userAdam Wcancel

5,666 Commits over 2,223 Days - 0.11cph!

9 Months Ago
Merge from quality
9 Months Ago
Merge from main
9 Months Ago
Merge from black_bg_fix
9 Months Ago
Disable TAA in TwitchDrops render scene to fix black BG in renders
9 Months Ago
Merge from main
9 Months Ago
Cherrypick latest skins
9 Months Ago
Add filename to inspector. Only show save preset button if there's a filename specified. Potential NRE fixes.
9 Months Ago
Merge from defaults
9 Months Ago
9 Months Ago
Editor exporting of presets as default configs. Load defaults before convars.
9 Months Ago
Converted Screen sub options UI to a prefab. More UI setup. Standardised caps and formating across all graphics options.
9 Months Ago
Bunch more options UI layout
9 Months Ago
More organising and combining. Deleted now unused menu items and removed their refs in presets.
9 Months Ago
Started organising options layouts
9 Months Ago
Merge from main
10 Months Ago
Disable some now-duplicate options in graphics options screen
10 Months Ago
Merge from presets_editor/quality/
10 Months Ago
Merge from main
10 Months Ago
LOD settings
10 Months Ago
Added asyncUpload settings to mandatory defaults
10 Months Ago
Set shadow cascade splits in mandatory defaults
10 Months Ago
Particle raycasy budget preset values
10 Months Ago
Added streaming texture presets
10 Months Ago
Commented out any quality settings we probably don't want the client to be able to control. Added a SetMandatoryDefaults() function to set any stuff we definitely want set as default, across any quality levels.
10 Months Ago
More conversion wip
10 Months Ago
Implement the same hammer highlight effect as regular building blocks when targetting upgradables. Show red if the upgrade is blocked.
10 Months Ago
Remove graphics.quality
10 Months Ago
Added some placeholder quality level functions to TerrainTexturing so I can remove global quality level going forwards. Return no quality change for now. Need to figure out which quality settings will need to be monitored for change here still.
10 Months Ago
...and EnforceShadowDistanceBounds
10 Months Ago
Remove old shadow distance
10 Months Ago
Bunch of texture streaming related setup/rework. Rewored AdjustTextureStreamingBudget() to take budget directly from convar. Added streaming budgets to presets. Fixed bug with preset editor and non-UI linked convars.
10 Months Ago
Merge from simple_upgrade
10 Months Ago
Can't upgrade after recent damage
10 Months Ago
Fixing branch name typo because I can't live with it.
10 Months Ago
Bunch of shadow cascades and distance related stuff.
10 Months Ago
Merge from simple_upgrade
10 Months Ago
Fix cancel radial menu appearance behaviour for upgradables. Fix the pre-existing missing icon error message.
10 Months Ago
Merge from main
10 Months Ago
Percentage based shadow distance. Still enforcing previous shadow distances based on cascades for workarounds.
10 Months Ago
Code gen
10 Months Ago
Merge from main
10 Months Ago
Merge from simple_upgrade
10 Months Ago
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10 Months Ago
Merge from simple_upgrade
10 Months Ago
Merge from main
10 Months Ago
Menu improvements. Additional RPC checks. Some refactoring.
10 Months Ago
Add an alternate render method
10 Months Ago
Upgradable items can now alternatively use the upgrade item as upgrade cost, instead of the item ingredients. High externall walls and gates use the upgrade item as cost.
10 Months Ago
Merge from simple_upgrade
10 Months Ago
Check item blueprint is unlocked.