tundra biomes. As a result, Polar bears will now also return to their home biome if they end up in another biome due to aggro etc. (after finishing what they were doing)
1 Year Ago
Set animals to not roam directly to beach/beachside/ocean/oceanside positions
1 Year Ago
Added TopologyPrevent and IsPositionPreventTopology() to BaseNavigator.