userAdam Wcancel

12,635 Commits over 3,803 Days - 0.14cph!

9 Months Ago
Shift clicking a recipe adds ingredients for the maximum affordable items. Misc fixes.
9 Months Ago
Correctly include mixing table inventory (or not) in affordabilty checks.
9 Months Ago
Repeat clicking a recipe will add another set of ingredients to the mixing table. Refactored some affordability and logic to handle this.
9 Months Ago
Missing modifier type
9 Months Ago
Merge from speedmod_cherrypick
9 Months Ago
Cherry pick 104487 (movement speed phrase)
9 Months Ago
Setup modifiers on catapult
9 Months Ago
Merge from speedmod_cherrypick
9 Months Ago
Don't expire modifiers that have no duration. Max of one interaction source per modifier type.
9 Months Ago
wip applying speed modifier to pulling players
9 Months Ago
Merge from speedmod_cherrypick
9 Months Ago
Remove log
9 Months Ago
Merge from speedmod_cherrypick
9 Months Ago
Merge from interaction
9 Months Ago
Cherry pick 106079
9 Months Ago
Tea buff UI vital only shows tea source buffs
9 Months Ago
Added interaction source type. Added ActiveBuffUICount. Added a function to remove all modifiers of a source type.
9 Months Ago
Grab just speed modifier
9 Months Ago
Merge from main
9 Months Ago
Merge from main
9 Months Ago
Test
9 Months Ago
Clientside affordability check first
9 Months Ago
Clicking a mixing table recipe will auto add all the ingredients to the mixing table inventory in the correct amounts/locations
9 Months Ago
Added all temperature tea recipes (base ones are placeholder ingredients) Added recipes to mxing table recipe list.
9 Months Ago
Tweak timers and distances
9 Months Ago
Re-appear delay, convars.
9 Months Ago
test scene
9 Months Ago
Fix for several item names when rendering unapproved skins.
9 Months Ago
Setup for all weapon racks.
9 Months Ago
Merge from main
9 Months Ago
Merge from main
9 Months Ago
Merge from teleportpos_improvements
9 Months Ago
teleportpos now has more consistent behaviour: teleportpos "50 50 50" / 50 50 50 / 50,50,50 / 50, 50, 50 all behave the same.
9 Months Ago
Wildlife hazards can now also inflict basic damage when a hazard is failed. Setup snake bite damage.
9 Months Ago
Added min/max core temp modifier teas, which modify player clamped temperature range, as an alternative option.
9 Months Ago
Tea items
9 Months Ago
Added warming and cooling player modifiers, separately so that they can be combined. Added phrases. Metabolism coretemp now includes core temp adjustment from warming/cooling modifiers.
9 Months Ago
Merge from main
9 Months Ago
Snakes now slowly turn to face in-range players. Client-only visual triggers, notifications and optimisations.
9 Months Ago
Trigger fixes. Remove log spam.
9 Months Ago
Client trigger, art root setup. Initial basic facing nearest player logic.
9 Months Ago
Codegen
9 Months Ago
Snakes can now reposition after striking. Added variables and convars for reposition chance, min/max radius and multipliers.
9 Months Ago
Merge from main
9 Months Ago
Play particle effect when repositioning. Hook up placeholder effect.
9 Months Ago
wip repositioning and convar
9 Months Ago
Added IReceivePlayerTickListener. Forward received player ticks to any listeners. WildLifeHazards can define the button press for avoiding the hazard. WildiLifeHazards receive the player tick and check for valid input. Can now succesfully avoid hazards.
9 Months Ago
WildlifeHazard can now play a sound on trigger. Hook up placeholder hissing sound for Snake wildlife hazard.
9 Months Ago
Added SavingReactionTime to WildlifeHazard entities, along with a ReactionTimeMultiplayer server convar. Hazard effects are now triggered using this delay.
9 Months Ago
Merge from main